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Game Update (02-27-2025)
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2025/02/27/game-update-9/"> A game update for Bconomy has been released. === Server Upgrades === Over the past week, I’ve been busy deploying major infrastructure changes to the game’s backend, made possible by contributions from our Supporters! It hasn’t been the smoothest process, but I’m happy to report that most issues have been ironed out and things have stabilized. The game should now feel more responsive. Be sure to thank a Supporter next time your boosted Actions run without any lag! === Upcoming Changes === * Amplifiers (Calibrated, Arbitrary) will have their multiplier decreased to 2x (from 3x) ** This change will take effect on March 1st === Changelog === ==== Loot Actions ==== * All Specials currently in-game are now discoverable through Loot Actions ** Finding one earns you a Trophy, gets logged, and broadcasts a message to all players ==== Pets ==== * Manage Pets: A new interface for pets, with quick actions for Feed (All/Craving), Levelup, Reincarnate and Adventure Type ** A “feedall” command was initially planned, but I faced difficulty while designing it (how to customize which pets to feed? which to prioritize? which foods to feed first?) so this menu has been implemented as an alternative ** It should make managing pet logistics more intuitive, with a concise overview shown to the player – diving into sub-menus is no longer needed for routine tasks * Level up operation now increases Pet’s levels by maximum possible * Pets no longer have a chance to reroll their craved food when levelling up * Craving Bonus multiplier decreased to 8x (from 12x) * Opening a Pet’s info card is now instant (no longer triggers a load) * Eggs dropped from Loot Action are now always of the type of that Action ** For ex. getting an egg from Mine always yields a Mine Egg * A player’s first egg will now always be of Fish type ==== Items ==== * Bconomy Sourcecode can now be used to duplicate any item (except Lunar Shard), granting you an additional 1 billion BC worth of that item * Obscure Sigil can now be used to extend all non-global active Loot Action multipliers (namely Item and Personal Boosts), each by a random duration between 1-2 hours ==== Other ==== * Ball Pit now draws every 20 minutes (from 15) * PP gained from transmutation now rounds down from BC value </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:555 -->
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