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	<id>https://wiki.bconomy.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MangoBot</id>
	<title>Bconomy Wiki - User contributions [en]</title>
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	<updated>2026-11-06T03:55:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/work&amp;diff=3307</id>
		<title>Template:Update history/work</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/work&amp;diff=3307"/>
		<updated>2026-11-03T13:33:15Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Work --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-26&amp;quot; | August 26, 2026&lt;br /&gt;
| [[v2026.08.26]]&lt;br /&gt;
|&lt;br /&gt;
* The first “+X BC” lines in the work action message now shows the base BC for the action, no longer adding rank multiplication (which was also double-counted in multiplier row, making the full numbers not adding up correctly).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-17&amp;quot; | August 17, 2026&lt;br /&gt;
| [[v2026.08.17.3]]&lt;br /&gt;
|&lt;br /&gt;
* Every ascension (Prestige) now permanently increases how much you earn from Work, stacking on top of your rank bonus.&lt;br /&gt;
* Early Prestige tiers give the biggest jump and later tiers add progressively smaller amounts (example multipliers: about 1.5× at tier 10, 2.2× at tier 100, &amp;amp;#126;4× at tier 1000).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-07&amp;quot; | August 7, 2026&lt;br /&gt;
| [[v2026.08.07]]&lt;br /&gt;
|&lt;br /&gt;
* Instead of letting Works be infinitely spammable at high ascension, higher ascension now makes each Work land more charged, so each one starts with a bigger payout head-start.&lt;br /&gt;
* After you do a Work, chat will show up to two lines: how much sooner the next Work will be ready, and how charged the next Work will start.&lt;br /&gt;
* Read more here.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-07&amp;quot; | August 7, 2026&lt;br /&gt;
| [[Reworking the Mint Bay Work Cooldown]]&lt;br /&gt;
|&lt;br /&gt;
* The Mint bay’s Cooldown Destroyer has been one of the most powerful upgrades in the game for a short while. At high ascension it had drifted well past “powerful” and into “a little ridiculous”. So we’ve reworked (khem… nerfed.. cough) it. Here’s what it did before, what it does now, and what that means for you.&lt;br /&gt;
&#039;&#039;&#039;How it worked before&#039;&#039;&#039;&lt;br /&gt;
* How it worked before&lt;br /&gt;
* The Cooldown Destroyer shaved time off your Work cooldown. Every Work rolled for a chance to cut the wait, and the further you’d ascended, the more of those chances you got. And they stacked on top of each other.&lt;br /&gt;
* In practice this snowballed hard. Around 500 ascension it was already very strong; past 1,000 it could carve so much off the cooldown that Work became almost always instant. Players at that level could fire off Works quickly enough to trip the game’s own command rate limit. The root problem was simple: nothing stopped the cut from erasing the entire cooldown, so how often you could Work had no real ceiling.&lt;br /&gt;
&#039;&#039;&#039;How it works now&#039;&#039;&#039;&lt;br /&gt;
* How it works now&lt;br /&gt;
* We’ve split the Work cooldown into two parts, each with its own job:&lt;br /&gt;
* Getting ready again: how soon you can Work next. This now has a hard floor. No matter your ascension, your bay, or your luck, you can never Work more than once per minute. The rate-limit spam is gone for good.&lt;br /&gt;
* Getting charged: how “full” each Work is, which is what actually drives your payout. This is where the Mint’s real power now lives.&lt;br /&gt;
* Every Work still rolls, and higher ascension still rolls more often. But now a lucky roll does two things at once: it trims a little off your wait and it banks a head-start on your next Work’s payout. Rolls that don’t hit big still shave a bit off the wait. You’re never left with nothing.&lt;br /&gt;
* So instead of high ascension letting you Work faster and faster forever, it now makes each Work land bigger and better-charged.&lt;br /&gt;
&#039;&#039;&#039;What this means for you&#039;&#039;&#039;&lt;br /&gt;
* What this means for you&lt;br /&gt;
* No more machine-gun Working. The fastest you can Work is once a minute. Full stop.&lt;br /&gt;
* High ascension is still absolutely worth it. It just pays out through bigger, better-charged Works now rather than sheer speed.&lt;br /&gt;
* After a Work, chat will tell you when the Mint helped: how much sooner your next Work is ready, and how charged it will start.&lt;br /&gt;
* If you were leaning on spamming Work, lean into the payout side instead. A well-built, running Mint bay makes each Work count for a lot more.&lt;br /&gt;
* These values are a starting point, and we’ll keep an eye on them as everyone settles in.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-04&amp;quot; | August 4, 2026&lt;br /&gt;
| [[v2026.08.04]]&lt;br /&gt;
|&lt;br /&gt;
* Added a new stat “BC Earned from Work” showing how many BC you earned from the Work action.&lt;br /&gt;
* Stat counts only from this release onward (past work earnings before this release are not retro-counted).&lt;br /&gt;
* Four new lifetime-work trophies were added:&lt;br /&gt;
** 🧑‍🏭 Hard Worker (1T BC),&lt;br /&gt;
** 🥱 Workaholic (10T BC),&lt;br /&gt;
** 🤑 Loaded (100T BC),&lt;br /&gt;
** 👴 Retired (1Q BC).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-02&amp;quot; | August 2, 2026&lt;br /&gt;
| [[v2026.08.02]]&lt;br /&gt;
|&lt;br /&gt;
* Active amplifiers or item work boosts now show as a “🚀 N.NN× from Boosts” line in both the action button’s multiplier tooltip and the console “Multipliers:” breakdown.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-08&amp;quot; | July 8, 2026&lt;br /&gt;
| [[v2026.07.08]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed an exploit where spamming the Work hotkey right after a global cooldown reset (with the Mint bay’s Cooldown Destroyer upgrade) let players repeatedly work with no cooldown for small BC payouts.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-18&amp;quot; | June 18, 2026&lt;br /&gt;
| [[v2026.06.18.2]]&lt;br /&gt;
|&lt;br /&gt;
* A new Charge bar now appears on the Mint bay card, shown beside the existing Fuel bar when you have the Work Amplifier upgrade.&lt;br /&gt;
* Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.&lt;br /&gt;
* The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-13&amp;quot; | June 13, 2026&lt;br /&gt;
| [[Mint Update]]&lt;br /&gt;
|&lt;br /&gt;
* A new research node (Work Coupling) unlocks two new upgrades for the bay:&lt;br /&gt;
** Work Amplifier: boosts your Work action based on bay setup and Ascension tier.&lt;br /&gt;
** Cooldown Destroyer: cuts your Work action cooldown based on upgrade and some luck.&lt;br /&gt;
* Both effects need Fuel actively burning in the bay.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-13&amp;quot; | June 13, 2026&lt;br /&gt;
| [[Mint Overhaul]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;2. Fuel now powers your Work, not just passive BC&#039;&#039;&#039;&lt;br /&gt;
* Fuel used to be turned straight into a small pile of BC, which was a poor trade for something so expensive to build. We have given fuel a much better job. Your Mint still earns BC on its own in the background, but now a fueled Mint makes your Work action pay more every time you do it.&lt;br /&gt;
* The size of that bonus grows with how much you have built, and for the first time your character tier matters for Work too. Push your Mint harder and the bonus gets bigger. Let the fuel run dry and the bonus simply switches off until you top it up again.&lt;br /&gt;
* There is a second perk. While your Mint is fueled and running, each Work action has a chance to cut your Work cooldown short, letting you act again sooner. Even when that lucky cut does not land, you still shave a little time off the wait, so a fueled Mint always helps your pace.&lt;br /&gt;
&#039;&#039;&#039;3. Two new Mint upgrades&#039;&#039;&#039;&lt;br /&gt;
* To unlock these fuel perks you first research the new Work Coupling node, then buy one or both of two new Mint upgrades:&lt;br /&gt;
* Work Amplifier raises how much a fueled Mint can boost your Work payout. Higher tiers mean a bigger ceiling.&lt;br /&gt;
* Work Cooldown Destroyer raises the chance that a Work action cuts your cooldown short. Higher tiers mean a better chance.&lt;br /&gt;
* Researching alone does not give you the boost. You need to buy the upgrades to feel the effect, so you can choose to lean into raw payout, faster actions, or both.&lt;br /&gt;
* One thing worth knowing about the Work Amplifier: buying tiers raises the ceiling, but reaching the very top of that ceiling takes more than the upgrade. Your boost grows with how much you have built and how high your Ascension tier climbs, so the biggest multipliers are a long term goal you grow into, not something you can buy outright. That keeps the top end rewarding for players who keep building and ascending.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige&#039;&#039;&#039;&lt;br /&gt;
* Favoritism: Increases the chance for a Work Bonus to occur&lt;br /&gt;
&#039;&#039;&#039;Changelog / Other&#039;&#039;&#039;&lt;br /&gt;
* Work earnings have been massively increased across the board&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Base work earning increased by &amp;amp;#126;2x&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-09&amp;quot; | August 9, 2024&lt;br /&gt;
| [[Game Update – Laying the Groundwork]]&lt;br /&gt;
|&lt;br /&gt;
* Work: Earning rate changes&lt;br /&gt;
** Slightly lowered maximum bonus (base earn is unchanged)&lt;br /&gt;
** Each Faction level now grants 0.5% earning bonus (down from 1%)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Replace Pride Month event with permanent 2x work bonus if the Official Server has been joined&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-27&amp;quot; | June 27, 2021&lt;br /&gt;
| [[v5.7.11]]&lt;br /&gt;
|&lt;br /&gt;
* Increase base explore rate and work earnings for lower ranks&lt;br /&gt;
* Increase chances of work bonuses (raises)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Working now resets twice as fast.&lt;br /&gt;
* Work bonuses have been made more common.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-30&amp;quot; | April 30, 2021&lt;br /&gt;
| [[v5.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige buffs: Prestige I now has 2x bank interest, Prestige III has 2x work earnings&lt;br /&gt;
* Working now contributes directly to your prestige balance&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-26&amp;quot; | April 26, 2021&lt;br /&gt;
| [[v5.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Work buffs – now you will randomly receive bonuses from working&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.0]]&lt;br /&gt;
|&lt;br /&gt;
* Espresso – 3x work BC&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-04&amp;quot; | February 4, 2021&lt;br /&gt;
| [[v3.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Work and explore will no longer reset sporadically&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-10&amp;quot; | January 10, 2021&lt;br /&gt;
| [[Game Update (01-10-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* New work/explore functions! Explore has a cooldown of 30 seconds, and is more interactive than the previous explore. Old &amp;quot;explore&amp;quot; function has been renamed to &amp;quot;work&amp;quot; and features somewhat lower income (this is more than made up by the &amp;quot;explore&amp;quot; function)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Work --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/web-client&amp;diff=3306</id>
		<title>Template:Update history/web-client</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/web-client&amp;diff=3306"/>
		<updated>2026-11-03T13:33:14Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Web Client --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31.2]]&lt;br /&gt;
|&lt;br /&gt;
* Once you’ve unlocked every feature, use Configure menu at the bottom of the menu to reorder entries and choose which appear on mobile, desktop, or both. Your layout is shared across all profiles.&lt;br /&gt;
* Menu badge settings are now in Configure menu instead of Settings.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31]]&lt;br /&gt;
|&lt;br /&gt;
* Use the ⚙️ menu on each sidebar section to choose display options.&lt;br /&gt;
* Use Configure sidebar to show, hide and reorder sections. Action display options are now in the Actions ⚙️ menu instead of Settings.&lt;br /&gt;
* Relay bars can show heat instead of fuel, and the Refinery bar can show its output buffer. You can also hide Buddy action and species icons.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-24&amp;quot; | October 24, 2026&lt;br /&gt;
| [[The Achievements Update]]&lt;br /&gt;
|&lt;br /&gt;
* Turning audio off now stops background music immediately.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-10&amp;quot; | October 10, 2026&lt;br /&gt;
| [[Happy Halloween! (Seasonal Event)]]&lt;br /&gt;
|&lt;br /&gt;
* Use the all-new seasonal Halloween theme this month, designed by our own Shady Bliss! Enjoy turning your UI into a haunted hellscape while it lasts.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-08&amp;quot; | October 8, 2026&lt;br /&gt;
| [[v2026.10.08]]&lt;br /&gt;
|&lt;br /&gt;
* During Halloween season, you can pick the dark purple &amp;amp;amp; orange Halloween theme from the theme picker.&lt;br /&gt;
* Halloween adds illustrated backgrounds, cobwebs, menu accents, and translucent rank-bar colors.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-05&amp;quot; | October 5, 2026&lt;br /&gt;
| [[v2026.10.05.2]]&lt;br /&gt;
|&lt;br /&gt;
* Notifications settings are now split into separate 👤 Personal Alerts and 🌐 Global Alerts switches&lt;br /&gt;
* Each setting (Personal, Global, Action Info) now offers independent Console, Chat, and Popups destinations&lt;br /&gt;
* Footer updates now remain visible for up to 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-05&amp;quot; | October 5, 2026&lt;br /&gt;
| [[v2026.10.05]]&lt;br /&gt;
|&lt;br /&gt;
* Several gameplay features are now locked behind gates to introduce stronger rank-based progression and a better new player experience.&lt;br /&gt;
* When you reach a feature’s required Rank or Tier, it becomes available to unlock, and must be unlocked manually before it is available to use.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-29&amp;quot; | September 29, 2026&lt;br /&gt;
| [[v2026.09.29]]&lt;br /&gt;
|&lt;br /&gt;
* Game progress announcements from other users now appear temporarily in the footer.&lt;br /&gt;
* A Footer Updates setting under Settings &amp;amp;gt; Gameplay allows this to be disabled.&lt;br /&gt;
* Another setting allows these announcements to be displayed in global chat (similar to old behavior) instead of displaying them in the footer.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-18&amp;quot; | September 18, 2026&lt;br /&gt;
| [[v2026.09.18]]&lt;br /&gt;
|&lt;br /&gt;
* If you enable reduced motion in your browser or OS, Bconomy animations are temporarily disabled but your saved Play Animations setting is not changed. Turning reduced motion off restores your saved animation preference automatically.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-17&amp;quot; | September 17, 2026&lt;br /&gt;
| [[v2026.09.17]]&lt;br /&gt;
|&lt;br /&gt;
* New interactive Welcome walkthrough appears for players! It guides you step-by-step through core game features like active income actions, menu navigation, quests, and chat.&lt;br /&gt;
* Old video popups have been replaced by responsive in-game overlays.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-13&amp;quot; | September 13, 2026&lt;br /&gt;
| [[v2026.09.13]]&lt;br /&gt;
|&lt;br /&gt;
* Switching profiles now refreshes the notification panel so you only see that profile’s notifications.&lt;br /&gt;
* Notification badge no longer shows while you’re actively playing, it only appears when you’ve been idle.&lt;br /&gt;
* Unseen notifications are highlighted with a teal background so new items stand out.&lt;br /&gt;
* Scrolling up in the notifications list to load older messages no longer makes the view jump.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-10&amp;quot; | August 10, 2026&lt;br /&gt;
| [[v2026.08.10]]&lt;br /&gt;
|&lt;br /&gt;
* Many settings now follow your account across devices and Discord Activity.&lt;br /&gt;
* A new “Import browser settings” button (and a one-time banner) lets you copy settings that were only saved in this browser up to your account.&lt;br /&gt;
* There’s a new switch to use a browser-specific theme on one device if you want it different from your profile theme.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-03&amp;quot; | August 3, 2026&lt;br /&gt;
| [[v2026.08.03.2]]&lt;br /&gt;
|&lt;br /&gt;
* Whole-number stat counters (for example the crops-ready bar) no longer flash decimal digits while animating when Compact numbers is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-01&amp;quot; | August 1, 2026&lt;br /&gt;
| [[v2026.08.01.2]]&lt;br /&gt;
|&lt;br /&gt;
* Classic generic progress tracks use the original game colour again.&lt;br /&gt;
* Clicking a readability warning now opens the custom-theme colour picker and selects the affected colour.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-01&amp;quot; | August 1, 2026&lt;br /&gt;
| [[v2026.08.01]]&lt;br /&gt;
|&lt;br /&gt;
* You can choose between Bconomy Classic and Bconomy After Dark from Appearance; your choice follows your account across devices.&lt;br /&gt;
* Active Supporters can create, name, and save two independent custom themes using clear colour roles and live in-game previews.&lt;br /&gt;
* A new ‘Guide me’ walkthrough shows you the default themes, custom theme editing tools, previews, and save/reset actions; it adapts for non-Supporters so you see only what’s available to you.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09.2]]&lt;br /&gt;
|&lt;br /&gt;
* Very old symbol-based hotkey bindings (from before the physical-key system) have been removed and will no longer work.&lt;br /&gt;
* If your default hotkeys (like 1–4, G) disappear, open Hotkey Settings → ♻️ Restore default hotkeys to fill in unassigned defaults without changing hotkeys you’ve set elsewhere.&lt;br /&gt;
* Tick “Replace overrides” to force defaults back onto their keys (this will unbind whatever was using them). Use “Reset all hotkeys” to wipe everything back to defaults.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09]]&lt;br /&gt;
|&lt;br /&gt;
* After a long period of inactivity the game will ask you to reload instead of quietly reconnecting in the background.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-07&amp;quot; | July 7, 2026&lt;br /&gt;
| [[v2026.07.07]]&lt;br /&gt;
|&lt;br /&gt;
* Timers are shorter and rounded to a sensible unit by default (Compact Timers is on by default). You can switch between a single rounded unit (like “2h”) or two parts (“1h 30m”).&lt;br /&gt;
* New “Max time part in tooltip” setting lets you choose whether long timers show years/months or only days in the hover detail.&lt;br /&gt;
* Settings are split into three tabs (Gameplay, Appearance, Account) with collapsible groups instead of one long list.&lt;br /&gt;
* There’s a search box at the top that filters settings as you type, dimming non-matches.&lt;br /&gt;
* Nested options (audio, animations, inventory-max, market data, sidebar badges, etc.) are tucked behind a small chevron instead of always showing.&lt;br /&gt;
* Notification popups can now be placed in any of the six positions (top/bottom × left/center/right); for mobile the horizontal position makes no difference as it’s full-width.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-27&amp;quot; | June 27, 2026&lt;br /&gt;
| [[v2026.06.27 – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* Section headers inside modals (and on some pages/sidebars) now have a chevron, click the heading to collapse or expand that section.&lt;br /&gt;
* Your collapsed/expanded choices are remembered in your browser, separately per modal/page and per section.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-27&amp;quot; | June 27, 2026&lt;br /&gt;
| [[v2026.06.27]]&lt;br /&gt;
|&lt;br /&gt;
* New toggle in Settings → Interface that shortens big numbers (1.2M) instead of showing the full number (1,234,567) across the web client.&lt;br /&gt;
* Hover any number to see the other format in a tooltip.&lt;br /&gt;
* Market price/volume charts have their own Auto / On / Off compact-numbers override.&lt;br /&gt;
* On mobile, leaderboard values stay compact (long-press shows the full number).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-24&amp;quot; | June 24, 2026&lt;br /&gt;
| [[v2026.06.24.3]]&lt;br /&gt;
|&lt;br /&gt;
* Modals now have back and forward buttons next to the close button, think browser history but for popups. If you opened an item’s detail from another modal, you can step back to where you came from instead of repeatedly closing and re-opening things.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-24&amp;quot; | June 24, 2026&lt;br /&gt;
| [[v2026.06.24.2]]&lt;br /&gt;
|&lt;br /&gt;
* What’s New now opens a scrollable list of recent release notes instead of only the latest one.&lt;br /&gt;
* Posts you haven’t seen are badged New, and the newest unseen release opens automatically.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-08&amp;quot; | June 8, 2026&lt;br /&gt;
| [[v2026.06.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* Numbers (BC, inventory counts, pet bars, etc.) no longer count up from zero every time you open a tab or reveal a panel – they only animate when the value actually changes.&lt;br /&gt;
* New setting: Settings → Play Animations → Number animation smoothness with options Auto / 60 / 30 / 15 FPS so you can tune how smooth or light the number animations are.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-08&amp;quot; | June 8, 2026&lt;br /&gt;
| [[v2026.06.08]]&lt;br /&gt;
|&lt;br /&gt;
* Take an action on one tab or device and your other open tabs/devices update instantly: actions, inventory, balances, and relay accrual will no longer sit stale until you reconnect.&lt;br /&gt;
