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Guide
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Multipliers and Boosts
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== The six action boost tiers == Each item below supplies a 2x boost to its action. Different items stack; using more of the same item extends its duration instead of adding another independent 2x. <div style="overflow-x:auto;"> {| class="wikitable" style="max-width:100%;" |- ! <strong>Tier and duration</strong> ! <strong>Fish</strong> ! <strong>Hunt</strong> ! <strong>Explore</strong> ! <strong>Mine</strong> |- | 1 for 15 minutes | Nautical Compass | Ornate Necklace | Painted Totem | Ancient Fossil |- | 2 for 30 minutes | Fish Finder | Sharktooth Necklace | Downy Parka | Dowsing Rod |- | 3 for 1 hour | Scout Submarine | Knife Turret | Survival Kit | Mecha Canary |- | 4 for 2 hours | Massive Driftnet | Mutagenic Sludge | Cursed Charm | Orbital Mining Laser |- | 5 for 4 hours | Magic Conch | Untamed Spirit | Seraphic Clasp | Condemned Skull |- | 6 for 8 hours | Atlantic Obol | Hunter's Blind | Daoic Seal | Subterran Crest |} </div> [[Fancy Crate]]s are a useful source of tier 1 boosts. Use affordable boosts during sessions where you will perform enough actions to benefit. Add stronger tiers when their extra output justifies their ingredients or market value. Saving every common boost forever also delays progress.
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Multipliers and Boosts
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