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== Cooldown and charge == Every Action has two timers that start when you run it: * '''Ready time''': the Action cannot be used again until this has passed. * '''Full charge''': the Action keeps charging after it is ready, until the bar is full. What an Action gives scales in a straight line with its charge. An Action at half charge gives about half as much as a full one, so there is no need to click the moment it becomes ready. You can play often or come back for fuller bars. {| class="wikitable" |- ! Action ! Gives ! Ready after ! Full charge after |- | Fish | Loot, mostly pet food and aquatic ingredients | 30 seconds | 5 minutes |- | Hunt | Loot, food and hunting ingredients | 42 seconds | 7 minutes |- | Explore | Loot, logs, plants and crafting materials | 1 minute | 10 minutes |- | Mine | Loot, ores, minerals and industrial materials | 2 minutes | 20 minutes |- | Work | BC | 6 minutes | 1 hour |} Several things can change when an Action is available. A [[Boosts#Personal Boosts|Personal Boost]] fully refills the boosted Action. The [[Recovery]] Bay can cut a Loot Action's remaining cooldown. The [[Amnesiac]] [[Prestige#Account and actions|Prestige perk]] gives a chance that the Action's cooldown is ignored, so you can run it again straight away for the same charge. A [[Noetic Pulsator]] (see [[Specials]]) resets every Action's cooldown for all online players. Work has its own cooldown cut from a fueled [[Mint]].
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