* After leaderboard calculations (including relay, which handles auto-deposit), all changes (including Refinery committed basket) are reflected immediately.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-05&amp;quot; | June 5, 2026&lt;br /&gt;
| [[v2026.06.05.2]]&lt;br /&gt;
|&lt;br /&gt;
* You’ll find a new Sidebar Settings area split into Action Sidebar and Menu Sidebar.&lt;br /&gt;
* Show, hide and reorder the sections on your action sidebar (Actions, Items, Buddies, Boss, Tools) using the new reorder modal. Make the sidebar look the way you want.&lt;br /&gt;
* Action quest badges can now show percentage completion (toggle Show Percentage in settings) instead of a raw count.&lt;br /&gt;
* New compact boss card for the sidebar: small HP bar, boss icon and a minimal co-attacker/weakpoint row so you can keep boss info visible without the full panel.&lt;br /&gt;
* Menu tab badges are configurable – enable/disable badges per tab and (when allowed) make them clickable. A new Home nav badge shows a countdown to your next daily reward.&lt;br /&gt;
* Settings now let you keep animations but disable confetti (Play Animations → Show Confetti), and split audio into separate Sound Effects and Music toggles so you can mute music while keeping SFX.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-04&amp;quot; | June 4, 2026&lt;br /&gt;
| [[v2026.06.04]]&lt;br /&gt;
|&lt;br /&gt;
* If you have the Bay Telemetry research, small badges now appear on the main nav entries for Pets, Farm, and Ball Pit.&lt;br /&gt;
* Pets badge shows time until the soonest adventuring pet runs out of energy.&lt;br /&gt;
* Farm badge shows watering status (countdown or “Ready”).&lt;br /&gt;
* Ball Pit badge shows the current ball type at a glance.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-25&amp;quot; | May 25, 2026&lt;br /&gt;
| [[v2026.05.25]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Modifier-aware hotkeys. (TheDepartedOne)&lt;br /&gt;
** Hotkeys can now use modifier combos like Ctrl+Shift+B in addition to single-key binds.&lt;br /&gt;
** Existing symbol-based hotkeys you already set continue to work without any changes at least until 2026-07-01. We suggest remapping the old keys if you used symbols, such as $/%/#, as the keybinds. If you never used them, nothing changes.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* Confirmation dialog Enter key. (Shadox97)&lt;br /&gt;
** Pressing Enter on a confirmation dialog now always confirms the action.&lt;br /&gt;
* Confirmation rules not showing on first open. (TheDepartedOne)&lt;br /&gt;
** Opening Manage Confirmations no longer incorrectly shows “No confirmation rules configured.”.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-21&amp;quot; | May 21, 2026&lt;br /&gt;
| [[Relay Network (Game Update)]]&lt;br /&gt;
|&lt;br /&gt;
* Command flags now save with hotkeys and recent commands. (TheDepartedOne)&lt;br /&gt;
** Hotkeys and recent commands now preserve boolean command options such as recursive crafting, auto crafting, max-level upgrades, auto-upgrade purchases, and stop-on-incomplete pet leveling.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-05&amp;quot; | May 5, 2026&lt;br /&gt;
| [[v2026.05.05]]&lt;br /&gt;
|&lt;br /&gt;
* Short timers now show two parts for better clarity – e.g. 4h 30m, 2m 15s instead of a single unit. Longer times use months/years where appropriate.&lt;br /&gt;
* Hover any of the updated timers (boss modal weakpoints/overkill, pet &amp;amp;amp; farm boost remaining, home-page boosts) to see a tooltip with the full breakdown (like 1y 2mo 3d 4h 7m 12s) and the exact local end time.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-23&amp;quot; | April 23, 2026&lt;br /&gt;
| [[v2026.04.23]]&lt;br /&gt;
|&lt;br /&gt;
* If the Discord/Google/email you’re trying to link already belongs to another Bconomy account, the mismatch screen’s choices now work correctly. Picking to move the sign-in will actually transfer the login method instead of getting stuck, and the buttons now clearly say whether you’re keeping your current account or switching to the conflicting one.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-20&amp;quot; | April 20, 2026&lt;br /&gt;
| [[v2026.04.20.2]]&lt;br /&gt;
|&lt;br /&gt;
* Background scheduled tasks (ball pits, giveaways, bosses, etc.) have been made DST-safe so they won’t silently stop running after daylight-saving clock changes. This should prevent the kind of missed ticks that caused timed event outages before (leaderboard resets, same ballpit for a day, etc).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-06&amp;quot; | April 6, 2026&lt;br /&gt;
| [[v2026.04.06]]&lt;br /&gt;
|&lt;br /&gt;
* Confetti from ambient generators (like farm or generator effects) won’t fire while your browser tab is hidden.&lt;br /&gt;
* When you return to the tab, hidden-tab particles won’t suddenly replay as a burst.&lt;br /&gt;
* “Ghost particles” should no longer appear onscreen.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-01&amp;quot; | April 1, 2026&lt;br /&gt;
| [[v2026.04.01]]&lt;br /&gt;
|&lt;br /&gt;
* All building modals (generators, farm plots, tools, stables) now have three new toggles: Recursive, Craft automatically, and Craft to max level. You’ll see them when you open an upgrade or purchase modal.&lt;br /&gt;
* Flip Recursive to make crafting use recipe trees (craft intermediates automatically). Turn it off to craft only the exact item you click.&lt;br /&gt;
* Craft automatically lets the upgrade/purchase button attempt to craft missing components for you before buying/upgrading.&lt;br /&gt;
* Craft to max level sums the materials for all remaining levels and will try to upgrade as many levels as possible in one click.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-30&amp;quot; | March 30, 2026&lt;br /&gt;
| [[v2026.03.30]]&lt;br /&gt;
|&lt;br /&gt;
* Game hotkeys won’t swallow common browser shortcuts anymore – things like Ctrl/Cmd+F (find) or other browser combos should work as expected while you’re in the client.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
* Updated game manual. (TheDepartedOne)&lt;br /&gt;
** The prestige perks page now lists all perks in full, with expandable sections for each one. Ever wondered which Mercantilist level you need to sell your stack of floppy disks? Now you can see exactly that – item tier requirements are broken down per perk level.&lt;br /&gt;
** New pages added: Ranks, Daily Rewards, and Giveaways.&lt;br /&gt;
** All boost-related pages are now grouped under a dedicated Boosts section, including a new Mass Boosting page explaining the new bulk boost features above.&lt;br /&gt;
* Granular confirmation management. (TheDepartedOne)&lt;br /&gt;
** Confirmation rules are no longer all-or-nothing. You can now set per-item rules with amount thresholds – for example, “auto-confirm selling this item only when selling 10 or fewer.”&lt;br /&gt;
** When a confirmation dialog appears, you can set the rule right there inline: choose All items or Only &amp;amp;#91;this item&amp;amp;#93;, then pick an amount condition using &amp;amp;lt;, &amp;amp;lt;=, =, &amp;amp;gt;=, or &amp;amp;gt;.&lt;br /&gt;
** Inputs like max and all work too – the server resolves the actual number and checks it against your threshold before deciding whether to prompt.&lt;br /&gt;
** To manage all your rules at once, go to Settings -&amp;amp;gt; Manage Confirmations. You can edit, remove, or reset everything there.&lt;br /&gt;
** If you had any confirmations set previously, they will need to be manually converted in the Manage Confirmations dialog.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-19&amp;quot; | March 19, 2026&lt;br /&gt;
| [[v2026.03.19.2]]&lt;br /&gt;
|&lt;br /&gt;
* Gameplay commands no longer require solving hCaptcha mid-game&lt;br /&gt;
* Removed the Discord captcha button and the “chat verify” toggle from the interface for a cleaner UI&lt;br /&gt;
* Fixed client updates so the game UI shows partial updates correctly after certain actions&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-31&amp;quot; | July 31, 2025&lt;br /&gt;
| [[Game Update (07-31-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* “Verification Available” must now be enabled as an Interface Setting (default off)&lt;br /&gt;
* Latest game update changelog is now accessible on mobile devices through sidebar menu&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Verification&#039;&#039;&#039;&lt;br /&gt;
* Users are now presented with the opportunity to optionally “pre-verify” if they’d like to earn rewards or prevent unexpected interruptions&lt;br /&gt;
** A notification is displayed on the bottom left corner of the user interface when this becomes available&lt;br /&gt;
&#039;&#039;&#039;Changelog / Interface&#039;&#039;&#039;&lt;br /&gt;
* Added a setting to reset ignored confirm prompts, restoring original behavior for game inputs where confirmation prompts were suppressed via “Don’t ask again” checkbox&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-25&amp;quot; | July 25, 2025&lt;br /&gt;
| [[Game Update (07-25-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Confirmation prompts for actions of a certain type can now be suppressed&lt;br /&gt;
* Some elements with Roman Numerals now show standard numbers when hovered over&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-12&amp;quot; | July 12, 2025&lt;br /&gt;
| [[Game Update (07-12-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Web Client loading has been optimized, especially for mobile devices&lt;br /&gt;
* You may be occasionally prompted to complete verification during gameplay&lt;br /&gt;
** 1x Lunar Shard is granted upon successful verification&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-16&amp;quot; | May 16, 2025&lt;br /&gt;
| [[Another Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* New and improved “Search Bconomy” menu for locating users and factions by both Name and ID#&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-29&amp;quot; | April 29, 2025&lt;br /&gt;
| [[Game Update (04-29-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Infinite scrolling display is now used for more gameplay elements&lt;br /&gt;
* Usability improvements (improved searching, additional interactivity, etc.)&lt;br /&gt;
* Holding SHIFT reveals “Use Max” shortcut on Item displays&lt;br /&gt;
* Visual consistency and theming improvements&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Hotkeys can now be bound to game menus, including Profile, Stats, Trophies, Logs, Leaderboards, etc.&lt;br /&gt;
* Keyboard controls (Left/Right Arrow) can now be used to move through pages in menus (for Leaderboards, Logs, etc)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-27&amp;quot; | March 27, 2025&lt;br /&gt;
| [[Game Update (03-27-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Game tutorial has been removed due to interface bugs&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-27&amp;quot; | February 27, 2025&lt;br /&gt;
| [[Game Update (02-27-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* The game should now feel more responsive.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Tutorial can now be started at any time from Game Manual&lt;br /&gt;
* Additions to some Game Manual pages (WIP)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-12&amp;quot; | January 12, 2025&lt;br /&gt;
| [[Game Update (01-12-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing Hotkeys! Configure Bconomy to run any game command or navigate to a UI element when a specific key is pressed&lt;br /&gt;
** Recently run commands can be mapped in the Hotkey menu in Settings (you can also define your own custom commands)&lt;br /&gt;
** The default hotkey mappings can now be changed or even unset&lt;br /&gt;
** This new functionality, combined with Bconomy’s existing command-driven infrastructure design, will enable power users to elevate their efficiency with near-total customization of ingame keyboard shortcuts!&lt;br /&gt;
* Updated new user intro “tutorial” to be more interactive &amp;amp;amp; comprehensive&lt;br /&gt;
* Fixed issue with main navbar dropdown acting finicky when mouse is going in/out of its area&lt;br /&gt;
* Toggle for enabling sound added to Settings page&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-06&amp;quot; | January 6, 2025&lt;br /&gt;
| [[Sights and Sounds]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Radio&#039;&#039;&#039;&lt;br /&gt;
* Introducing the Bconomy Radio – a proper soundtrack for our game is finally here!&lt;br /&gt;
** The Web Client now streams 70+ curated background tracks, including 2 contributed by our very own KyFer! (“Pixel Dreams”, “Tranquil Vibes”)&lt;br /&gt;
** Just like a radio station, every player logged into the Web Client hears the exact same music stream&lt;br /&gt;
** Soundtrack info is now displayed in Web Client’s footer when advancing to next track (Desktop only)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Web Client&#039;&#039;&#039;&lt;br /&gt;
* Setting to enable streaming HQ audio from the Bconomy server has been added&lt;br /&gt;
** This improves the quality of music played, but consumes more bandwidth (so it’s turned off by default)&lt;br /&gt;
* Fine-grained volume controls for each sound category (Music, SFX) have been introduced&lt;br /&gt;
* Fixed an issue where toast notification positioning was off on mobile displays&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
* Game Manual is now viewable on Discord Bot using /gamemanual (or /manual, /bhelp, /help, /gm)&lt;br /&gt;
* New Game Manual organization method: Categories have been replaced with parent pages and sub-pages&lt;br /&gt;
* Added more Game Manual pages about new and existing content&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-06&amp;quot; | December 6, 2024&lt;br /&gt;
| [[Game Update (12-06-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* New “Actions” section of Game Manual explaining Action mechanics has been added&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* The Game Manual is a new resource players can reference directly from within the Web Client (and coming soon to Discord Bot)&lt;br /&gt;
** As a successor to the classic “bhelp” menu, it aims to provide detailed explanations for Bconomy game mechanics, straight from the developer’s mouth&lt;br /&gt;
*** This should serve as a helpful quick start guide for new players, while also including verified, more detailed information even veterans will appreciate&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-25&amp;quot; | November 25, 2024&lt;br /&gt;
| [[Game Update (11-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Active Boosts are now organized on the Home page, color coded by origin and sorted by multiplier&lt;br /&gt;
* Link to view your Profile is now included on Misc page&lt;br /&gt;
* Use button next to eligible Items in Inventory now directly trigger relevant command&lt;br /&gt;
* Game Log popup modal is now larger (if screen size allows)&lt;br /&gt;
* Redesigned mini status display elements to be more concise and readable&lt;br /&gt;
* Possible fix for rendering error occurring on some devices&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-07&amp;quot; | November 7, 2024&lt;br /&gt;
| [[Game Update (11-07-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Latest major update changelog is now displayed when starting up the web client&lt;br /&gt;
* Attempting to send a chat message during cooldown no longer clears your input&lt;br /&gt;
* Emoji picker now displays animated emojis properly (if animations are enabled)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-05&amp;quot; | November 5, 2024&lt;br /&gt;
| [[A Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* Active Market listings are now included in the Items and Market view with quick action buttons&lt;br /&gt;
* Broadcasts associated with specific users (Ascension broadcasts, Ball Pit wins, Faction promotions) can now be clicked on to show the user’s profile&lt;br /&gt;
* Setting “Play Animations” to Off now actually disables all in-app CSS animations and transitions&lt;br /&gt;
** “Play Animations” is now forced Off if prefers-reduced-motion is set via browser or at the OS level&lt;br /&gt;
* Numerical keyboard shortcuts for pages have been reassigned to accommodate for new Pets page&lt;br /&gt;
* Increased rate of data refresh for item market&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-06&amp;quot; | August 6, 2024&lt;br /&gt;
| [[2024 Relaunch]]&lt;br /&gt;
|&lt;br /&gt;
* Discord Bot &amp;amp;amp; Web Client UI redesign with focus on polished visuals and ease of use&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Web Client Overhaul This update represents the largest overhaul to the Bconomy Web Client since its release. Nearly all major aspects of the Web Client have received a massive facelift, which includes consistent styling changes, functionality improvements, and new fancy animated UI elements.&lt;br /&gt;
* Misc Changes Optimizations have been made to client-server reconnect logic, greatly lowering latency in re-establishing server connection with game data caching. Bank balance live update now smoothly increases. Default text command prefix is now “/” instead of “b”. Farm and Gen status now dynamically update. Improvements to Discord client downtime reporting (Discord client may be offline for a few days before stabilizing). Various misc. improvements and bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-10-16&amp;quot; | October 16, 2023&lt;br /&gt;
| [[v8.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* You can now add Bconomy to your mobile device’s home screen and let it behave like a native app.&lt;br /&gt;
* Local Accounts Ability to play on the web client without registering has been re-enabled.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-11&amp;quot; | July 11, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 3]]&lt;br /&gt;
|&lt;br /&gt;
* Web UI has been updated with improvements, and a live display of active boosts, and total boost multiplier on top of action buttons. Actions no longer log into the General channel (Console only).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-09&amp;quot; | July 9, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 1]]&lt;br /&gt;
|&lt;br /&gt;
* Web Client received multiple changes to improve gameplay and user experience (these were coded months ago, but never made it to Live until today)&lt;br /&gt;
* Addressed multiple crippling bugs preventing proper gameplay in the Discord and Web Client. Both should be fully functional once again.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-12-18&amp;quot; | December 18, 2022&lt;br /&gt;
| [[v7.0.0 – Winter Event, Web Client, Game Balances and More!]]&lt;br /&gt;
|&lt;br /&gt;
* we transition to a hybrid browser game with our NEW Web Client!&lt;br /&gt;
* Check out music, SFX, animations, graphics, convenient shortcuts, text commands, and more along with in-game chat linked to our Community Discord server.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Cloud Storage – unlock up to 6 additional generator slots!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-16&amp;quot; | August 16, 2022&lt;br /&gt;
| [[v6.1.6]]&lt;br /&gt;
|&lt;br /&gt;
* Efficiency and charge percent now shown on commands&lt;br /&gt;
* This provides an effective visualizer and explains to users why they may be receiving less loot than expected.&lt;br /&gt;
* Fixed captcha counting users idling as being active&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-14&amp;quot; | August 14, 2022&lt;br /&gt;
| [[v6.1.5.1]]&lt;br /&gt;
|&lt;br /&gt;
* Captcha&lt;br /&gt;
* The bot will occasionally ask you to solve a challenge in order to prove you&amp;amp;#39;re a human actively playing the game to keep it fair for everyone.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* All new New Player simplified button menu&lt;br /&gt;
* ‍ New players now automatically use a simplified menu layout that only includes the essentials of the bot to help reduce confusion. This layout is automatically removed at Rank 30.&lt;br /&gt;
* Next Action button now includes Scratch-Off and is available on Balance page&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-16&amp;quot; | May 16, 2022&lt;br /&gt;
| [[v6.0.9]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;Next Action&amp;quot; button now exists for main actions for faster navigation&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* Introduction now has a Skip button&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.5]]&lt;br /&gt;
|&lt;br /&gt;
* All new Introduction! This serves to replace the Tutorial from Bcoins and provides a concise intro to the game. It is accessible through the Help menu.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Updated tutorial to reflect new commands and mechanics&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-17&amp;quot; | June 17, 2021&lt;br /&gt;
| [[v5.6.3]]&lt;br /&gt;
|&lt;br /&gt;
* Fix fatal tutorial crash&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-06&amp;quot; | June 6, 2021&lt;br /&gt;
| [[v5.6.1]]&lt;br /&gt;
|&lt;br /&gt;
* Tutorial system fixes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-06&amp;quot; | June 6, 2021&lt;br /&gt;
| [[v5.6.0]]&lt;br /&gt;
|&lt;br /&gt;
* ALL NEW Interactive Tutorial – check it out with bhelp start&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-01&amp;quot; | May 1, 2021&lt;br /&gt;
| [[v5.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Large numbers now include place commas (ex. 1000000 is rendered as 1,000,000)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-15&amp;quot; | April 15, 2021&lt;br /&gt;
| [[v5.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* Bot will send welcome message upon joining server&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-06&amp;quot; | April 6, 2021&lt;br /&gt;
| [[v4.9.8]]&lt;br /&gt;
|&lt;br /&gt;
* Entirely rewritten new player tutorial experience (&amp;quot;bhelp start&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-19&amp;quot; | March 19, 2021&lt;br /&gt;
| [[v4.8.2]]&lt;br /&gt;
|&lt;br /&gt;
* Far more detailed stats for &amp;quot;bstatus&amp;quot; command&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.4.4]]&lt;br /&gt;
