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V2026.06.22
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/06/22/release-v2026-06-22-4ec50185/"> A new update for Bconomy has been released. === New Features === * <strong>Stellar Ascendant apex research node.</strong> (TheCarriedOne) ** New top-tier Relay Network node: <strong>Stellar Ascendant</strong> (🌌). It’s the completionist apex above Network Sovereign (or Government, as some call it). ** Unlock requirements: Network Sovereign plus every bay’s module slots full and maxed (the Mint counts as full at 25 modules), plus a big salvage + materials cost. The node grants the <strong>Stellar Ascendant</strong> title when unlocked. ** Unlocking gives new cosmetics: an animated shooting‑stars profile background, a shimmering cosmic name effect, and a tinted chat name/message color so your chat text gets a subtle new tint. ** If the requirements ever change and the node re-locks, you’ll be refunded any materials no longer needed; re-unlocking only charges the difference if the cost rises. * <strong>Menagerie main-track leaderboard and collection polish.</strong> (ShadyBliss) ** The Menagerie leaderboard now counts <strong>main-track unlocks only</strong> (bonus unlocks no longer mix in). ** Collection browsing gained a new sort: <strong>Least obtained</strong>, and main-species entries show missing relay launch bonus auras (e.g. White, Deepskyblue, Magenta). ** Bonus progress badges now correctly count unlocked bonus auras. * <strong>Pest Control trophy.</strong> (TheCarriedOne) ** New trophy: 🐛 <strong>Pest Control</strong>. It is granted for players who report game‑breaking bugs. === Improvements === * <strong>Refinery basket & runtime display alignment.</strong> (TheCarriedOne) ** The Refinery’s committed item list and runtime estimate now match the server’s model: different item categories <strong>burn at different rates</strong> (raw items burn much faster than crafted ones), so raw-heavy baskets finish sooner. ** Committed items now shrink together as the run burns (you won’t see cheap items vanish and then reappear when re-committing), and the deposit bar tooltip shows per-item BC/min burn so runtime estimates are more accurate. === Bug Fixes === * <strong>Discord emoji tokens render in profile names.</strong> (TheCarriedOne) ** Discord emoji tokens like <code><:name:id></code> and <code><a:name:id></code> now show as inline images in the <strong>Profile</strong> modal header instead of raw token text. * <strong>Auto-craft preview now accounts for shared ingredients.</strong> (TheCarriedOne) ** The Craft button in upgrade/craft UIs will no longer lie. If multiple needed items share the same raw material (for example, diamonds used by two parts), the button will be disabled correctly instead of server telling you “you’re missing materials”. ** “Craft automatically on purchase” now actually works when buying a relay bay. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:931 -->
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