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== Fighting a Boss == Open the live Boss from Home or from its announcement, pick a Weapon and an amount, and attack. Weapons are used up when you attack. Each Weapon takes off its Damage value from the Boss's health. * '''Weapons''' are a class of [[Items|item]]. A Weapon's Damage comes from a multiplier on its base worth, so Weapons that are harder to craft hit harder. Currently Weapons are used in Boss fights only. * '''Weakpoints''' are Weapons the Boss is weak to. Each one deals {{GameValue|bosses.weakpointDamageMult}}x damage. New Weakpoints are revealed over time during the fight, up to a limited number. * '''Early attacks''': for the first few minutes of a fight, damage can keep piling up even once the Boss's health is exhausted. The Boss is only defeated after that opening window has passed. * '''Faction support''': members of your [[Faction]] who are online while the Boss is active raise your damage with a multiplier, as long as your Faction's [[Boosts]] are active. The more Boosts your Faction runs, the bigger the bonus. Once a member has been counted for a Boss, they keep contributing even if they go offline. Hardcore profiles get a similar bonus from their [[Factions#Hardcore: the solo Vault|solo Vault]]. * '''Buddy''': if your [[Buddy]] pet is holding a Weapon and {{GameValue|bosses.buddyAttackCd}} have passed since its last attack, it attacks with that Weapon. It deals {{GameValue|bosses.buddyAttackMultPerLv}}x extra damage for every level it has reached. See [[Pets]] and [[Pet Leveling]].
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