|&lt;br /&gt;
* Update &amp;quot;bstatus&amp;quot; with detailed uptime information&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-27&amp;quot; | February 27, 2021&lt;br /&gt;
| [[v4.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* DM system implemented – now the bot can DM you when certain events happen&lt;br /&gt;
* &amp;quot;togglenotifs&amp;quot; – run this in DMs to disable/enable the bot DMing you&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-23&amp;quot; | February 23, 2021&lt;br /&gt;
| [[v3.9.3]]&lt;br /&gt;
|&lt;br /&gt;
* Vastly improved anticheat with better alt detection&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Web Client --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/voting&amp;diff=3305</id>
		<title>Template:Update history/voting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/voting&amp;diff=3305"/>
		<updated>2026-11-03T13:33:13Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Voting --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Voting has been removed from the game, and a Discord account is no longer required to maximize Daily Rewards&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-10-30&amp;quot; | October 30, 2022&lt;br /&gt;
| [[v6.3.0]]&lt;br /&gt;
|&lt;br /&gt;
* Voting has been disabled while we sort out backend changes. Your streaks will not be lost!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-25&amp;quot; | May 25, 2022&lt;br /&gt;
| [[v6.0.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* DM Vote Reminders are back! These are disabled by default but you can enable them by visiting the Vote menu.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-13&amp;quot; | May 13, 2022&lt;br /&gt;
| [[v6.0.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Voting has been re-enabled and is once again operational&lt;br /&gt;
* Vote Server fix: Repair no longer needed to claim votes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-30&amp;quot; | July 30, 2021&lt;br /&gt;
| [[v5.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* New Vote Repair system to fix votes miscounted by the bot&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-02&amp;quot; | July 2, 2021&lt;br /&gt;
| [[v5.7.16]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing vote streaks! Voting daily will now add 1 extra bonus crate to your vote reward (caps at 15 crates)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.15]]&lt;br /&gt;
|&lt;br /&gt;
* Max crates increased from 20 to 30 per vote&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-28&amp;quot; | June 28, 2021&lt;br /&gt;
| [[v5.7.12]]&lt;br /&gt;
|&lt;br /&gt;
* Vote crate scaling adjusted (max 20 at God rank)&lt;br /&gt;
* Prestige users now get 20 crates at all ranks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-16&amp;quot; | June 16, 2021&lt;br /&gt;
| [[v5.6.2]]&lt;br /&gt;
|&lt;br /&gt;
* Vote reminders! Type breminder to enable DM vote reminders, which will notify you whenever you can vote again.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-26&amp;quot; | April 26, 2021&lt;br /&gt;
| [[v5.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Increase vote rewards for all ranks (scale up)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-09&amp;quot; | March 9, 2021&lt;br /&gt;
| [[v4.5.3]]&lt;br /&gt;
|&lt;br /&gt;
* Typing &amp;quot;bvote&amp;quot; now shows how much longer until you can vote again&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-04&amp;quot; | March 4, 2021&lt;br /&gt;
| [[v4.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Switch voting botlist back to top.gg (they seem to have fixed their issues)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-28&amp;quot; | February 28, 2021&lt;br /&gt;
| [[v4.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Fix voting issue (temporary downtime)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-22&amp;quot; | February 22, 2021&lt;br /&gt;
| [[v3.9.1]]&lt;br /&gt;
|&lt;br /&gt;
* Memory leak fix for voting server&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-19&amp;quot; | February 19, 2021&lt;br /&gt;
| [[v3.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Voting changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-19&amp;quot; | February 19, 2021&lt;br /&gt;
| [[v3.7.1]]&lt;br /&gt;
|&lt;br /&gt;
* Fix voting system to properly register user votes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-19&amp;quot; | February 19, 2021&lt;br /&gt;
| [[v3.7.0]]&lt;br /&gt;
|&lt;br /&gt;
* New voting system! This change should make votes register easier, and will almost never go down like the old vote command. Please try this out and let me know if it works! This was a big change to code.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-23&amp;quot; | December 23, 2020&lt;br /&gt;
| [[Game Update (12-23-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed voting – the bot should now credit you right after you vote.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-20&amp;quot; | December 20, 2020&lt;br /&gt;
| [[Game Update (12-20-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Applied fix to allow votes to update faster&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-19&amp;quot; | December 19, 2020&lt;br /&gt;
| [[Game Update (12-19-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Voting is now fully functional! Command is &amp;quot;bcvote&amp;quot;/&amp;quot;vote&amp;quot;&lt;br /&gt;
* Added more ranks&lt;br /&gt;
* Voting reward now scales with your rank&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Voting --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/uranium&amp;diff=3304</id>
		<title>Template:Update history/uranium</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/uranium&amp;diff=3304"/>
		<updated>2026-11-03T13:33:12Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Uranium --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Decreased Uranium and other metals’ rarities&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-28&amp;quot; | June 28, 2021&lt;br /&gt;
| [[v5.7.12]]&lt;br /&gt;
|&lt;br /&gt;
* Decreased Uranium rarity slightly&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-27&amp;quot; | June 27, 2021&lt;br /&gt;
| [[v5.7.11]]&lt;br /&gt;
|&lt;br /&gt;
* Uranium is now less rare&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-26&amp;quot; | June 26, 2021&lt;br /&gt;
| [[v5.7.10 – Generators Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Price of Uranium decreased&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Uranium --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/trophies&amp;diff=3303</id>
		<title>Template:Update history/trophies</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/trophies&amp;diff=3303"/>
		<updated>2026-11-03T13:33:11Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Trophies --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-17&amp;quot; | October 17, 2026&lt;br /&gt;
| [[v2026.10.17]]&lt;br /&gt;
|&lt;br /&gt;
* Moonstruck trophy and title&lt;br /&gt;
** 🌗 Moonstruck trophy&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-14&amp;quot; | October 14, 2026&lt;br /&gt;
| [[v2026.10.14]]&lt;br /&gt;
|&lt;br /&gt;
* first-place trophies&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-21&amp;quot; | September 21, 2026&lt;br /&gt;
| [[v2026.09.21]]&lt;br /&gt;
|&lt;br /&gt;
* “Nice“ trophy has been added.&lt;br /&gt;
** What is it granted for? I dunno! Mystery!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-04&amp;quot; | August 4, 2026&lt;br /&gt;
| [[v2026.08.04.2]]&lt;br /&gt;
|&lt;br /&gt;
* Each mode now has its own top holder per item and its own hoarder ranking, so collector trophies are earned within your own mode instead of only by a single global top holder.&lt;br /&gt;
* Trophy names no longer include “(Ironman)” or “(Hardcore)”.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-25&amp;quot; | June 25, 2026&lt;br /&gt;
| [[v2026.06.25]]&lt;br /&gt;
|&lt;br /&gt;
* Trophy picker grouping fixes. Gem and Ancient now appear under Museum, risteal under Achievements, and Stellar Ascendant under Relay Network (previously they fell into the catch-all Special group).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-24&amp;quot; | June 24, 2026&lt;br /&gt;
| [[v2026.06.24.2]]&lt;br /&gt;
|&lt;br /&gt;
* New trophy awarded you know for what and when!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-22&amp;quot; | June 22, 2026&lt;br /&gt;
| [[v2026.06.22]]&lt;br /&gt;
|&lt;br /&gt;
* New trophy: 🐛 Pest Control. It is granted for players who report game‑breaking bugs.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-16&amp;quot; | June 16, 2026&lt;br /&gt;
| [[v2026.06.16.2]]&lt;br /&gt;
|&lt;br /&gt;
* New tier trophies reward players who hold many Collector trophies at once: Magpie (1+), Stockpiler (5+), Hoarder (10+). You always hold the highest tier you qualify for.&lt;br /&gt;
* The tier trophy shows how many Collector trophies you currently have.&lt;br /&gt;
* Tier trophies can be equipped as titles and an equipped title will follow your tier automatically (it clears if you drop to zero).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-31&amp;quot; | May 31, 2026&lt;br /&gt;
| [[v2026.05.31]]&lt;br /&gt;
|&lt;br /&gt;
* New trophy/title added: 🧑‍🔧 Bconomy System Operator.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-31&amp;quot; | July 31, 2025&lt;br /&gt;
| [[Game Update (07-31-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Trophy: Leaderboards are now tracked for all Trophies in-game, and can be accessed through a user’s Trophies on their Profile&lt;br /&gt;
** Trophy Leaderboards are ordered first by # of Trophy owned (descending), then date first achieved (ascending)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Added the first of many “hidden” trophies. These probably won’t be announced in the future…&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
* Finding a Rare Item will now broadcast a message to Global chat and grant you the “Lucky” Trophy.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Each player can now set a fixed Title independent of their current Rank&lt;br /&gt;
** Players can use any Rank Title they have previously achieved&lt;br /&gt;
* Trophies have been reworked so that each in-game Trophy now has a Title associated with it&lt;br /&gt;
** Once a Trophy has been achieved, you can use that Trophy as your in-game Title for bragging rights!&lt;br /&gt;
** Trophies can no longer be displayed on the “Triumphs” section of your profile&lt;br /&gt;
** Some Legacy trophies were not migrated to the new system and have been removed&lt;br /&gt;
* Several Rank Title names have been changed to be more gender-neutral&lt;br /&gt;
** “Prefer Feminine Title” setting has been removed in favor of unified, gender-neutral Rank titles&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-09&amp;quot; | August 9, 2024&lt;br /&gt;
| [[Game Update – Laying the Groundwork]]&lt;br /&gt;
|&lt;br /&gt;
* Trophies: Special memorials given to those with exceptional achievements!&lt;br /&gt;
** A player’s earned trophies are now viewable&lt;br /&gt;
** Trophies that are earned more than once will stack (for ex: a user who achieves top Burn for five days will see a 5x next to the respective trophy)&lt;br /&gt;
** Legacy Trophies have been migrated to the new Trophy system and are viewable&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* New trophies for item collection, pets, etc&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-16&amp;quot; | August 16, 2022&lt;br /&gt;
| [[v6.1.6]]&lt;br /&gt;
|&lt;br /&gt;
* New collectable trophies&lt;br /&gt;
* Trophies are now automatically granted for users at the top of the leaderboards when they update. These include Collector trophies for the users who own the most of any item, Top 20 trophies for rank/money, and more!&lt;br /&gt;
* New trophy leaderboard for users with most trophies&lt;br /&gt;
* You may need to check your trophies for your number of trophies to be updated so you can rank on the leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[v6.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Trophy changes&lt;br /&gt;
* Trophies command can now be used to look up other users, and has been added as a shortcut on others&amp;amp;#39; pages.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;br /&gt;
| [[v6.1.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Trophies are now visible to all users, footer trophy slot now also displays User ID&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Trophies --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/transmutation&amp;diff=3302</id>
		<title>Template:Update history/transmutation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/transmutation&amp;diff=3302"/>
		<updated>2026-11-03T13:33:10Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Transmutation --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-18&amp;quot; | August 18, 2026&lt;br /&gt;
| [[v2026.08.18]]&lt;br /&gt;
|&lt;br /&gt;
* Refinery transmutations can now be queued: while one recipe is running you can line up more to run automatically, and they continue while you’re offline.&lt;br /&gt;
* Unlock the queue with the new Transmutation Queue research, then buy the Transmutation Queue upgrade (5 tiers) to increase how many recipes you can queue from 2 to 10.&lt;br /&gt;
* When you queue a step its required items are reserved from your inventory (and refunded if you cancel). A queued step’s “max” assumes earlier queued steps finish, so you can chain conversions (e.g. green→amber then amber→purple) even if you don’t yet have the intermediate item.&lt;br /&gt;
* You can cancel a single queued step (any steps that depended on it are dropped and refunded).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-09&amp;quot; | August 9, 2026&lt;br /&gt;
| [[v2026.08.09]]&lt;br /&gt;
|&lt;br /&gt;
* New transmutation recipes at the Relay refinery unlocked by the existing Transmutation research.&lt;br /&gt;
* Personal boosts (T4–T6): combine boosts + Pluperfect Gemeralds to make the next tier, or swap 3 boosts you don’t use into 1 boost you do (same tier).&lt;br /&gt;
* Pet boosts: combine 20 of a tier into the next tier; combine Legendary Aguaje + Pluperfect Gemeralds into a Magic Token.&lt;br /&gt;
* Farm boosts: combine 5 Enriching Fertilizer into 1 Experimental; combine an Experimental + Pluperfect Gemeralds into Gilded Manure.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-08&amp;quot; | August 8, 2026&lt;br /&gt;
| [[v2026.08.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* Unlock a Transmutation research in the Relay tree to enable a new transmute system in your Refinery Bay.&lt;br /&gt;
* For now, two transmutations, upscale and downscale gemeralds:&lt;br /&gt;
** 4 green → amber,&lt;br /&gt;
** 3 amber → purple,&lt;br /&gt;
** 2 purple → red,&lt;br /&gt;
** or one of each → a Pluperfect.&lt;br /&gt;
** 2 Pluperfect → one of each,&lt;br /&gt;
** 3 red → 2 purple,&lt;br /&gt;
** 4 purple → 3 amber,&lt;br /&gt;
** 1 amber → 1 green.&lt;br /&gt;
** Conversions are lossy by design.&lt;br /&gt;
* Batches cook over time and each converted gem finishes independently.&lt;br /&gt;
* You can claim finished gems while the rest keep cooking. Click the transmute bar or use the popover to grab what’s ready.&lt;br /&gt;
* Cancel returns any gems that already finished and refunds the input gems for whatever hasn’t finished yet. Any remaining progress is lost.&lt;br /&gt;
* Transmutation speed scales with your Refinery module levels and a new 5-tier Transmutation Speed upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-27&amp;quot; | February 27, 2025&lt;br /&gt;
| [[Game Update (02-27-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* PP gained from transmutation now rounds down from BC value&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* Attempting to transmute when transmuting would cause a loss of PP will now fail&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-16&amp;quot; | June 16, 2021&lt;br /&gt;
| [[v5.6.2]]&lt;br /&gt;
|&lt;br /&gt;
* Transmutation is now based on your prestige level (ex: Pres I transmutes 1mil at a time, Pres II transmutes 2mil, etc – suggested by (Discord user))&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.1]]&lt;br /&gt;
|&lt;br /&gt;
* Transmute changes – amt per transmute is now 1M, resets every 24 hr&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-04&amp;quot; | March 4, 2021&lt;br /&gt;
| [[v4.3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Fix for transmute cooldown timer&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-30&amp;quot; | January 30, 2021&lt;br /&gt;
| [[Game Update (01-30-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Decrease default transmute from 7 days cooldown to 4 days cooldown&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Transmutation --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/trading&amp;diff=3301</id>
		<title>Template:Update history/trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/trading&amp;diff=3301"/>
		<updated>2026-11-03T13:33:09Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Trading --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-12&amp;quot; | July 12, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 4]]&lt;br /&gt;
|&lt;br /&gt;
* Giving Money and Items Re-Enabled!&lt;br /&gt;
* To use: Visit the #marketplace channel in the Bcommunity Discord Server and use the command bgivemoney or bgiveitem. Currently this command only works in the Community server and requires both sender and recipient to have Prestige 1 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-12-18&amp;quot; | December 18, 2022&lt;br /&gt;
| [[v7.0.0 – Winter Event, Web Client, Game Balances and More!]]&lt;br /&gt;
|&lt;br /&gt;
* not all features were able to make it into v7. But don&amp;amp;#39;t worry! They&amp;amp;#39;ll come back as soon as possible and rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-11&amp;quot; | July 11, 2022&lt;br /&gt;
| [[v6.1.3.3]]&lt;br /&gt;
|&lt;br /&gt;
* Trading is back with /exchange&lt;br /&gt;
* Make off-market trades safely and without the risk of scamming with the long-awaited return of /exchange! You are able to specify items to send and receive, and the bot will verify that you and your recipient will be able to make the exchange successfully and also act as a middleman.&lt;br /&gt;
* Daily transfer limits have been fully removed&lt;br /&gt;
* the daily transfer limit has been lifted and no longer affects faction deposit/withdrawal, as well as giving items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-04&amp;quot; | July 4, 2022&lt;br /&gt;
| [[v6.1.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* The /activity command now shows your maximum transfer and time until reset&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Lift Embargo is now 50M for all users by default&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-11-04&amp;quot; | November 4, 2021&lt;br /&gt;
| [[v5.9.24]]&lt;br /&gt;
|&lt;br /&gt;
* Users can no longer receive money from other users if they have over 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-30&amp;quot; | July 30, 2021&lt;br /&gt;
| [[v5.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* Fix bmaketrade incorrectly calculating inventory caps&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-11&amp;quot; | July 11, 2021&lt;br /&gt;
| [[v5.9.3]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed bmaketrade inaccurately interpreting abbreviated numbers&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-07&amp;quot; | July 7, 2021&lt;br /&gt;
| [[v5.8.5 – Trading Update]]&lt;br /&gt;
|&lt;br /&gt;
* ALL NEW trading system – try with bmaketrade&lt;br /&gt;
* DEV NOTE: This feature was much harder to add than expected but should be functional after much testing and exploit prevention. Hopefully will make scams far less common and will finally remove the often-abused rep system.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Attempting to gamble or pay large amounts, or bsellall, now asks for confirmation&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-02&amp;quot; | June 2, 2021&lt;br /&gt;
| [[v5.5.13 –  Happy pride month]]&lt;br /&gt;
|&lt;br /&gt;
* New command bvpay allows faction members to send vault BC to other users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-03&amp;quot; | May 3, 2021&lt;br /&gt;
| [[v5.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Giving now respects inventory space and inventory worth&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.14]]&lt;br /&gt;
|&lt;br /&gt;
* Givepets format changed for consistency with give, pay, etc&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Trading --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/tofu&amp;diff=3300</id>
		<title>Template:Update history/tofu</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/tofu&amp;diff=3300"/>
		<updated>2026-11-03T13:33:08Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Tofu --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-06&amp;quot; | April 6, 2021&lt;br /&gt;
| [[v4.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Four new foods – pastry, tofu, mashed potato, chocolate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Tofu --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/talisman&amp;diff=3299</id>
		<title>Template:Update history/talisman</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/talisman&amp;diff=3299"/>
		<updated>2026-11-03T13:33:07Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Talisman --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar Shard drops rebalanced to include new power items (Talisman, Charm, Voucher, etc)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Talisman --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/supporter-perks&amp;diff=3298</id>
		<title>Template:Update history/supporter-perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/supporter-perks&amp;diff=3298"/>
		<updated>2026-11-03T13:33:06Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Supporter Perks --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-01&amp;quot; | August 1, 2026&lt;br /&gt;
| [[v2026.08.01.2]]&lt;br /&gt;
|&lt;br /&gt;
