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== Committing items == Build a deposit basket and commit it. [[Salvage]] then drips out at a steady rate until the basket is used up. You can withdraw committed items you no longer want to refine. * '''Rate is flat.''' Which items you commit does not change how fast Salvage comes out. It changes how long the basket lasts. * '''Item role matters.''' [[Items]] are grouped by role, and each role drains your basket at a different speed: {| class="wikitable" |- ! Role ! What counts ! Basket drain |- | Crafted | Items with a recipe | {{GameValue|relay.refinery.relayRefineryDrainCrafted}} |- | Consumable | Pet food items | {{GameValue|relay.refinery.relayRefineryDrainConsumable}} |- | Raw | Items that cannot be crafted | {{GameValue|relay.refinery.relayRefineryDrainRaw}} |} : Crafted items give the most Salvage for their value. The Raw, Crafted and Consumable Efficiency [[Relay Research|Research]] nodes reduce the drain for their role. * '''Expensive items last longer.''' A pricier item refines for longer per unit, so one valuable crafted item produces far more Salvage than a pile of cheap materials. * '''Not everything can be refined.''' Rare drops, lootboxes, items with boost effects and items marked as Relay-restricted cannot be committed. * '''Longer baskets.''' Higher Module levels let a basket run longer before it needs refilling.
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