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Game Update (07-22-2025)
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2025/07/22/game-update-16/"> A game update for Bconomy has been released. === Changelog === ==== Bosses ==== * “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned * Weakpoints are now time-based instead of damage-based ** Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10) * Weakpoint damage multiplier increased to 1.75x (from 1.5x) * Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations * The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes) * A limit of 10,000,000 Bounties are now in place per attacker per boss * Arbitrary Amplifier has been removed from the Special reward pool * Genesis Egg, Auralyzer has been added to the Special reward pool * Lunar Shards are no longer distributed to attackers * A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated * Potential race condition fix to resolve inconsistencies between damage output and reward results has been implemented * These changes will be continually evaluated and tweaked for balance and gameplay quality ==== Interface ==== * Pet Sidebar Pins interface setting has been removed due to performance issues </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:606 -->
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