* Supporting the game on any profile makes every profile on that account a Supporter.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-01&amp;quot; | August 1, 2026&lt;br /&gt;
| [[v2026.08.01]]&lt;br /&gt;
|&lt;br /&gt;
* Active Supporters can create, name, and save two independent custom themes using clear colour roles and live in-game previews.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-16&amp;quot; | May 16, 2025&lt;br /&gt;
| [[Another Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* Supporter Pets are here! SP can now be used for Genesis Eggs that birth exotic Pet species. Following requests from some users, this has been added as a way to support the game outside of temporary boosts. Supporter Pets can’t be bred, and are purely cosmetic in nature (functioning identically to standard Pets).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-18&amp;quot; | May 18, 2022&lt;br /&gt;
| [[v6.0.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Additional donor system fixes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-17&amp;quot; | May 17, 2022&lt;br /&gt;
| [[v6.0.9.6]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed error which caused Supporter rewards to be calculated incorrectly&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-25&amp;quot; | May 25, 2021&lt;br /&gt;
| [[v5.5.7]]&lt;br /&gt;
|&lt;br /&gt;
* Custom emoji and banner commands can now use animated emotes without needing to find the ID&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-25&amp;quot; | May 25, 2021&lt;br /&gt;
| [[v5.5.6]]&lt;br /&gt;
|&lt;br /&gt;
* Donor system fixes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-23&amp;quot; | May 23, 2021&lt;br /&gt;
| [[v5.5.1]]&lt;br /&gt;
|&lt;br /&gt;
* All Godlike+ donor servers now will allow for ALL users in that server to use donor customization commands (custom color, banner, emoji, tagline, etc). These will only display in that server however.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-30&amp;quot; | April 30, 2021&lt;br /&gt;
| [[v5.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Donors can now set a custom banner using any emoji they like (incl. animated)&lt;br /&gt;
* Donors with custom rank and emoji now have actual rank displayed in Info&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-29&amp;quot; | April 29, 2021&lt;br /&gt;
| [[v5.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Donors can now set custom embed colors&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-29&amp;quot; | April 29, 2021&lt;br /&gt;
| [[v5.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Donors now can set custom taglines and use faction banners to display on their balance (see &amp;quot;bhelp all 7&amp;quot;)&lt;br /&gt;
* Donors can now use animated emotes in their balance display, even if they do not have Discord Nitro&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-27&amp;quot; | April 27, 2021&lt;br /&gt;
| [[v5.1.3]]&lt;br /&gt;
|&lt;br /&gt;
* Boosters and donors now have the ability to set custom rank names and emojis&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-08&amp;quot; | April 8, 2021&lt;br /&gt;
| [[v4.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Boosters now get a special display on their card&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-15&amp;quot; | February 15, 2021&lt;br /&gt;
| [[v3.4.6]]&lt;br /&gt;
|&lt;br /&gt;
* Users who boost this server will automatically recieve 500k BC&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-05&amp;quot; | February 5, 2021&lt;br /&gt;
| [[v3.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Reinstated 5k BC join bonus with alt abuse prevention&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-12&amp;quot; | January 12, 2021&lt;br /&gt;
| [[Game Update (01-12-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed this server&amp;amp;#39;s BC join bonus&lt;br /&gt;
* More donor perks implemented&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-08&amp;quot; | January 8, 2021&lt;br /&gt;
| [[Game Update (01-08-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Users who join this server will gain a 5k BC reward&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Supporter Perks --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/stock-market&amp;diff=3297</id>
		<title>Template:Update history/stock-market</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/stock-market&amp;diff=3297"/>
		<updated>2026-11-03T13:33:05Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Stock Market --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-12-18&amp;quot; | December 18, 2022&lt;br /&gt;
| [[v7.0.0 – Winter Event, Web Client, Game Balances and More!]]&lt;br /&gt;
|&lt;br /&gt;
* not all features were able to make it into v7. But don&amp;amp;#39;t worry! They&amp;amp;#39;ll come back as soon as possible and rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-10-30&amp;quot; | October 30, 2022&lt;br /&gt;
| [[v6.3.0]]&lt;br /&gt;
|&lt;br /&gt;
* Stock market prices have been frozen and buying stocks is disabled for the moment&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Stock updates and events now trigger on the hour&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Stock Market algorithm changed and now slightly favors increases&lt;br /&gt;
* Stocks will still be highly volatile but this fixed an issue where stocks could trend downwards repeatedly. Now they should behave as expected and go both up and down.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Bankruptcy – Any stock that goes under 30 BC will get BANKRUPTED and all users with shares owned will lose their holdings in that stock. This is a temporary solution, but is needed to fix current issues with the stock market. Thanks Doc#0820 for the suggestion proposal and writeup – other solutions would have been far more detrimental.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* Stocks UI given an overhaul – now fully button operable! Stock names and tags have also been changed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige 2 perk increased to 10x stock market capacity&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-03&amp;quot; | July 3, 2021&lt;br /&gt;
| [[v5.7.17]]&lt;br /&gt;
|&lt;br /&gt;
* Stock market cap raised to 1m&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-16&amp;quot; | June 16, 2021&lt;br /&gt;
| [[v5.6.2]]&lt;br /&gt;
|&lt;br /&gt;
* Stock portfolio view now shows net change since last buy/sell (suggested by (Discord user))&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-18&amp;quot; | May 18, 2021&lt;br /&gt;
| [[v5.4.5]]&lt;br /&gt;
|&lt;br /&gt;
* buying stocks&lt;br /&gt;
* Stock market capacity doubled for all users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-12&amp;quot; | April 12, 2021&lt;br /&gt;
| [[v5.0.3]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige II perk is now 7x stock market capacity&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.14]]&lt;br /&gt;
|&lt;br /&gt;
* Removed 300 one-time stock buy cap&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-20&amp;quot; | February 20, 2021&lt;br /&gt;
| [[v3.7.5]]&lt;br /&gt;
|&lt;br /&gt;
* Fix pricing error with some commodities (ex. ADA/Cardano)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-03&amp;quot; | February 3, 2021&lt;br /&gt;
| [[v3.1]]&lt;br /&gt;
|&lt;br /&gt;
* New stock market! Now fetches LIVE stock data from US markets (NYSE &amp;amp;amp; NASDAQ) and crypto markets (Kraken). Type &amp;quot;bstockmarket&amp;quot; to open an account and get started!&lt;br /&gt;
* 150k maximum combined balance for bank and stock market&lt;br /&gt;
* Adjusted prestige perks – double stonk market capacity, 50k bank capacity&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Stock Market --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/stats&amp;diff=3296</id>
		<title>Template:Update history/stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/stats&amp;diff=3296"/>
		<updated>2026-11-03T13:33:04Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Stats --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-14&amp;quot; | June 14, 2026&lt;br /&gt;
| [[v2026.06.14]]&lt;br /&gt;
|&lt;br /&gt;
* You can now pick a period for every stat in the Stats panel or Leaderboards page: Today, This Week, This Month, Last Day, Last Week, Last Month, or All‑time.&lt;br /&gt;
* The old triplet rows (Day / Week / All Time) are collapsed into a single stat row with a period selector.&lt;br /&gt;
* Note: monthly leaderboards are display-only now (no monthly trophies yet). Last‑week/last‑month fill in once the full period has closed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-06&amp;quot; | April 6, 2026&lt;br /&gt;
| [[v2026.04.06]]&lt;br /&gt;
|&lt;br /&gt;
* There’s a new lifetime stat that counts every museum collectible you find.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Weekly stats and stat leaderboards for Burn and Gamble&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-03&amp;quot; | June 3, 2021&lt;br /&gt;
| [[v5.5.15]]&lt;br /&gt;
|&lt;br /&gt;
* bstats can now be accessed via Bcoins ID&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.4.3]]&lt;br /&gt;
|&lt;br /&gt;
* 3 new stats&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-26&amp;quot; | February 26, 2021&lt;br /&gt;
| [[v4.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Added &amp;quot;all time top balance&amp;quot; to stats page&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-23&amp;quot; | February 23, 2021&lt;br /&gt;
| [[v3.9.2]]&lt;br /&gt;
|&lt;br /&gt;
* Stats page! Type &amp;quot;bstats&amp;quot; to view. Very rudimentary and only contains gamble stats for now.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Stats --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/seasons&amp;diff=3295</id>
		<title>Template:Update history/seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/seasons&amp;diff=3295"/>
		<updated>2026-11-03T13:33:03Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Seasons --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-10&amp;quot; | October 10, 2026&lt;br /&gt;
| [[Happy Halloween! (Seasonal Event)]]&lt;br /&gt;
|&lt;br /&gt;
* Find five Halloween collectibles and complete their collection to earn The Unhallowed title and museum rewards!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-01&amp;quot; | September 1, 2026&lt;br /&gt;
| [[v2026.09.01]]&lt;br /&gt;
|&lt;br /&gt;
* A new seasonal quest line called The Pyre has started and runs until December 1.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-31&amp;quot; | August 31, 2026&lt;br /&gt;
| [[The Pyre: rites, relics, and a new season]]&lt;br /&gt;
|&lt;br /&gt;
* the new quest season, The Pyre, runs until December 1.&lt;br /&gt;
* Six seasonal titles: Kindler, Firekeeper, Stoker, Scorcher, Immolator, and at quest level 5000, Phoenixborn.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-21&amp;quot; | May 21, 2026&lt;br /&gt;
| [[Welcome to the Relay Network]]&lt;br /&gt;
|&lt;br /&gt;
* The Relay Network Launch season&lt;br /&gt;
* A new quest season replaces Relay Preparation and runs for roughly three months, until midnight of September 1st (UTC).&lt;br /&gt;
* New rewards:&lt;br /&gt;
* 6 new trophies: Initiate, Tinkerer, Engineer, Operator, Architect, Overcharged, at quest levels 100, 250, 500, 1000, 2500, 5000.&lt;br /&gt;
* A new raccoon 🦝 pet, awarded every 100 quest levels with no cap. The raccoon is explore-type, so it qualifies for the pet Salvage drops above. Supporters can also pull raccoon eggs from the egg pool.&lt;br /&gt;
* 3 new pet skins: Overclocked (hot, glowing), Signal (greenish-cyan phosphor), Static (washed-out CRT). Static at level 50, Overclocked at 100, Signal at 200.&lt;br /&gt;
* 3 new pet auras: deepskyblue, magenta, white. Quest rewards only; not in the random Auralyzer pool.&lt;br /&gt;
* 4 Gemerald tiers (Green, Amber, Purple, Red) at levels 50, 100, 150, 200.&lt;br /&gt;
* DX Coolant drops at every quest level 25, scaling from 1 up to 10 per claim.&lt;br /&gt;
* Salvage drops directly from quest rewards at every level 100, scaling from 5 up to 50 per claim.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-08&amp;quot; | April 8, 2026&lt;br /&gt;
| [[Relay Preparations]]&lt;br /&gt;
|&lt;br /&gt;
* New season: Relay Preparation (📡) replaces Cold Front and runs through 2026-05-11. Top 10 players in the last season:&lt;br /&gt;
* No trophies for this short season, except Trailblazer as usual.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-12-12&amp;quot; | December 12, 2025&lt;br /&gt;
| [[Cold Front]]&lt;br /&gt;
|&lt;br /&gt;
* A new Season, “Cold Front”, is now available in-game&lt;br /&gt;
** Trophies for the previous Season have been distributed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-09-02&amp;quot; | September 2, 2025&lt;br /&gt;
| [[Spooky Sights]]&lt;br /&gt;
|&lt;br /&gt;
* A new Season, “Spooky Sights”, is now available in-game&lt;br /&gt;
** Trophies for the previous Season have been distributed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-06-11&amp;quot; | June 11, 2025&lt;br /&gt;
| [[Summer Stargazing]]&lt;br /&gt;
|&lt;br /&gt;
* Summer Stargazing, the Summer 2025 Season, has finally arrived! This event’s Quest Rewards are Bconomy’s most epic yet, packed with Lunar Shards, rare items and all-new loot. The race is on for the elusive Trailblazer Trophy… so grab your boosts and get clicking!&lt;br /&gt;
&#039;&#039;&#039;Changelog / Quests&#039;&#039;&#039;&lt;br /&gt;
* A new Season, “Summer Stargazing”, is now available in-game&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* A new Season has arrived in Bconomy: Spring Fling, the Spring 2025 Event!&lt;br /&gt;
&#039;&#039;&#039;Changelog / Quests&#039;&#039;&#039;&lt;br /&gt;
* The Spring 2025 Season has begun! Quests have been unlocked, progression has been reset for all players, and new Rewards are available to earn.&lt;br /&gt;
** Trophies have been distributed to the top 10 players of last Season by Quest Level&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Seasons are in-game events that persist for several months, accompanied by themed limited-time loot, event-related gameplay changes and UI decor&lt;br /&gt;
* The Winter 2024 Season – “A Cold Start” – has begun as soon as this update changelog is published! Log in and check it out!&lt;br /&gt;
* Progress through each Season by successfully completing Quests to increase your Quest Level!&lt;br /&gt;
* Higher Quest Levels improve the Item, Special and Trophy rewards you receive for submitting each set of quests, but Quest difficulty will increase with Quest Level as well&lt;br /&gt;
* Veteran players will remember Campaigns, a similar, previous gameplay element that Seasons aims to serve as the spiritual successor to. I hope Seasons brings back the excitement of a limited time in-game event while building on that system with improvements!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-12-18&amp;quot; | December 18, 2022&lt;br /&gt;
| [[v7.0.0 – Winter Event, Web Client, Game Balances and More!]]&lt;br /&gt;
|&lt;br /&gt;
* ❄️ Winter 2022 Event&lt;br /&gt;
* our Winter 2022 Event kicks off NOW! Grab quest rewards, refreshed Crate loot, and XP to collect Stockings, ❄️ Snowflakes and tons more loot!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-31&amp;quot; | August 31, 2022&lt;br /&gt;
| [[v6.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Summer Campaign Ended – Thanks for playing!&lt;br /&gt;
* Due to the Fishing Boost ending earlier than intended it has been extended for a week. Enjoy the end of Summer!&lt;br /&gt;
* Sigils have been distributed to all eligible users and Campaign Rewards can be claimed before the next Campaign kicks off. You can no longer earn Quest XP but quests are still available.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-19&amp;quot; | August 19, 2022&lt;br /&gt;
| [[Summer Campaign Update]]&lt;br /&gt;
|&lt;br /&gt;
* After this the campaign ends, Treasure Chests will become useable and unobtainable for a long time&lt;br /&gt;
* The Summer Campaign has been extended to August 30th&lt;br /&gt;
* After the Summer Campaign ends you will no longer earn Quest XP until the next Campaign begins. Instead of a Fall campaign we are setting sights on a Winter campaign&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Events are now triggered solely by users through the use of prestige perks! The user who triggered the event is shown on the Cooldowns page.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Summer 2022 Boosts – 5x Fish Boost and 5x Cash Crop Earnings&lt;br /&gt;
* ️ Quest XP is a new point system that allows for progression through seasonal events (Campaigns). Think something like a Battle Pass, but with no option to pay for progression and more enjoyable to play through. For Summer, this will unlock Treasure Chests, themed items, Lunar Shards, Crates, XP modifiers, and much more! No two Campaigns are the same, You will also get a commemorative trophy upon the event ending.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Bcoins Birthday Event – 10x Work Earnings&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Replace Pride Month event with permanent 2x work bonus if the Official Server has been joined&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-03&amp;quot; | June 3, 2021&lt;br /&gt;
| [[v5.5.15]]&lt;br /&gt;
|&lt;br /&gt;
* Pride Month Event – 2x Work Earnings&lt;br /&gt;
* Summer Fun Event – +30m Water Time Decrease&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Seasons --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/scratch-off&amp;diff=3294</id>
		<title>Template:Update history/scratch-off</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/scratch-off&amp;diff=3294"/>
		<updated>2026-11-03T13:33:02Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Scratch-Off --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Cool Hands no longer affects Scratch Off&lt;br /&gt;
* Hopefully temporary change to fix Scratch-Off cooldown being calculated incorrectly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Scratch-Off --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/rock-paper-scissors&amp;diff=3293</id>
		<title>Template:Update history/rock-paper-scissors</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/rock-paper-scissors&amp;diff=3293"/>
		<updated>2026-11-03T13:33:01Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Rock Paper Scissors --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-11&amp;quot; | July 11, 2022&lt;br /&gt;
| [[v6.1.3.3]]&lt;br /&gt;
|&lt;br /&gt;
* Play against your friends in Rock Paper Scissors with /rps&lt;br /&gt;
* Another long-awaited command, /rps is back and better than ever with buttons. You no longer have to go into DMs to play against your friends. Like the exchange command the bot will also ensure fair matches and validate that both you and your opponent have the amount required.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* RPS now contributes to gamble stats&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* New RPS command – now there is an option to play RPS against the bot using brps as well as against other users as before. This is a fun, more interactive alternative to bbet.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-18&amp;quot; | February 18, 2021&lt;br /&gt;
| [[v3.6.0]]&lt;br /&gt;
|&lt;br /&gt;
* The Rock Paper Scissors update! Challenge your friends to Rock Paper Scissors for that sweet sweet BC.&lt;br /&gt;
* Command usage is &amp;quot;brps &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Rock Paper Scissors --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/rock&amp;diff=3292</id>
		<title>Template:Update history/rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/rock&amp;diff=3292"/>
		<updated>2026-11-03T13:33:00Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Rock --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-23&amp;quot; | June 23, 2021&lt;br /&gt;
| [[v5.7.5]]&lt;br /&gt;
|&lt;br /&gt;
* Diamond Pickaxe &amp;amp;amp; Pickaxe no longer affects Rock drop rates&lt;br /&gt;
* Rock drop rates are now constant across all ranks (for mining)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.5]]&lt;br /&gt;
|&lt;br /&gt;
* Rocks gained from normal pickaxe slightly decreased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing the ⛏️ Pickaxe! Equipping a pickaxe will greatly boost the Rocks, Diamonds, Artifacts and Fossils you gain from exploring&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Rock --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/robbing&amp;diff=3291</id>
		<title>Template:Update history/robbing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/robbing&amp;diff=3291"/>
		<updated>2026-11-03T13:32:59Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Robbing --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-04&amp;quot; | August 4, 2022&lt;br /&gt;
| [[v6.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Rob standardization: Robbery chances have been adjusted for fairness&lt;br /&gt;
* instant robbing and rob-locking will no longer be possible for high balance users, and gives a brief grace period to allow for high balances to be sorted out.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-25&amp;quot; | May 25, 2022&lt;br /&gt;
| [[v6.0.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* Robbery system standardization: ALL users with balance under 700M now have a 2 hour idle time before they can be robbed again.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-18&amp;quot; | May 18, 2022&lt;br /&gt;
| [[v6.0.9.8]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue with rob not consuming or displaying items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-17&amp;quot; | May 17, 2022&lt;br /&gt;
| [[v6.0.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Rob rule tweaks: Balance must not exceed 2x insurance or 75mil (whichever is greater) to obtain 4hr grace period for being uninsured, being robbed or attempted to be robbed incurs a 30min grace period. If you are above your 2x insurance or 75M limit then you are robbable 24/7 until you go below that limit.&lt;br /&gt;
* in normal person words: whatever it says on your balance about if youre robbable is accurate&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-17&amp;quot; | May 17, 2022&lt;br /&gt;
