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V2026.04.04
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/04/04/release-v2026-04-04/"> A new update for Bconomy has been released. === New Features === * <strong>Auto-upgrade after purchase.</strong> (TheDepartedOne) ** New <strong>Auto-upgrade</strong> toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow). * <strong>gameState dataFetch type.</strong> (TheDepartedOne) ** Third-party tools and API users can now request live game state without joining a session. A POST to <code>/api/data</code> with <code>{ "type": "gameState" }</code> (and a valid API key) returns the live fields: global action boosts, last global cooldown reset time, active boss status, ball pit status, and active giveaways (sorry β too lazy at this point to craft the response schema). === Bug Fixes === * <strong>Pet feeding now recalculates energy capacity during feed loops.</strong> (TheDepartedOne) ** If feeding food causes your pet to level up mid-feed, the code now notices the higher capacity and keeps feeding up to the new maximum. So if one big click would have leveled your pet and let it hold more energy, it will now accept that extra food instead of stopping early. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:719 -->
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