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Game Update (12-24-2024)
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2024/12/24/game-update-3/"> Happy Holidays everyone! A game update for Bconomy has been released. === Changelog === ==== Bosses ==== * Bosses now spawn at semi-rarely at random! A message is broadcast when one appears * Improvements to Boss attack damage calculations to prevent “overkilling” (dealing excessive damage to Boss with weapon usage) ==== Farm ==== * Upgrades now cost sets of Items, rather than BC ** The Items required for each level change as you upgrade your Farm plot * Maximum level for each Farm plot is now Level 15, allowing a max grow time reduction of -75% * Improvements and fixes to planting crops command processing – crops are now planted correctly on specified plot, and unplanted plots are intelligently filled in if more than one crop plant is requested * Farm reset no longer prompts confirm if crops have died * Fairy Ring Special is now usable ==== Generators ==== * Max of 20 Generators can be owned (from 10) * Base earn rate for each Generator increased to 5,000 BC/min (from 3,000) * Earn rate increase per level increased to 1,500 BC/min (from 200) * Upgrades now cost sets of Items, rather than BC ** The Items required for each level change as you upgrade your Generator * Maximum level for each Generator is now Level 15 ==== Tools ==== * Adjusted upgrade item cost scaling ==== Items ==== * Forbidden Knowledge is now usable ** On use, summons a Boss at 50% health. 50% of total (not base) damage is credited to the item’s user * Big Log can no longer be grown in Farm plots ==== Misc ==== * Improvements to Farm, Generators, and Tools UI elements and status displays on Web Client and Discord Bot </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:530 -->
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