| [[v6.0.9.4.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Robbery system has been restructured to be fully consistent with what is displayed on your balance&lt;br /&gt;
* You have safety from robberies if you are above your insurance, provided you have ran a command or hit a button in the last 4 hours, and your balance does not exceed 3 X your insurance or 20M (whichever is greater). Essentially this provides a &amp;amp;#126;4hr grace period for being above your insurance temporarily.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-13&amp;quot; | May 13, 2022&lt;br /&gt;
| [[v6.0.1]]&lt;br /&gt;
|&lt;br /&gt;
* Robbery system now grants a longer grace period and works as displayed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-12&amp;quot; | May 12, 2022&lt;br /&gt;
| [[The v6 Recovery Update]]&lt;br /&gt;
|&lt;br /&gt;
* The bot is now operational again and user data has been reset to pre-v6 update status. Items were successfully converted to the new database structure so robbing issues should be resolved. If any progress you made since v6 was erased I&amp;amp;#39;m sorry – this is a one-man operation and with the impending slash command deadline, I wanted to get a working version of the bot out ASAP so we had enough time to make sure we would have a strong foundation to build off on, even if it meant some rough edges. This will hopefully be the last database rollback we have to do for a while. Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-11-04&amp;quot; | November 4, 2021&lt;br /&gt;
| [[v5.9.24]]&lt;br /&gt;
|&lt;br /&gt;
* Maximum rob cap raised to 10mil from 1mil&lt;br /&gt;
* Users with over 1,000,000,000 have a universal 30min rob protection (lowered from 4hr)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed rare exploit where robbing yourself is possible&lt;br /&gt;
* Fix &amp;amp;lt;4hr robbable display&lt;br /&gt;
* Insurance now properly displays when passed in balance display&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch with Prestige 4+ insurance not being calculated correctly, added description text to btiers to clarify&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-18&amp;quot; | July 18, 2021&lt;br /&gt;
| [[v5.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Iron Shield and Diamond Shield now cost more to craft&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-03&amp;quot; | July 3, 2021&lt;br /&gt;
| [[v5.7.17]]&lt;br /&gt;
|&lt;br /&gt;
* Radar no longer equippable/robscan removed – now is buse radar&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-18&amp;quot; | June 18, 2021&lt;br /&gt;
| [[v5.6.4]]&lt;br /&gt;
|&lt;br /&gt;
* Increased base insurance for all users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-28&amp;quot; | May 28, 2021&lt;br /&gt;
| [[v5.5.9]]&lt;br /&gt;
|&lt;br /&gt;
* Base insurance raised to 90% of a user’s rank cost (from 75%)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-21&amp;quot; | May 21, 2021&lt;br /&gt;
| [[v5.4.8]]&lt;br /&gt;
|&lt;br /&gt;
* New item: Shield – 2.5x insurance for 2 days&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-18&amp;quot; | May 18, 2021&lt;br /&gt;
| [[v5.4.3]]&lt;br /&gt;
|&lt;br /&gt;
* Raised min user insurance to 200k&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-30&amp;quot; | April 30, 2021&lt;br /&gt;
| [[v5.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Balance menu now displays if you are vulnerable to robbing&lt;br /&gt;
* Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-17&amp;quot; | April 17, 2021&lt;br /&gt;
| [[v5.0.8]]&lt;br /&gt;
|&lt;br /&gt;
* Minimum insurance for all users raised to 150k&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.1]]&lt;br /&gt;
|&lt;br /&gt;
* Your rob immunity now updates when you run ANY command (not just balance anymore!)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-15&amp;quot; | March 15, 2021&lt;br /&gt;
| [[v4.8.1]]&lt;br /&gt;
|&lt;br /&gt;
* Rob radar now shows less users when used&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-15&amp;quot; | March 15, 2021&lt;br /&gt;
| [[v4.7.9]]&lt;br /&gt;
|&lt;br /&gt;
* Shield raised to 5x insurance, slight craft cost adjustment&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.0]]&lt;br /&gt;
|&lt;br /&gt;
* Robbing Radar now allows you to view stats about another user regarding their robbing – how much you can steal, your fail rate, time until robbable, etc&lt;br /&gt;
* new command &amp;quot;brobscan&amp;quot;&lt;br /&gt;
* Diamond Shield – grants 2.5x insurance to users who equip&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.0]]&lt;br /&gt;
|&lt;br /&gt;
* Dagger, and Rusty Knife, when equipped, will allow for robberies to be completed easier (2%, 15% and 25% fail rate decrease, respectively)&lt;br /&gt;
* BC needed to rob someone will cap at 200k&lt;br /&gt;
* New Item: Robbing Radar&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.3.5]]&lt;br /&gt;
|&lt;br /&gt;
* rusty knife more common. Prices adjusted accordingly&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-27&amp;quot; | February 27, 2021&lt;br /&gt;
| [[v4.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Users are now notified if they are robbed&lt;br /&gt;
* Failing to rob someone will invoke a 30 minute cooldown&lt;br /&gt;
* Cap for online shield raised from 2mil to 5mil&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-20&amp;quot; | February 20, 2021&lt;br /&gt;
| [[v3.7.4]]&lt;br /&gt;
|&lt;br /&gt;
* Users with balances over 2mil+ cannot reset their rob shield by being active (4hr shield on successful rob still applies)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-16&amp;quot; | February 16, 2021&lt;br /&gt;
| [[v3.4.9]]&lt;br /&gt;
|&lt;br /&gt;
* No maximum rob amount (15% of target balance, no max)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-03&amp;quot; | February 3, 2021&lt;br /&gt;
| [[v3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Adjusted rank protection for robbing/raiding&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-27&amp;quot; | January 27, 2021&lt;br /&gt;
| [[Game Update (01-27-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Max rob is now 15% of total balance (capped at 100k) instead of 20k&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-19&amp;quot; | January 19, 2021&lt;br /&gt;
| [[Game Update (01-19-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Minimum insurance set to 15k for all users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-18&amp;quot; | January 18, 2021&lt;br /&gt;
| [[Game Update (01-18-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Robbing users now resets their cooldown to 4 hours (no more chain robbing)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-07&amp;quot; | January 7, 2021&lt;br /&gt;
| [[Game Update (01-07-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Users can no longer be raided if they have been online in the last 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-03&amp;quot; | January 3, 2021&lt;br /&gt;
| [[Game Update (01-03-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Robbing/raiding has been revamped!&lt;br /&gt;
* Faction is no longer required to rob/raid&lt;br /&gt;
* 20k is the max you can steal per raid&lt;br /&gt;
* You can no longer take anything under the target&amp;amp;#39;s insurance value&lt;br /&gt;
* Maximum penalty per rob is 5k&lt;br /&gt;
* No more police – target will recieve any money that is stolen upon failure&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-20&amp;quot; | December 20, 2020&lt;br /&gt;
| [[Game Update (12-20-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Removed user DM raid notifs&lt;br /&gt;
* If a user got raided then they will get a notif next time they check bal.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Robbing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/reactor&amp;diff=3290</id>
		<title>Template:Update history/reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/reactor&amp;diff=3290"/>
		<updated>2026-11-03T13:32:58Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Reactor --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-14&amp;quot; | August 14, 2022&lt;br /&gt;
| [[v6.1.5.1]]&lt;br /&gt;
|&lt;br /&gt;
* Reactors now take up 0 inventory space&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[v6.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor has been set as a Legendary item once again, and its crafting price has been raised.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Rankup Token and Reactor are no longer Legendary items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-20&amp;quot; | May 20, 2022&lt;br /&gt;
| [[v6.0.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor item info page updated for clarity&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-09-11&amp;quot; | September 11, 2021&lt;br /&gt;
| [[v5.9.21]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor now correctly shows 220% boost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-21&amp;quot; | August 21, 2021&lt;br /&gt;
| [[v5.9.16]]&lt;br /&gt;
|&lt;br /&gt;
* Increased Reactor crafting price&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* Modified Reactor crafting price&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Reactor --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/rare-items&amp;diff=3289</id>
		<title>Template:Update history/rare-items</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/rare-items&amp;diff=3289"/>
		<updated>2026-11-03T13:32:57Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Rare Items --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-22&amp;quot; | August 22, 2026&lt;br /&gt;
| [[v2026.08.22]]&lt;br /&gt;
|&lt;br /&gt;
* Finding a Museum collectible no longer increases Rare Finds.&lt;br /&gt;
* Existing Rare Finds totals and current/recent leaderboard windows are corrected.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-14&amp;quot; | June 14, 2026&lt;br /&gt;
| [[v2026.06.14]]&lt;br /&gt;
|&lt;br /&gt;
* Rare item and special item found toast notifications now show the item/special emoji instead of raw &amp;amp;lt;:name:id&amp;amp;gt; text. Much prettier!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* A personal notification is now always shown when a Rare Item or Special is found&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Rare Item finds are now only broadcasted if the Item’s worth exceeds 50,000,000 BC&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* Fortuity: Increases your base Rare Item discovery multiplier&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
* Finding a Rare Item will now broadcast a message to Global chat and grant you the “Lucky” Trophy.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-21&amp;quot; | August 21, 2024&lt;br /&gt;
| [[Game Update (08-21-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Lucky Charm crafting recipe has been changed&lt;br /&gt;
* Lucky Charm now provides 60min of effect on use (from 20m)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Rare Items: A new class of Item that may very rarely drop from loot-bearing actions&lt;br /&gt;
** Standard multipliers don’t affect Rare Item drop rates&lt;br /&gt;
** Each Ascendant Tier increases Rare Item base drop rate by 25%&lt;br /&gt;
** Existing Rare Items have been renamed, their base worth modified, and/or had their use in crafting recipes changed depending on historical difficulty to obtain&lt;br /&gt;
** Rare Items with higher base worth are more elusive and drop less frequently compared to those with relatively lower base worth&lt;br /&gt;
* Stats: FP Contributed (Lifetime, All Factions) and Rare Items Found now tracked&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-14&amp;quot; | August 14, 2022&lt;br /&gt;
| [[v6.1.5.1]]&lt;br /&gt;
|&lt;br /&gt;
* Lucky Charms are no longer classified as Legendary items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Patrons (and Community Boosters) can now list, transfer, and deposit Legendary Items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-18&amp;quot; | June 18, 2022&lt;br /&gt;
| [[v6.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Legendary items now take up 0 inventory worth (most likely temporary)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Legendary items are no longer transferable via any method&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* New legendary loot in 500k-1mil range (this is not obtainable yet)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Rare Items --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/ranks&amp;diff=3288</id>
		<title>Template:Update history/ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/ranks&amp;diff=3288"/>
		<updated>2026-11-03T13:32:56Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Ranks --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-05&amp;quot; | October 5, 2026&lt;br /&gt;
| [[v2026.10.05.2]]&lt;br /&gt;
|&lt;br /&gt;
* Two rank titles added: 🎩 Dandy and 🪑 Chairman, replacing “Overseer” and “Regent”&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-05&amp;quot; | October 5, 2026&lt;br /&gt;
| [[v2026.10.05]]&lt;br /&gt;
|&lt;br /&gt;
* “Bum” is now called “Farmhand”, “Commoner” is now Mason.&lt;br /&gt;
* Chanticleer now follows Warden, and ranks between are shifted up by one.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-04&amp;quot; | October 4, 2026&lt;br /&gt;
| [[v2026.10.04]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Adds two new ranks into the lineup: Duke (🔥) and Technocrat (🛸).&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Progression features now unlock at specific ranks: Museum at Aristocrat, Relay Network at Technocrat, Burn at Harbinger, and Pyre at Postmortal.&lt;br /&gt;
* These game mechanics can now all be accessed before Tier I.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-18&amp;quot; | September 18, 2026&lt;br /&gt;
| [[v2026.09.18]]&lt;br /&gt;
|&lt;br /&gt;
* The header rank progress bar is blue by default and now turns purple only when it’s full and crossing into a new tier&lt;br /&gt;
* The moving stripes on the bar now only appear when the bar is completely full.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-17&amp;quot; | September 17, 2026&lt;br /&gt;
| [[v2026.09.17]]&lt;br /&gt;
|&lt;br /&gt;
* Rank Up previews and actions no longer accidentally claim or perform a Tier I ascension before God. ‘Maximum Affordable’ now stops at the highest rank you can actually buy.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-16&amp;quot; | August 16, 2026&lt;br /&gt;
| [[v2026.08.16]]&lt;br /&gt;
|&lt;br /&gt;
* Setting a target and turning on “Apply to progress bar” now makes the header progress bar actually track that target, and reopening the modal remembers your saved target.&lt;br /&gt;
* You can pick a new “None” targeting option to clear a target without losing your saved tier/rank/mode.&lt;br /&gt;
* The rank dropdown now shows each rank’s number.&lt;br /&gt;
* “Maximum you can reach” shows more reliably and won’t duplicate when targeting “Max affordable”.&lt;br /&gt;
* The Advance button will now advance as far as you can currently afford within your tier (not just one rank), and only appears when that is different from your main target.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-14&amp;quot; | August 14, 2026&lt;br /&gt;
| [[v2026.08.14]]&lt;br /&gt;
|&lt;br /&gt;
* Rank Up offers a one-step Advance Once action (targeting still optional), and rank reference pages are now accessible from the footer menu.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-13&amp;quot; | August 13, 2026&lt;br /&gt;
| [[v2026.08.13]]&lt;br /&gt;
|&lt;br /&gt;
* The Rank Up modal footer now shows your current BC balance, same as most other modals in the game.&lt;br /&gt;
* When not using a targeted goal, if you have enough BC to ascend the modal now also shows the maximum tier and rank you can currently reach.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-10&amp;quot; | August 10, 2026&lt;br /&gt;
| [[v2026.08.10]]&lt;br /&gt;
|&lt;br /&gt;
* Clicking the rank bar at the top now opens a 🌟 Rank Up window instead of instantly ranking up.&lt;br /&gt;
* From that window you can rank up and ascend all the way to a chosen tier and rank (or as far as your BC allows) in one click.&lt;br /&gt;
* Leave “Targeted rank up” unchecked to keep the old behaviour: rank up as far as you can afford in your current tier, or ascend once if you’re already at God.&lt;br /&gt;
* Turn on “Apply to progress bar” to make the top bar fill toward your chosen goal instead of just the next rank.&lt;br /&gt;
* The bar keeps its striped “you can do this now” look whenever you can afford at least one step. This might need a change later on to only show when actual rank is higher than current rank, even in next tier.&lt;br /&gt;
* Big multi-tier jumps only broadcast your final tier.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-28&amp;quot; | July 28, 2026&lt;br /&gt;
| [[v2026.07.28.2]]&lt;br /&gt;
|&lt;br /&gt;
* Demigods now see God listed as their next rank instead of being told they’re already at max rank.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Nepotism, Anointment&lt;br /&gt;
** Perk benefit decreased to 2.5% per level (from 5%)&lt;br /&gt;
** Maximum perk level increased to 20 (from 10)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige&#039;&#039;&#039;&lt;br /&gt;
* Nepotism: Decreases the cost of ranking up&lt;br /&gt;
&#039;&#039;&#039;Changelog / Other&#039;&#039;&#039;&lt;br /&gt;
* Title typeface in header now changes as you rise through the ranks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* PP Changes PP is once again used first (instead of BC) whenever ranking up or ascending.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Nepotism, Holy Discount, and Green Thumb have been changed to allow for higher max upgrades at the cost of items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Rankup Token and Reactor are no longer Legendary items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-16&amp;quot; | May 16, 2022&lt;br /&gt;
| [[v6.0.9]]&lt;br /&gt;
|&lt;br /&gt;
* /rankup and ascension have been rolled into the /ranks command&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-12&amp;quot; | July 12, 2021&lt;br /&gt;
| [[v5.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Rankup token craft price increased by 1 Manuscript&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-03&amp;quot; | July 3, 2021&lt;br /&gt;
| [[v5.8.1]]&lt;br /&gt;
|&lt;br /&gt;
* Rank cost tweaks for low ranks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-02&amp;quot; | July 2, 2021&lt;br /&gt;
| [[v5.7.16]]&lt;br /&gt;
|&lt;br /&gt;
* Significant rank cost decrease for low to mid-high ranks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* New item &amp;quot;Rankup Token&amp;quot; – allows for the instant purchase of 1 rank&lt;br /&gt;
* Ranking cost adjustments to account for greatly increased earnings&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-25&amp;quot; | May 25, 2021&lt;br /&gt;
| [[v5.5.6]]&lt;br /&gt;
|&lt;br /&gt;
* Overhauled top ranks leaderboard (&amp;quot;btr&amp;quot;/&amp;quot;btopranks&amp;quot;) – now shows user ranks and is similar to main LB&lt;br /&gt;
* Limit leaderboard pages to 20&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-29&amp;quot; | April 29, 2021&lt;br /&gt;
| [[v5.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Balance no longer shows a fake &amp;quot;rank up&amp;quot; price when you are at max rank&lt;br /&gt;
* &amp;quot;branks&amp;quot; now shows ascension as an option if you are at God/Goddess rank&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-26&amp;quot; | April 26, 2021&lt;br /&gt;
| [[v5.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Complete overhaul of &amp;quot;branks&amp;quot; and &amp;quot;binventory&amp;quot; view&lt;br /&gt;
* Branks now shows all vital stats regarding upcoming ranks, including work, passive, insurance, special abilities, etc. in an easy to read and understand format&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-12&amp;quot; | April 12, 2021&lt;br /&gt;
| [[v5.0.2]]&lt;br /&gt;
|&lt;br /&gt;
* Slight rank cost adjustment&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v5.0.0]]&lt;br /&gt;
|&lt;br /&gt;
* New ranks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.0]]&lt;br /&gt;
|&lt;br /&gt;
* Complete rank system overhaul – to account for the massive amount of earning methods coming in the next updates the rank system has been entirely overhauled.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-30&amp;quot; | January 30, 2021&lt;br /&gt;
| [[Game Update (01-30-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Re-adjust rank costs – all rank costs AND earn rates for all earn commands have been increased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-10&amp;quot; | January 10, 2021&lt;br /&gt;
| [[Game Update (01-10-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Rank cost rebalances&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-19&amp;quot; | December 19, 2020&lt;br /&gt;
| [[Game Update (12-19-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Balance cmd will show how far you are from the next rank/ascension in BC&lt;br /&gt;
* Added more ranks&lt;br /&gt;
* You might have gone down a rank or two – this is normal! Your rank name may have changed but your rank reward and perks have stayed the same.&lt;br /&gt;
* Rebalanced rank costs to reflect voting rewards and exp&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Ranks --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/quests&amp;diff=3287</id>
		<title>Template:Update history/quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/quests&amp;diff=3287"/>
		<updated>2026-11-03T13:32:55Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Quests --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31.2]]&lt;br /&gt;
|&lt;br /&gt;
* Season quests now award a Forbidden Modifier at level 250, another every 500 levels, and 4 at every 1000 levels.&lt;br /&gt;
* If you already claimed rewards beyond those levels, your missing Forbidden Modifiers have been added to your Specials.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-29&amp;quot; | July 29, 2026&lt;br /&gt;
| [[v2026.07.29]]&lt;br /&gt;
|&lt;br /&gt;
