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== How the parts connect == The Network has four kinds of Bay. You can own one of each. {| class="wikitable" |- ! Bay ! Takes in ! Produces ! What the output is for |- | [[Refinery]] | Items you commit to it | [[Salvage]] | Fuel, Modules, Research, Upgrades and the Network Store. The Refinery is where the whole Network gets its currency. |- | [[Mint]] | Nothing required. Optional Salvage fuel | BC, plus a Work boost while fueled | BC goes to your balance, or partly to your Faction or personal Vault. Fuel powers the Work Amplifier and Work cooldown cuts. |- | [[Recovery]] | Salvage fuel (required) | Charge | Charge gives your Fish, Hunt, Explore and Mine actions a chance to cut their cooldowns, and can bank surplus quest finds. |- | [[Cooling]] | [[Cryo Gel]] | Cooling supply | Lowers heat on your Mint, Refinery and Recovery Bays once they pass half heat. |} Three things apply to every Bay that produces something (Mint, Refinery and Recovery): * '''[[Relay Heat|Heat]].''' Running a Bay builds heat. A hot Bay slows down. Cooling Bays and [[DX Coolant]] bring heat back down. * '''Operating mode.''' Each Bay runs Off, Underclocked, Normal or Overclocked. Higher modes produce more, make more heat and burn more fuel. See [[Relay Heat#Operating modes|operating modes]]. * '''Improvements.''' [[Relay Research]] improves the whole Network at once. [[Bay Upgrades]] improve one Bay. Both cost Salvage plus items.
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