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Game Update (04-13-2025)
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2025/04/13/game-update-11/"> A fairly heavy update for Bconomy has been released, with a focus on improvements to existing features. These changes aim to resolve some long-standing issues with certain systems (Pets), and make gameplay overall more enjoyable. Please let me know what you think, and if there are any further improvements that can be made. Thanks, and enjoy! === Changelog === ==== Pets ==== * Auto-Leveling: Pets now automatically increase their level as they gain XP * Feeding: The Feed command has been reworked, and now does an immense amount of behind-the-scenes processing to simplify pet management ** Feed operations now attempt to fulfill the Pet’s craving first. If it’s successful, the next craving(s) are generated and fulfilled repeatedly until no longer possible ** The command will otherwise try to feed your pet in the most efficient way * Bulk Feeding: Mass-feed your Pets with a single click ** Options to feed “Adventuring”, “Pinned” or “All” Pets are available ** The same optimized behavior of the Feed command is applied to every eligible Pet ** Because bulk feeding can be a heavy command, it can only be performed once per minute, and is capped at 100 Pets per operation * Pins: Set specific Pets to always be sorted at the top of your list ** Pet pin order can be customized to your liking, much like Item pins ** Pin ordering applies to backend game operations as well. Commands like bulk feed will always prioritize pinned pets in the order specified * Craving adjustments: Pets at higher levels now have a chance to crave any Food item. Pets at lower levels will still crave a limited pool of items ** Cravings are no longer reset upon reincarnation. Once a pet has reached Tier I+, it will continue to have a chance to crave any Food item * Sorting adjustments: Tier now takes precedence over Level/XP in default Pet sort order * Reincarnation now resets a Pet’s active Adventure Boost * Manage Pets menu now has proper pagination, and is navigable with keyboard controls (Left/Right Arrow) * Pets are now searchable by name, in addition to their other attributes (species, adventure type, preferred adventure, skin, aura, ID#) ==== Items ==== * New Food Items: Hearty Burger (replaces Woven Basket), Seafood Salad (replaces Activewear), Stone Soup (replaces Big Backpack), Warm Broth (replaces Toilet Plunger) ** Survival Kit, Massive Driftnet have had crafting recipes altered to account for the aforementioned item replacements ** Manure has replaced Woven Basket for buying and upgrading Farm plots * Weeds, Clover are now classified as Food Items * Eternal Snowflake is now classified as a Rare Item * Pinned Items are now displayed below your Actions for quick access * Item Info card no longer forces a loading screen when first viewing an Item * Item Info card now displays drop rate for each source an Item can be obtained from * Items and Specials with cooldowns now show time until they can be used again, and use is prevented until cooldown elapses * Items are now searchable by attribute in addition to name (for ex. searching “rare”, “food”, “weapon” will return relevant Items) ==== Prestige ==== * Virility (New Perk): Skip wait time before a Pet can be bred again ** Cooldown reduction is per-user: it does NOT apply to the pet itself * Nepotism, Anointment ** Perk benefit decreased to 2.5% per level (from 5%) ** Maximum perk level increased to 20 (from 10) * Hypervisor, Vitality ** Perk benefit decreased to 4hr per level (from 6hr) ** Maximum perk level increased to 21 (from 10) ==== Interface ==== * Hotkeys can now be bound to game menus, including Profile, Stats, Trophies, Logs, Leaderboards, etc. * Keyboard controls (Left/Right Arrow) can now be used to move through pages in menus (for Leaderboards, Logs, etc) * Fixed a bug where the Amnesia perk would not update interface button progress * New setting to disable Global Broadcasts (purple messages) from showing up in chat * New setting to hide Minigames (Coinflip, Ball Pit, Burn) from navigation menu ==== Other ==== * Rare Item finds are now only broadcasted if the Item’s worth exceeds 50,000,000 BC * Coinflip results screen now provides an option to repeat the last flip * Ball Pit results message has been shortened to reduce chat history clutter </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:575 -->
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