* Quest rewards now grant the full number of Specials shown. For example, levels 1000 and up that list two XenoServers will now actually give two XenoServers.&lt;br /&gt;
* If you already claimed milestones that were missing XenoServers, those missing XenoServers have been granted to your account automatically.&lt;br /&gt;
* Capped quest reward lists (the continuation summary) no longer repeat an earlier level, the list now shows the next levels correctly.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-20&amp;quot; | July 20, 2026&lt;br /&gt;
| [[v2026.07.20]]&lt;br /&gt;
|&lt;br /&gt;
* Unlockable new Research after you max the Recovery Focus Slots upgrade.&lt;br /&gt;
* Adds an Auto-focus switch to the Focus popover: when turned on, the bay automatically directs its extra cooldown cuts at loot actions that drop items your pending quests still need.&lt;br /&gt;
* Includes a deselect threshold (1–100%) so an action stops being targeted once its quests reach that completion level (100% keeps targeting until quests are fully done).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-11&amp;quot; | July 11, 2026&lt;br /&gt;
| [[v2026.07.11]]&lt;br /&gt;
|&lt;br /&gt;
* Clicking a quest card on Home now opens that quest item‘s info modal.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-10&amp;quot; | July 10, 2026&lt;br /&gt;
| [[v2026.07.10]]&lt;br /&gt;
|&lt;br /&gt;
* When a quest season ends, its final standings are saved and can be viewed later.&lt;br /&gt;
* The quest leaderboard no longer lists level-1 players.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-07&amp;quot; | July 7, 2026&lt;br /&gt;
| [[v2026.07.07]]&lt;br /&gt;
|&lt;br /&gt;
* When you have a quest level to claim, the green Quests button bar now shows how far you are toward the next level.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-02&amp;quot; | July 2, 2026&lt;br /&gt;
| [[v2026.07.02]]&lt;br /&gt;
|&lt;br /&gt;
* The Quests section on the Overview page now splits quest items into collapsible groups by the action that drops them.&lt;br /&gt;
* Each group can be collapsed or expanded independently and remembers your preference between sessions.&lt;br /&gt;
* Items that drop from more than one action will appear in every relevant group so you can find them where you expect.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-17&amp;quot; | June 17, 2026&lt;br /&gt;
| [[v2026.06.17]]&lt;br /&gt;
|&lt;br /&gt;
* Quest and leaderboard Salvage rewards were rescaled upward. Players have been back-paid the difference for quest milestones already earned so your quest progress/rewards reflect the new scale.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-12&amp;quot; | June 12, 2026&lt;br /&gt;
| [[v2026.06.12]]&lt;br /&gt;
|&lt;br /&gt;
* A new toggle Show Quest Claim Button appears at Settings → Sidebar Settings → Action Sidebar.&lt;br /&gt;
* When enabled, a 🛎️ Quests button shows below your action buttons.&lt;br /&gt;
* Claiming the Quests now opens a confirmation showing a preview of the rewards before you claim them.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-05&amp;quot; | June 5, 2026&lt;br /&gt;
| [[v2026.06.05.2]]&lt;br /&gt;
|&lt;br /&gt;
* The quest tooltip is richer: it lists each active item’s icon, name, remaining count and a thin progress bar in the same order as the Quests page.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-31&amp;quot; | July 31, 2025&lt;br /&gt;
| [[Game Update (07-31-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Quests are now sorted in ascending completion order&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-06&amp;quot; | July 6, 2025&lt;br /&gt;
| [[The Specials and Quests Update]]&lt;br /&gt;
|&lt;br /&gt;
* Quests that require finding Items worth over 500,000 BC will no longer generate&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-06-11&amp;quot; | June 11, 2025&lt;br /&gt;
| [[Summer Stargazing]]&lt;br /&gt;
|&lt;br /&gt;
* Summer Stargazing, the Summer 2025 Season, has finally arrived! This event’s Quest Rewards are Bconomy’s most epic yet, packed with Lunar Shards, rare items and all-new loot. The race is on for the elusive Trailblazer Trophy… so grab your boosts and get clicking!&lt;br /&gt;
&#039;&#039;&#039;Changelog / Quests&#039;&#039;&#039;&lt;br /&gt;
* Trophies for the previous Season have been distributed&lt;br /&gt;
** Congrats to camf#125289 for winning the Trailblazer Trophy!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Quests have been unlocked, progression has been reset for all players, and new Rewards are available to earn.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Newly generated quests no longer include non-item-finding entries (most notable Ball Pit)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-27&amp;quot; | December 27, 2024&lt;br /&gt;
| [[Game Update (12-27-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Generated item fetch Quests have been updated to reflect this new item drop distribution (and should be more “accurate to reality” than the previous iteration)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-06&amp;quot; | December 6, 2024&lt;br /&gt;
| [[Game Update (12-06-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Quest Levels now increment automatically once you complete a set&lt;br /&gt;
* Quest Rewards are now claimed independently of Quest Level&lt;br /&gt;
* Reduced amount of Misc. Quests generated per set&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Quests now come in sets – each Quest in a set must be fully completed before rewards can be claimed&lt;br /&gt;
** Quests no longer require a cooldown for rerolling, and more quests are available to complete immediately once you claim rewards for a set&lt;br /&gt;
** Progress through each Season by successfully completing Quests to increase your Quest Level!&lt;br /&gt;
** Higher Quest Levels improve the Item, Special and Trophy rewards you receive for submitting each set of quests, but Quest difficulty will increase with Quest Level as well&lt;br /&gt;
** Quest rewards for each Level are displayed on the in-game interface&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Quest reset and userdata no longer resets on bot restart&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-11&amp;quot; | July 11, 2022&lt;br /&gt;
| [[v6.1.3.3]]&lt;br /&gt;
|&lt;br /&gt;
* Extreme Difficulty quests rebalanced to account for Commission, new Perk and Boosts&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-04&amp;quot; | July 4, 2022&lt;br /&gt;
| [[v6.1.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* Quests are now backed up periodically by the bot and will no longer reset on update or restart&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Quests now show progress out of total needed to complete&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Quests are FINALLY HERE!&lt;br /&gt;
* In development since early-mid 2021, Questing is an elaborate system that aims to bridge the gap between users at every stage of the game and long-term progression, as well as provide another way to earn power items.&lt;br /&gt;
* ️ Quest XP is a new point system that allows for progression through seasonal events (Campaigns). Think something like a Battle Pass, but with no option to pay for progression and more enjoyable to play through. For Summer, this will unlock Treasure Chests, themed items, Lunar Shards, Crates, XP modifiers, and much more! No two Campaigns are the same, You will also get a commemorative trophy upon the event ending.&lt;br /&gt;
* New Perk: Clean Slate – Decreases wait time until next Quest Reroll&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Quests --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/profile&amp;diff=3286</id>
		<title>Template:Update history/profile</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/profile&amp;diff=3286"/>
		<updated>2026-11-03T13:32:54Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Profile --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-08&amp;quot; | August 8, 2026&lt;br /&gt;
| [[v2026.08.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* New profile stat: “Transmuted”, tracks the BC worth of gems you’ve fed into transmutation.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-08&amp;quot; | August 8, 2026&lt;br /&gt;
| [[v2026.08.08]]&lt;br /&gt;
|&lt;br /&gt;
* Triumphs on a profile now show your ranking among your own profile type only (for example, an Ironman profile will rank against other Ironman profiles, not the whole game).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-27&amp;quot; | July 27, 2026&lt;br /&gt;
| [[The Ironman Update]]&lt;br /&gt;
|&lt;br /&gt;
* Each mode also wears its own flair: a marker next to your name (🔨 for Ironman, 💀 for Hardcore) and a matching colour scheme you can adjust in customization.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-15&amp;quot; | July 15, 2026&lt;br /&gt;
| [[v2026.07.15]]&lt;br /&gt;
|&lt;br /&gt;
* Your Recovery Bay module count is now visible in your profile’s Facilities section and on the Players → Facilities leaderboard, just like Mint/Refinery/Cooling.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-11&amp;quot; | July 11, 2026&lt;br /&gt;
| [[v2026.07.11.2]]&lt;br /&gt;
|&lt;br /&gt;
* Your player profile now has a Facilities section that lists the current counts you own for Farms, Stables, Cooling, Mint, and Refinery modules. Each row jumps to that facility’s leaderboard.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-07&amp;quot; | July 7, 2026&lt;br /&gt;
| [[v2026.07.07]]&lt;br /&gt;
|&lt;br /&gt;
* Profiles show a presence badge in the footer (Online, Idle, Offline, Active: Discord, or Idle: Discord) when the player has public profile presence enabled; staff can always see it.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-22&amp;quot; | June 22, 2026&lt;br /&gt;
| [[v2026.06.22]]&lt;br /&gt;
|&lt;br /&gt;
* Unlocking gives new cosmetics: an animated shooting‑stars profile background, a shimmering cosmic name effect, and a tinted chat name/message color so your chat text gets a subtle new tint.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-28&amp;quot; | April 28, 2026&lt;br /&gt;
| [[v2026.04.28]]&lt;br /&gt;
|&lt;br /&gt;
* Players who don’t have a public Discord avatar will now see a single shared default avatar image (served from our CDN) instead of a generated, BcID-specific avatar. The default picture is the same for everyone in that situation, so no more uniquely generated fallbacks.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-17&amp;quot; | April 17, 2026&lt;br /&gt;
| [[v2026.04.17]]&lt;br /&gt;
|&lt;br /&gt;
* Your Bconomy name can now be kept in sync with your Discord server nickname. The server will prefer your Bconomy-guild nickname first, then your global name, then your username – each cleaned up to fit our name rules.&lt;br /&gt;
* This release fixes a previous lockout: if your Discord token had expired you could not change your Bconomy username or flip the sync toggle. That should no longer happen – you can edit your name and use the Settings toggle or the disable link as needed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-13&amp;quot; | April 13, 2026&lt;br /&gt;
| [[v2026.04.13]]&lt;br /&gt;
|&lt;br /&gt;
* Users now show their animated background behind their entry in search results and in faction member lists.&lt;br /&gt;
* Search result cards also get tuned text colors so names remain readable against bright backgrounds.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
* Profile modal: copy BcID &amp;amp;amp; share your profile. (Wewert)&lt;br /&gt;
** Click your BcID# row in the Profile modal to copy your raw numeric BcID to clipboard.&lt;br /&gt;
** Click the link icon next to it to copy a direct profile URL you can share with others.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-23&amp;quot; | March 23, 2026&lt;br /&gt;
| [[v2026.03.23.3]]&lt;br /&gt;
|&lt;br /&gt;
* Introduce a new profile direct link that opens the player’s profile on click to Credits page (Wewert)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-31&amp;quot; | July 31, 2025&lt;br /&gt;
| [[Game Update (07-31-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Trophies are now ordered on Profile display first by # of Trophy owned (descending), then date first achieved (ascending)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-30&amp;quot; | May 30, 2025&lt;br /&gt;
| [[Mobile Apps and More]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing Profile Customization, a new feature available to all Supporters! Upgrade your Profile card with 10 high-quality custom backgrounds. Each one features handmade animations I’ve designed to make your Bconomy presence stand out. More will be added over time (…when I come up with new design ideas), but for now, give them a try and let me know what you think!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-22&amp;quot; | February 22, 2025&lt;br /&gt;
| [[Game Update (02-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* New Name Style: Radiant&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-09&amp;quot; | August 9, 2024&lt;br /&gt;
| [[Game Update – Laying the Groundwork]]&lt;br /&gt;
|&lt;br /&gt;
* Triumphs: View a user’s crowning achievements on their Profile card&lt;br /&gt;
** Highest leaderboard standing for Rank, Balance, Burn and Coinflip are displayed for players who are ranked within the top 1,000&lt;br /&gt;
** Users can also select a favorite Trophy to display on their Triumphs section&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-04&amp;quot; | August 4, 2022&lt;br /&gt;
| [[v6.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* New interface buttons for viewing other users&amp;amp;#39; balance pages.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Balance Action and Cooldown buttons are now both active and accurately reflect cooldown status&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-20&amp;quot; | May 20, 2022&lt;br /&gt;
| [[v6.0.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Balance page buttons rearranged&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-16&amp;quot; | May 16, 2022&lt;br /&gt;
| [[v6.0.9]]&lt;br /&gt;
|&lt;br /&gt;
* Edited buttons on Balance page&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-30&amp;quot; | April 30, 2021&lt;br /&gt;
| [[v5.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Balance menu now displays if you are vulnerable to robbing&lt;br /&gt;
* Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)&lt;br /&gt;
* Donors with custom rank and emoji now have actual rank displayed in Info&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-29&amp;quot; | April 29, 2021&lt;br /&gt;
| [[v5.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Donors now can set custom taglines and use faction banners to display on their balance (see &amp;quot;bhelp all 7&amp;quot;)&lt;br /&gt;
* Donors can now use animated emotes in their balance display, even if they do not have Discord Nitro&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-27&amp;quot; | April 27, 2021&lt;br /&gt;
| [[v5.1.3]]&lt;br /&gt;
|&lt;br /&gt;
* Data structures for storing gendered titles have been restructured&lt;br /&gt;
* DEV NOTE: This means that you may have lost your gendered title setting – please toggle this if so, sorry for the inconvenience!&lt;br /&gt;
* Boosters and donors now have the ability to set custom rank names and emojis&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v5.0.0]]&lt;br /&gt;
|&lt;br /&gt;
* Entirely new facelift for “bbal”! Information is now conveyed in a consistent and visually appealing format.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.14]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch with user balance display&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-10&amp;quot; | April 10, 2021&lt;br /&gt;
| [[v4.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Changes to balance display info&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-08&amp;quot; | April 8, 2021&lt;br /&gt;
| [[v4.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Updated “balance” display with seperated user stats&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-03&amp;quot; | April 3, 2021&lt;br /&gt;
| [[v4.9.6]]&lt;br /&gt;
|&lt;br /&gt;
* Minor &amp;quot;bbal&amp;quot; display changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* 3 new stats: top global rank, crops harvested, highest gamble streak&lt;br /&gt;
* Gamble streaks are now tracked when gambling&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.3]]&lt;br /&gt;
|&lt;br /&gt;
* Checking your balance now shows your position globally if you are on the leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-27&amp;quot; | January 27, 2021&lt;br /&gt;
| [[Game Update (01-27-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Fix error with some user IDs not working&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-12&amp;quot; | January 12, 2021&lt;br /&gt;
| [[Game Update (01-12-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* New command &amp;quot;bfixbalance&amp;quot; to fix incorrect/corrupt user balances&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-19&amp;quot; | December 19, 2020&lt;br /&gt;
| [[Game Update (12-19-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Reading other users&amp;amp;#39; balances no longer indicates when they will get their next BC reward&lt;br /&gt;
* Balance cmd will show how far you are from the next rank/ascension in BC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Profile --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/prestige&amp;diff=3285</id>
		<title>Template:Update history/prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/prestige&amp;diff=3285"/>
		<updated>2026-11-03T13:32:53Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Prestige --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-22&amp;quot; | October 22, 2026&lt;br /&gt;
| [[v2026.10.22]]&lt;br /&gt;
|&lt;br /&gt;
* Significantly improved Perk Info view for each Prestige Perk.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-28&amp;quot; | August 28, 2026&lt;br /&gt;
| [[v2026.08.28]]&lt;br /&gt;
|&lt;br /&gt;
* Same as Relay page, status section is pinned to the top, scrolling only the perk list.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-08&amp;quot; | August 8, 2026&lt;br /&gt;
| [[v2026.08.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* Improvements&lt;br /&gt;
* Perk cards on the Prestige page now show their maximum level and the benefit at that max level, so you can see the ceiling of a perk before spending runes.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
* The prestige perks page now lists all perks in full, with expandable sections for each one. Ever wondered which Mercantilist level you need to sell your stack of floppy disks? Now you can see exactly that – item tier requirements are broken down per perk level.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige Perk Reset cooldown has been cleared for all players&lt;br /&gt;
** This will occur during all updates that significantly change Prestige Perks going forward&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-29&amp;quot; | July 29, 2025&lt;br /&gt;
| [[Game Update (07-29-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige Perks can now be reset (with Runes refunded) every 7 days&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* 17 Prestige Perks are now in the game:&lt;br /&gt;
* Although each Tier now grants the same # of Runes, each buyable Perk has been rebalanced to be far more impactful in comparison to the previous system&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-27&amp;quot; | March 27, 2025&lt;br /&gt;
| [[Game Update (03-27-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige Points (PP) and associated Perks have been removed from the game&lt;br /&gt;
** PP now serves very little use, and, to streamline the gameplay experience, it’s been removed.&lt;br /&gt;
** Runes spent to buy PP perks have been refunded, and can be reallocated.&lt;br /&gt;
** Any users with a PP balance prior to the removal have had it rolled into their BC balance.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* “Instant Replay” Prestige Perk removed due to unexpected behavior&lt;br /&gt;
* “Hype Train” Prestige Perk temporarily removed while game balance is evaluated&lt;br /&gt;
** This Perk is likely to return in a later update&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige Perks The perks system has been improved and reimplemented, and is now fully accessible for users who have Ascended. Although only a limited selection of Prestige Perks are currently enabled, more will be added in future updates.&lt;br /&gt;
* Users who used “Dormant Runes” in previous iterations of the Prestige Perks system have had the Runes automatically returned to their inventory. Dormant Runes are no longer usable for purchasing extra Prestige Perks.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-12-18&amp;quot; | December 18, 2022&lt;br /&gt;
| [[v7.0.0 – Winter Event, Web Client, Game Balances and More!]]&lt;br /&gt;
|&lt;br /&gt;
* not all features were able to make it into v7. But don&amp;amp;#39;t worry! They&amp;amp;#39;ll come back as soon as possible and rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Nepotism, Holy Discount, and Green Thumb have been changed to allow for higher max upgrades at the cost of items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[v6.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige Perk changes&lt;br /&gt;
* Some Prestige Perks now require items to upgrade as well.&lt;br /&gt;
* Prestige changes&lt;br /&gt;
* Increase to higher Prestige costs to account for upcoming new mechanics and balancing&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-04&amp;quot; | July 4, 2022&lt;br /&gt;
| [[v6.1.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige Perks now have a &amp;quot;View Perk&amp;quot; menu that shows current level, more info about perk, and amt to max&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;br /&gt;
| [[v6.1.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed Active Prestige Perks having no cooldown at all times when maxed out&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Numerous prestige perks have been reworked, buffed, and/or standardized, and new ones have been added as well&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-18&amp;quot; | June 18, 2022&lt;br /&gt;
| [[v6.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Pulsar and Voucher no longer break when over PP limit&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Celestial Uplink and Mystical Agriculture perks buffed&lt;br /&gt;
* Lunar Shard drops rebalanced to include new power items (Talisman, Charm, Voucher, etc)&lt;br /&gt;
* Prestige perks can now be reset at a price&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-20&amp;quot; | May 20, 2022&lt;br /&gt;
| [[v6.0.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Confirmation menus for prestiging and buying perks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-11-04&amp;quot; | November 4, 2021&lt;br /&gt;
| [[v5.9.24]]&lt;br /&gt;
|&lt;br /&gt;
* Prestiges 12-24 unlocked (DEV NOTE: Currently have no gameplay bonus but will in the future)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-18&amp;quot; | July 18, 2021&lt;br /&gt;
| [[v5.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* All Prestige tiers now grant +10m Inventory Worth&lt;br /&gt;
* Prestige V perk increased to 2.5x Bank Capacity from 1.5x&lt;br /&gt;
* Prestige VII perk changed to 50% Miner Boost&lt;br /&gt;
* Prestige cost adjustment&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-17&amp;quot; | July 17, 2021&lt;br /&gt;
| [[v5.9.6]]&lt;br /&gt;
|&lt;br /&gt;
* Fix Prestige VI perk not activating&lt;br /&gt;
* Max. PP stored is now 75 mil&lt;br /&gt;
* Weed grow time is no longer affected by prestige bonus&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-11&amp;quot; | July 11, 2021&lt;br /&gt;
| [[v5.9.3]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed prestige inv limit being 10mil too low&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.1]]&lt;br /&gt;
|&lt;br /&gt;
* bplant now shows lowered time for prestiged users&lt;br /&gt;
* Exploit fixed where Prestige IV users would have instant harvest&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Prestiges I, II and III now grant -25% crop grow time each&lt;br /&gt;
* Prestige 2 perk increased to 10x stock market capacity&lt;br /&gt;
* Pres rank/tier costs have been readjusted&lt;br /&gt;
* PP earning has been massively increased&lt;br /&gt;
* All core actions now grant PP, and has been doubled for all&lt;br /&gt;
* PP is now used first when ranking up/ascending, then BC is used&lt;br /&gt;
* Prestige Points are now displayed on balance card&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-04&amp;quot; | May 4, 2021&lt;br /&gt;
| [[v5.2.5]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige I-III now grant +10m inventory cap (persists after ascension)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-03&amp;quot; | May 3, 2021&lt;br /&gt;
| [[v5.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Top prestige leaderboard now shows IDs&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-01&amp;quot; | May 1, 2021&lt;br /&gt;
| [[v5.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Fix prestige leaderboard showing incorrect values&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-30&amp;quot; | April 30, 2021&lt;br /&gt;
| [[v5.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige buffs: Prestige I now has 2x bank interest, Prestige III has 2x work earnings&lt;br /&gt;
* Working now contributes directly to your prestige balance&lt;br /&gt;
* Overhauled prestige tier menu showing all relevant stats&lt;br /&gt;
* New command &amp;quot;btopprestige&amp;quot;, allows viewing users with highest Prestige&lt;br /&gt;
* Online shield stops activating if your balance is over 3x your rank cost (this will be indicated on balance menu)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-29&amp;quot; | April 29, 2021&lt;br /&gt;
| [[v5.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;branks&amp;quot; now shows ascension as an option if you are at God/Goddess rank&lt;br /&gt;
* DEV NOTE: This update lays the groundwork for a prestige system overhaul. Expect buffs to prestige tiers in the coming updates!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-12&amp;quot; | April 12, 2021&lt;br /&gt;
| [[v5.0.3]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige I perk is now 15% bank interest&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-12&amp;quot; | April 12, 2021&lt;br /&gt;
| [[v5.0.2]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige II users now have 1.5x bank interest&lt;br /&gt;
* Prestige cost adjustment&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.16]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing Manifestation! Users with prestige can now spend their PP to create items out of thin air – for a price.&lt;br /&gt;
* These items are more expensive than they sell for, but can be of use when you&amp;amp;#39;re trying to find the last few for a crafting recipe.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.1]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige cost adjustments&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-16&amp;quot; | February 16, 2021&lt;br /&gt;
| [[v3.5.0]]&lt;br /&gt;
|&lt;br /&gt;
* Implement Prestige V perk&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-16&amp;quot; | February 16, 2021&lt;br /&gt;
| [[v3.4.9]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige cost adjustment&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-29&amp;quot; | January 29, 2021&lt;br /&gt;
| [[Game Update (01-29-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige 3 ability is now +70 earned from work command&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2020-12-20&amp;quot; | December 20, 2020&lt;br /&gt;
| [[Game Update (12-20-2020)]]&lt;br /&gt;
|&lt;br /&gt;
* Implement Prestige perks for Prestiges 1 and 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Prestige --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/player-logs&amp;diff=3284</id>
		<title>Template:Update history/player-logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/player-logs&amp;diff=3284"/>
		<updated>2026-11-03T13:32:52Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Player Logs --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-25&amp;quot; | July 25, 2026&lt;br /&gt;
| [[v2026.07.25]]&lt;br /&gt;
|&lt;br /&gt;
* Logs get their own page with a filter bar.&lt;br /&gt;
* Filter by event type, player, faction, item, and date range, with ability to add several of each.&lt;br /&gt;
* Every filter is a chip you can flip to invert (exclude) or remove.&lt;br /&gt;
* On the player chip, the arrow cycles whether they were the sender, recipient, or either.&lt;br /&gt;
* By default the page shows your own logs.&lt;br /&gt;
* The old logs popup still shows a single page with a View more button that jumps to the full filterable page.&lt;br /&gt;
* Log lines show on one line (scroll sideways for long ones); timestamps show a short “how long ago” with the exact date on hover.&lt;br /&gt;
* It’s possible to filter by a raw BcID directly by entering it in either player or faction search fields.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-20&amp;quot; | April 20, 2026&lt;br /&gt;
| [[v2026.04.20.2]]&lt;br /&gt;
|&lt;br /&gt;
* The item-logs modal now reliably shows the newest entries first. The same ordering fix was applied to the market activity feed so recent events appear at the top.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-28&amp;quot; | March 28, 2026&lt;br /&gt;
| [[v2026.03.28]]&lt;br /&gt;
|&lt;br /&gt;
* Logs now adjust how many items show per page based on available height and use pagination for quicker navigation. (TheDepartedOne)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-25&amp;quot; | November 25, 2024&lt;br /&gt;
| [[Game Update (11-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Game Log now tracks Burn Reward distribution, Egg create/abandon/transfer/locate/hatch, Pet transfer/release, and Special use&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-04&amp;quot; | July 4, 2022&lt;br /&gt;
| [[v6.1.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* Rare items located and autosold, as well as working income, are now displayed on the Activity page&lt;br /&gt;
* Activity page tracked actions are now shown in hours instead of days&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;br /&gt;
| [[v6.1.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* User logs are can now be looked up for any user&lt;br /&gt;
* Logs can be filtered for transactions only or all activity. Previous log data has been archived due to a change in log storing format making them now incompatible. Also fixed some buggy logging and log formatting. Market logs and rob logs show all users involved in the interaction.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.3.5]]&lt;br /&gt;
|&lt;br /&gt;
* Btrackpay glitch fix where it wouldn&amp;amp;#39;t remove track if you paid off the exact amount&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-26&amp;quot; | February 26, 2021&lt;br /&gt;
| [[v4.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* New command &amp;quot;btrackpay&amp;quot; – track your loans/debts to other users!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Player Logs --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/pets&amp;diff=3283</id>
		<title>Template:Update history/pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/pets&amp;diff=3283"/>
		<updated>2026-11-03T13:32:51Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Pets --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31]]&lt;br /&gt;
|&lt;br /&gt;
* Golden Lariats&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-17&amp;quot; | September 17, 2026&lt;br /&gt;
| [[v2026.09.17]]&lt;br /&gt;
|&lt;br /&gt;
* Pets &amp;amp;amp; Eggs modal now supports pagination so players with large pet stables or collections can page through them. Menagerie is also linked here.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-15&amp;quot; | September 15, 2026&lt;br /&gt;
| [[v2026.09.15]]&lt;br /&gt;
|&lt;br /&gt;
* The seasonal goat now has full Main and Bonus menagerie tracks and counts toward the Prismatic trophy just like a base pet, meaning Prismatic requires all goat base skins.&lt;br /&gt;
* The seasonal pet remains unbreedable until its season ends.&lt;br /&gt;
* A new “XP” option appears in the pet sort dropdown and in the auto-sort builder so you can sort pets by their current XP.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-02&amp;quot; | September 2, 2026&lt;br /&gt;
| [[v2026.09.02]]&lt;br /&gt;
|&lt;br /&gt;
* a pet already at its target level won’t consume a boost it doesn’t need.&lt;br /&gt;
* Auto boost now triggers if a pet’s energy fills partway through feeding&lt;br /&gt;
* If level-up stops early you’ll get a clear message in console naming the pet and why it stopped&lt;br /&gt;
* The boost selector always shows all boost items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-01&amp;quot; | September 1, 2026&lt;br /&gt;
| [[v2026.09.01]]&lt;br /&gt;
|&lt;br /&gt;
* a brand-new Goat pet.&lt;br /&gt;
* They can hatch from wild eggs, breed, and count toward your main menagerie completion.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-31&amp;quot; | August 31, 2026&lt;br /&gt;
| [[The Pyre: rites, relics, and a new season]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;🕯️ The Altar and its five rites&#039;&#039;&#039;&lt;br /&gt;
* A skin reroll that comes up empty chars the pet with the Burnt skin&lt;br /&gt;
&#039;&#039;&#039;📅 The new season: The Pyre&#039;&#039;&#039;&lt;br /&gt;
* A new pet: the Goat joins as this season’s genesis egg exclusive, an explore specialist.&lt;br /&gt;
* the Raccoon moves into the base species pool, which means it can now hatch from wild eggs, breed, and counts toward main menagerie completion.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-26&amp;quot; | August 26, 2026&lt;br /&gt;
| [[v2026.08.26]]&lt;br /&gt;
|&lt;br /&gt;
* Selecting pets for breeding or other bulk pet actions no longer gets stuck if a selected pet enters breeding cooldown mid-selection, you can immediately pick another eligible pet.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-22&amp;quot; | August 22, 2026&lt;br /&gt;
| [[v2026.08.22]]&lt;br /&gt;
|&lt;br /&gt;
* The pet items bar now shows the pet’s current find rate.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-09&amp;quot; | August 9, 2026&lt;br /&gt;
| [[v2026.08.09]]&lt;br /&gt;
|&lt;br /&gt;
* Pet boosts: combine 20 of a tier into the next tier; combine Legendary Aguaje + Pluperfect Gemeralds into a Magic Token.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-28&amp;quot; | July 28, 2026&lt;br /&gt;
| [[v2026.07.28.2]]&lt;br /&gt;
|&lt;br /&gt;
* Pet energy bars now show how long your stored pet energy will last while adventuring.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-28&amp;quot; | July 28, 2026&lt;br /&gt;
| [[v2026.07.28]]&lt;br /&gt;
|&lt;br /&gt;
* You can now bulk-boost pets that are idle, they no longer have to be adventuring to be selected and boosted.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-25&amp;quot; | July 25, 2026&lt;br /&gt;
| [[v2026.07.25]]&lt;br /&gt;
|&lt;br /&gt;
* Collecting Items from Pets now spawns adventure-themed flair at the click location.&lt;br /&gt;
* Bulk pet item collection uses flair from the claimable Pets’ adventure types.&lt;br /&gt;
* Hatching a first pet from an Egg now selects that pet as the player’s Buddy automatically.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-24&amp;quot; | July 24, 2026&lt;br /&gt;
| [[v2026.07.24]]&lt;br /&gt;
|&lt;br /&gt;
* Clicking a greyed-out Pet or Farm Plot boost item when you don’t own any now opens that item’s details modal instead of doing nothing.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-07&amp;quot; | July 7, 2026&lt;br /&gt;
| [[v2026.07.07]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* The pet energy timer in the nav menu now counts down at the correct rate while an adventure boost is active (it previously counted down too fast).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-28&amp;quot; | June 28, 2026&lt;br /&gt;
| [[v2026.06.28.2]]&lt;br /&gt;
|&lt;br /&gt;
* Manage Pets now remembers your last-used filters, sorting, search text, selected bulk action, and related inputs like breeding properties&lt;br /&gt;
* The main Pets page also remembers your pet list filters, sorting and search between visits.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-27&amp;quot; | June 27, 2026&lt;br /&gt;
| [[v2026.06.27]]&lt;br /&gt;
|&lt;br /&gt;
* New pet sorts options added: Adventure type, Aura rarity, ID, Level, Lifetime items found, Name, Skin rarity, and Tier.&lt;br /&gt;
* Each buddy in the sidebar now shows a small emoji for what it’s doing (fishing, hunting, exploring, mining) placed before the species emoji.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-25&amp;quot; | June 25, 2026&lt;br /&gt;
| [[v2026.06.25]]&lt;br /&gt;
|&lt;br /&gt;
* Prev/next buttons in the pet modal now cycle through pets in the same order as the pets list (pinned pets first, then by XP)&lt;br /&gt;
* Raccoon now has a collector trophy. Raccoon had no `trophy. Whoops.&lt;br /&gt;
* The Manage Pets window is now one streamlined view. Pick an action from the dropdown: Boost, Edit Pins, Feed &amp;amp;amp; Collect, Level Up, Release, Rename, Set adventure.&lt;br /&gt;
* New pet filter: filter by Boosted (Yes/No) or by boosts Expiring within a time you set (e.g. 1h, 30m). Works on the Pets page and in the manage window.&lt;br /&gt;
* Editing pinned pets no longer saves on every click. Reorder freely, then hit Save pins (or Reset to undo).&lt;br /&gt;
* Select multiple pinned pets and move them together, one slot up/down, or jump a whole page at a time. One caveat: only one page can be selected at a time.&lt;br /&gt;
* A new Sort automatically tool sorts your pins by multiple rules at once (e.g. species, then tier), including by skin/aura rarity, with an option to pin all your pets in that order.&lt;br /&gt;
* While editing pins, filtering dims non-matching pets instead of hiding them, so pin positions stay put.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-24&amp;quot; | June 24, 2026&lt;br /&gt;
| [[v2026.06.24.3]]&lt;br /&gt;
|&lt;br /&gt;
* The Pet modal gained previous/next arrows so you can flip through your owned pets in-place without closing and reopening the modal.&lt;br /&gt;
* You can now open a pet, click the 🎨 Customize button and apply an Auralyzer or Skinulator directly to that pet.&lt;br /&gt;
* The Customize button and dropdowns only show when you actually own those specials. The pet picker also shows each pet’s current skin · aura so you see what you’re changing.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-23&amp;quot; | June 23, 2026&lt;br /&gt;
| [[v2026.06.23]]&lt;br /&gt;
|&lt;br /&gt;
* You can now pick multiple pets in the Pet Bulk actions modal and apply a single action to all of them with the new bulk Set adventure flow.&lt;br /&gt;
* The bulk action offers None, Specialization (sets each pet to its species’ loot type), Fish, Hunt, Explore, and Mine.&lt;br /&gt;
* Switching between bulk actions no longer clears your whole selection, only buddy pets are deselected when needed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-12&amp;quot; | June 12, 2026&lt;br /&gt;
| [[v2026.06.12.2]]&lt;br /&gt;
|&lt;br /&gt;
* The old single-purpose Bulk Release is now Bulk actions.&lt;br /&gt;
* Inside Bulk actions pick an action: Release (works like before) or the new Rename.&lt;br /&gt;
* Bulk Rename lets you rename many pets at once using a template, e.g. &amp;amp;#123;&amp;amp;#123;species&amp;amp;#125;&amp;amp;#125; &amp;amp;#123;&amp;amp;#123;generation&amp;amp;#125;&amp;amp;#125;. A field picker shows the available fields so you don’t have to guess.&lt;br /&gt;
* Two special template tokens:&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;randomName&amp;amp;#125;&amp;amp;#125;: each pet gets its own random name.&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;staticRandomName&amp;amp;#125;&amp;amp;#125;: every pet in the batch gets the same single random name.&lt;br /&gt;
* There’s a new Pinned filter in the Pets list and the Manage Pets modal filter panel. Use it to show only pinned pets or only non-pinned pets.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-08&amp;quot; | June 8, 2026&lt;br /&gt;
| [[v2026.06.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* Open Manage Pets → Bulk Release to pick many pets at once. Tick per-row checkboxes, select across pages, or use Select Page / Select All Filtered / Clear Selected and say goodbye to your beloved pets.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-05&amp;quot; | June 5, 2026&lt;br /&gt;
| [[v2026.06.05.2]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Mark pets as buddies from the pet modal and pin one buddy per adventure type. Buddies get an orange tint, a quick-swap button on the sidebar, and are protected from accidental release.&lt;br /&gt;
* When you complete a pet species collection (collect all base skins), a message appears in global chat announcing it – e.g. “Alyra completed the 🐕 Dog pet collection!” — each species uses the correct emoji and name.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* Pinning a very large pet collection no longer throws an error – pins are now capped to your actual pet capacity so setpins won’t break when you have extra pet space.&lt;br /&gt;
* Releasing a pet now removes it from your pinned list automatically.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-21&amp;quot; | May 21, 2026&lt;br /&gt;
| [[Welcome to the Relay Network]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Pets: a new way to earn Salvage&#039;&#039;&#039;&lt;br /&gt;
* Pets with the explore or mine adventure type, on a species that natively specializes in that type, can drop Salvage from their sync. Fish and hunt pets do not qualify. The bonus only triggers from pet sync; your own explore and mine actions produce zero Salvage.&lt;br /&gt;
* This is a real but small income stream. Ten specialized pets running flat out gives you 4 Salvage a day for free. Do not expect pets to cover everything for you!&lt;br /&gt;
&#039;&#039;&#039;The Relay Network Launch season&#039;&#039;&#039;&lt;br /&gt;
* A new raccoon 🦝 pet, awarded every 100 quest levels with no cap. The raccoon is explore-type, so it qualifies for the pet Salvage drops above. Supporters can also pull raccoon eggs from the egg pool.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-08&amp;quot; | May 8, 2026&lt;br /&gt;
| [[v2026.05.08]]&lt;br /&gt;
|&lt;br /&gt;
* On the Pets page you can now sort by Aura, Generation, or Breed Count.&lt;br /&gt;
* When a non-default sort is active, a small badge appears in the top-right of each pet’s image showing that pet’s sort value so you can quickly see why pets are ordered that way.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-07&amp;quot; | May 7, 2026&lt;br /&gt;
| [[v2026.05.07]]&lt;br /&gt;
|&lt;br /&gt;
* There’s a new Sort dropdown and a Filters panel above your pet list on the Pets page – you can change how your pets are ordered and narrow the list by species, skin, aura, or whether a pet is on an adventure.&lt;br /&gt;
* Filter and search behavior is consistent between the Pets page and the Manage Pets modal, and filter state stays per session.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-10&amp;quot; | April 10, 2026&lt;br /&gt;
| [[v2026.04.10]]&lt;br /&gt;
|&lt;br /&gt;
* Single-pet feed and claim actions now have no cooldown at all – you can feed or claim one pet repeatedly without waiting.&lt;br /&gt;
* Bulk operations (bulk feed, bulk claim, bulk levelup) now share a short, server-backed cooldown: a 5-second cooldown that the buttons will show after use.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-08&amp;quot; | April 8, 2026&lt;br /&gt;
| [[Relay Preparations]]&lt;br /&gt;
|&lt;br /&gt;
* The cockroach pet is now breedable.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-05&amp;quot; | April 5, 2026&lt;br /&gt;
| [[v2026.04.05]]&lt;br /&gt;
|&lt;br /&gt;
* High-tier pets that needed long chains of valid food to finish a craving will now complete in a single feed command. The previous 100-iteration cap could leave pets still hungry and require you to feed them again – that won’t happen anymore.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-04&amp;quot; | April 4, 2026&lt;br /&gt;
| [[v2026.04.04]]&lt;br /&gt;
|&lt;br /&gt;
* If feeding food causes your pet to level up mid-feed, the code now notices the higher capacity and keeps feeding up to the new maximum. So if one big click would have leveled your pet and let it hold more energy, it will now accept that extra food instead of stopping early.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-29&amp;quot; | March 29, 2026&lt;br /&gt;
| [[v2026.03.29]]&lt;br /&gt;
|&lt;br /&gt;
* Pinned/Unpinned filters in Bulk Pet Boost dialog. (TheDepartedOne)&lt;br /&gt;
** When you open the bulk pet boost window you’ll see new filters to show Pinned or Unpinned pets.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Mass pet &amp;amp;amp; farm boosting. (TheDepartedOne)&lt;br /&gt;
** You can now boost all your pets or farm plots in a single operation instead of boosting each one individually.&lt;br /&gt;
** In the pet management modal, click Bulk Boost to open the boosting UI. Same for farming – click Manage Farm and use the Bulk Boost button there.&lt;br /&gt;
** You can filter targets by: all active, unboosted only, or expiring within a custom duration. A preview panel shows how many items you’ll spend and what existing boosts would be replaced.&lt;br /&gt;
** There’s also a Replace existing boosts toggle if you want to overwrite lower-tier boosts with better ones.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* Pet collector trophy not awarded when using a genesis egg. (Wewert)&lt;br /&gt;
** If hatching a genesis egg completed your base skin collection for a species, the collector trophy was never granted. It will now correctly award when the egg completes your collection.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-12-12&amp;quot; | December 12, 2025&lt;br /&gt;
| [[Cold Front]]&lt;br /&gt;
|&lt;br /&gt;
* Cockroach Pets are this Season’s exclusive Pet species, and can be earned from quest rewards as a Genesis Egg&lt;br /&gt;
* Owl Pets are now breedable and can be obtained from the wild&lt;br /&gt;
* Whiteout Aura is this Season’s exclusive Pet Aura, and can be earned from quest rewards as an Auralyzer&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-09-02&amp;quot; | September 2, 2025&lt;br /&gt;
| [[Spooky Sights]]&lt;br /&gt;
|&lt;br /&gt;
* Owl Pets are this Season’s exclusive Pet species, and can be earned from quest rewards as a Genesis Egg&lt;br /&gt;
* Scorpion Pets are now breedable and can be obtained from the wild&lt;br /&gt;
* Grayscale Aura is this Season’s exclusive Pet Aura, and can be earned from quest rewards as an Auralyzer&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Pet Collector Trophies: A trophy is now earned on egg hatch if you own at least one Pet of each Base Skin variant for that Species&lt;br /&gt;
* A notification is now sent to the game client whenever a Trophy is earned&lt;br /&gt;
* Fixed data inconsistency where some players’ Trophies were apparently earned 50+ years ago&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-22&amp;quot; | July 22, 2025&lt;br /&gt;
| [[Game Update (07-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Bosses&#039;&#039;&#039;&lt;br /&gt;
* Genesis Egg, Auralyzer has been added to the Special reward pool&lt;br /&gt;
&#039;&#039;&#039;Changelog / Interface&#039;&#039;&#039;&lt;br /&gt;
* Pet Sidebar Pins interface setting has been removed due to performance issues&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-06&amp;quot; | July 6, 2025&lt;br /&gt;
| [[The Specials and Quests Update]]&lt;br /&gt;
|&lt;br /&gt;
* Skinulator and Auralyzer Specials are now functional&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-06-11&amp;quot; | June 11, 2025&lt;br /&gt;
| [[Summer Stargazing]]&lt;br /&gt;
|&lt;br /&gt;
* New Pet Species: Scorpion (Hunt)&lt;br /&gt;
** Scorpion Genesis Eggs are now obtainable through this Season’s Quest Rewards&lt;br /&gt;
** This Pet will remain unbreedable until the next Season begins&lt;br /&gt;
* New Pet Skin: Sunkissed&lt;br /&gt;
** This Skin is only obtainable through this Season’s Quest Rewards (as a Skinulator)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-16&amp;quot; | May 16, 2025&lt;br /&gt;
| [[Another Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Supporter Pets&#039;&#039;&#039;&lt;br /&gt;
* Dragon (Fish), Phoenix (Hunt), Visitor (Explore) and Invader (Mine) are the Pets now available in the Special Store. Buyable Supporter Pets follow the current Season’s theme, and will rotate with each new Season (current set will remain until the end of the upcoming Season, “Summer Stargazing”). Get ’em while they’re still around!&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* As previously announced, transferring pet ownership between users has been disabled&lt;br /&gt;
* Pets listings on other users’ Profiles now follows that user’s Pet pin ordering&lt;br /&gt;
* Pet display cards (in search, Profile and Offspring listings) have been revamped, and now display the Pet’s Skin and Aura attributes&lt;br /&gt;
** Pets now consistently display their Skin and Aura coloration across most game elements&lt;br /&gt;
* Fixed an error where Dolphin pets were not always visible&lt;br /&gt;
&#039;&#039;&#039;Changelog / Search&#039;&#039;&#039;&lt;br /&gt;
* Pet Lookup: Find Pets across Bconomy by their Skin, Aura, Species, Name, and/or ID&lt;br /&gt;
&#039;&#039;&#039;Changelog / Specials&#039;&#039;&#039;&lt;br /&gt;
* Auralyzer: On use, replaces a Pet’s aura to be a random base color variant&lt;br /&gt;
** This Special will be also earnable through Quests next season, and/or the KR Store when it is published&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Upcoming Changes&#039;&#039;&#039;&lt;br /&gt;
* In 1 week from the time this update releases (on 5/17/2025), Pets will no longer be transferable between users. Eggs will still be transferable as they currently are. This is in preparation for changes to Pet breeding balance. Please take advantage of this 1-week grace period to transfer your Pets before the functionality is removed.&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Introducing new Pet base skins: Delta, Epsilon, Zeta and Eta (least to most rare)&lt;br /&gt;
** These new skins have extremely striking colors and are now some of the most difficult to obtain in-game!&lt;br /&gt;
** Gamma base chance has been slightly increased to account for these additions&lt;br /&gt;
*** Eta skin base chance is equal to that of Gamma pre-update&lt;br /&gt;
* All existing Pet skins have been retouched to appear more vibrant&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Farm Plot and Pet Adventure Boosts can now be overridden at any time&lt;br /&gt;
** Must confirm before this can be performed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-18&amp;quot; | April 18, 2025&lt;br /&gt;
| [[Game Update (04-18-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Transferring a Pet now resets its active Adventure Boost as well&lt;br /&gt;
* Manage Pets menu is now infinite scrolling instead of paginated&lt;br /&gt;
** Reincarnate button now replaces Feed Craving button if pet is at max level&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Auto-Leveling: Pets now automatically increase their level as they gain XP&lt;br /&gt;
* Pins: Set specific Pets to always be sorted at the top of your list&lt;br /&gt;
* Craving adjustments: Pets at higher levels now have a chance to crave any Food item. Pets at lower levels will still crave a limited pool of items&lt;br /&gt;
* Sorting adjustments: Tier now takes precedence over Level/XP in default Pet sort order&lt;br /&gt;
* Reincarnation now resets a Pet’s active Adventure Boost&lt;br /&gt;
* Manage Pets menu now has proper pagination, and is navigable with keyboard controls (Left/Right Arrow)&lt;br /&gt;
* Pets are now searchable by name, in addition to their other attributes (species, adventure type, preferred adventure, skin, aura, ID#)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* Menager: Increases Pet and Egg space (does NOT increase adventure slots)&lt;br /&gt;
* Playboy: Lower cooldown between swapping your Buddy&lt;br /&gt;
* Base buddy swap cooldown is now 1 hour (from 2)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-17&amp;quot; | March 17, 2025&lt;br /&gt;
| [[A Farm Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Adventure Speed boosting items can now be directly used on any Pet from its info card (no longer restricted to just your Buddy)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Farm&#039;&#039;&#039;&lt;br /&gt;
* Fragrant Dogrose, Mystical Rowan, and Legendary Aguaje (Pet Adventure Speed boosting items) are all now potentially gained when any crop is harvested from your Farm&lt;br /&gt;
** These Items have had their effect duration doubled&lt;br /&gt;
** The base worth of each of these Items have been changed to account for these balance changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Active buddy loot action multiplier increase per level decreased to 0.001x (from &amp;amp;#126;0.002x)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Fragrant Dogrose, Mystical Rowan, Legendary Aguaje: Items that provide temporary boosts to a Pet’s Adventure Speed and Energy Capacity&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-04&amp;quot; | March 4, 2025&lt;br /&gt;
| [[The Giveaways Update]]&lt;br /&gt;
|&lt;br /&gt;
* Pet-related pages now have pagination in an attempt to address performance issues&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-02&amp;quot; | March 2, 2025&lt;br /&gt;
| [[Game Update (03-02-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Magic Token now grants a 10x multiplier to your Buddy’s Energy Capacity and Adventure Speed for 24 hours on use&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Manage Pets interface now segregates level/craving related actions into two button slots and displays Tier alongside Level&lt;br /&gt;
&#039;&#039;&#039;Changelog / Other&#039;&#039;&#039;&lt;br /&gt;
* Fixed web client crashing when attempting to fetch Pet data from server&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-27&amp;quot; | February 27, 2025&lt;br /&gt;
| [[Game Update (02-27-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Manage Pets: A new interface for pets, with quick actions for Feed (All/Craving), Levelup, Reincarnate and Adventure Type&lt;br /&gt;
** It should make managing pet logistics more intuitive, with a concise overview shown to the player – diving into sub-menus is no longer needed for routine tasks&lt;br /&gt;
* Opening a Pet’s info card is now instant (no longer triggers a load)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* An unlimited amount of Stables are now able to be purchased, limited only by whether you can afford the Item cost requirement&lt;br /&gt;
** The new infinite upgrade scaling mechanic introduced in this update is used here: each purchase will increase the Item requirement amount and complexity required for the next one&lt;br /&gt;
&#039;&#039;&#039;Changelog / Specials&#039;&#039;&#039;&lt;br /&gt;
* XenoServer, Golden Lariat Specials are now usable&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-27&amp;quot; | December 27, 2024&lt;br /&gt;
| [[Game Update (12-27-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* You might notice that Loot Actions, claiming Pet items and opening Crates feels more responsive&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Energy required to find an Item decreased to 75 (from 100)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-25&amp;quot; | December 25, 2024&lt;br /&gt;
| [[Game Update (12-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Number of pets owned and allowed to adventure is now primarily determined by your Stable level&lt;br /&gt;
* Your Stable can be upgraded with a set of certain Items (similar to Farm Plots and Generators)&lt;br /&gt;
** Stable can be upgraded to Level 15 max (15 pets owned and on adventure)&lt;br /&gt;
* Energy capacity for each Pet has been increased&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige Perks&#039;&#039;&#039;&lt;br /&gt;
* Raiding Party perk has been removed&lt;br /&gt;
* Stable Renovation perk has been renamed to Ethereal Stables&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
* New Specials: Fairy Ring, XenoServer, Golden Lariat, Forged Banknote&lt;br /&gt;
** These are currently only obtainable as a Boss drop&lt;br /&gt;
** These Specials are earnable in-game, but can’t be used yet…&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Buddy contribution to current Action multiplier decreased to +0.01x per 5 levels (from 4 levels)&lt;br /&gt;
* Significant improvements to Pets overview on Web Client&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-25&amp;quot; | November 25, 2024&lt;br /&gt;
| [[Game Update (11-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Each Pet now tracks items found over its entire lifetime&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-09&amp;quot; | November 9, 2024&lt;br /&gt;
| [[Game Update (11-09-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Energy consumed per item found reduced to 100 (from 175)&lt;br /&gt;
* Species item find speed bonus reduced to 1.5x (from 2x)&lt;br /&gt;
* Time taken for Pet to find an item slashed across the board&lt;br /&gt;
** New scaling function introduced for time reduction based on Tier&lt;br /&gt;
* Pet Set Buddy cooldown reduced to 2 hours (from 4h)&lt;br /&gt;
* Pets can now be transferred between different users&lt;br /&gt;
** Transferring a Pet will cause its Level, Tier, XP, Energy and Adventure to be reset&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige Perks&#039;&#039;&#039;&lt;br /&gt;
* “Playboy” Perk implemented: Lower the cooldown required before your Buddy can be set to a different pet&lt;br /&gt;
** Each level reduces swap time by 15 minutes&lt;br /&gt;
* “Raiding Party” Perk maximum level is now 9 (10 Pets on adventure)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-07&amp;quot; | November 7, 2024&lt;br /&gt;
| [[Game Update (11-07-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Energy consumed per item found reduced to 175 (from 500)&lt;br /&gt;
* Time taken to for Pet to find an item reduced by 3x&lt;br /&gt;
* Item roll probabilities for choosing next Cravings have been adjusted&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige&#039;&#039;&#039;&lt;br /&gt;
* New Pet-related Prestige Perks have been added&lt;br /&gt;
** “Stable Renovation” – Increase the number of Pets that can be owned (up to 50)&lt;br /&gt;
** “Superheated Incubators” – Increase the number of Eggs that can be owned (up to 10)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Actions&#039;&#039;&#039;&lt;br /&gt;
* Drop rate for Wild Eggs from loot-bearing actions increased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-05&amp;quot; | November 5, 2024&lt;br /&gt;
| [[A Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* After almost two years of absence, Pets make their triumphant return to Bconomy!&lt;br /&gt;
** Pets now have a defined role in gameplay&lt;br /&gt;
** they’ve been safely migrated&lt;br /&gt;
*** some pets have had their species reassigned, but other data values are retained&lt;br /&gt;
* Send Pets on Adventures to passively gain Items&lt;br /&gt;
** Pets now have an Energy meter, which is filled by feeding the Pet food items&lt;br /&gt;
** Set a Pet to go on a Fish, Hunt, Explore or Mine adventure, where it will find items of that type for you as long as it has enough Energy&lt;br /&gt;
*** Each Pet species has a specialization for what kind of Adventure it excels at&lt;br /&gt;
** While a Pet is actively adventuring and is set as your Buddy, you’ll gain a multiplier for the action its species specializes in&lt;br /&gt;
*** +0.01x for each 4 Levels&lt;br /&gt;
*** Ex: a Level 50 Pet will grant +1.125x, a Level 100 Pet will grant +1.25x, a Level 1 (Tier 3) Pet will grant +1.75x&lt;br /&gt;
* Pets can now have two unique cosmetic properties, Skin and Aura&lt;br /&gt;
** Base Skins can range between Alpha, Beta and Gamma classifications&lt;br /&gt;
** Base Auras can range between Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow and Black classifications&lt;br /&gt;
** When hatched, a Pet may acquire a Skin or Aura through inheritance&lt;br /&gt;
** If one or more Pets holds Mutagenic Sludge (formerly Neurotoxic Chemicals) or a Cursed Charm during breeding&lt;br /&gt;
** Skins and Auras can’t be changed for a Pet once it has hatched&lt;br /&gt;
** Skins and Auras are cosmetic and do not affect any gameplay functionality&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige&#039;&#039;&#039;&lt;br /&gt;
* New Pet-related Prestige Perks have been added&lt;br /&gt;
** “Stable Renovation” – Increase the maximum number of pets owned (up to 25)&lt;br /&gt;
** “Raiding Party” – Increase the number of Pets that can Adventure simultaneously (up to 8)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-12-18&amp;quot; | December 18, 2022&lt;br /&gt;
| [[v7.0.0 – Winter Event, Web Client, Game Balances and More!]]&lt;br /&gt;
|&lt;br /&gt;
* Where are my Pets/Perks/Stocks/Trades/etc…?&lt;br /&gt;
* not all features were able to make it into v7. But don&amp;amp;#39;t worry! They&amp;amp;#39;ll come back as soon as possible and rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-20&amp;quot; | May 20, 2022&lt;br /&gt;
| [[v6.0.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Menu for feeding buddy instead of bot attempting to choose for player&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.5]]&lt;br /&gt;
|&lt;br /&gt;
* New buttons that allow batch market buying, crafting, and feeding to buddy&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-01-13&amp;quot; | January 13, 2022&lt;br /&gt;
| [[v5.9.26]]&lt;br /&gt;
|&lt;br /&gt;
* Pets no longer incorrectly display/hide cooldown icon&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* Each prestige now grants +3 pet storage space, maxing out at 15 for now&lt;br /&gt;
* Releasing a pet will now ask for confirmation&lt;br /&gt;
* Released pets are automatically renamed &amp;quot;Abandoned Pet&amp;quot; and will still show as parent&lt;br /&gt;
* bpets now displays total number of pets owned&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-30&amp;quot; | July 30, 2021&lt;br /&gt;
| [[v5.9.11]]&lt;br /&gt;
|&lt;br /&gt;
* Fix pet names not registering properly with new system&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Pet XP from exp/fish/mine/hunt greatly increased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Fix transferring buddy without unequipping first&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-16&amp;quot; | June 16, 2021&lt;br /&gt;
| [[v5.6.2]]&lt;br /&gt;
|&lt;br /&gt;
* New alias bbudlvlup (suggested by (Discord user))&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-02&amp;quot; | June 2, 2021&lt;br /&gt;
| [[v5.5.13 –  Happy pride month]]&lt;br /&gt;
|&lt;br /&gt;
* bcustompetemoji for donors – change pet&amp;amp;#39;s appearance to a custom emoji&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-29&amp;quot; | May 29, 2021&lt;br /&gt;
| [[v5.5.11]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;bbud&amp;quot; now properly works&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-28&amp;quot; | May 28, 2021&lt;br /&gt;
| [[v5.5.9]]&lt;br /&gt;
|&lt;br /&gt;
* New alias “bbud” for “bbuddy”&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v5.0.0]]&lt;br /&gt;
|&lt;br /&gt;
* New “bbuddy” command to instantly bring you to your pet’s interface&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.15]]&lt;br /&gt;
|&lt;br /&gt;
* Pets leaderboard (“btoppets”)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-10&amp;quot; | April 10, 2021&lt;br /&gt;
| [[v4.9.12: Farm Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Rename “levelup” command to “buddylevelup”&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.0 – Factions Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Pets can now be fed a specified amount of each item (no more spamming!)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-20&amp;quot; | March 20, 2021&lt;br /&gt;
| [[v4.8.5]]&lt;br /&gt;
|&lt;br /&gt;
* Giving pets now respects 5 pet limit&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-20&amp;quot; | March 20, 2021&lt;br /&gt;
| [[v4.8.4]]&lt;br /&gt;
|&lt;br /&gt;
* Pet XP rollover implemented (after levelling up XP will roll over to next level)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-20&amp;quot; | March 20, 2021&lt;br /&gt;
| [[v4.8.3]]&lt;br /&gt;
|&lt;br /&gt;
* Pets now earn XP! When you work or explore, the pet you have set as your buddy will earn XP toward their next level.&lt;br /&gt;
* Pet&amp;amp;#39;s earnings now scale with level (50 BC * level)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Pets --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/pastry&amp;diff=3282</id>
		<title>Template:Update history/pastry</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/pastry&amp;diff=3282"/>
		<updated>2026-11-03T13:32:50Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Pastry --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-06&amp;quot; | April 6, 2021&lt;br /&gt;
| [[v4.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Four new foods – pastry, tofu, mashed potato, chocolate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Pastry --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/passive-earning&amp;diff=3281</id>
		<title>Template:Update history/passive-earning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/passive-earning&amp;diff=3281"/>
		<updated>2026-11-03T13:32:49Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Passive Earning --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Removed passive earning&lt;br /&gt;
* DEV NOTE: Passive earning was an old feature that a very small percentage of Bcoins users were even aware of. The bot in its current state has departed far from its original vision of being a passive chat tool so this feature has been removed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-13&amp;quot; | February 13, 2021&lt;br /&gt;
| [[v3.4.3]]&lt;br /&gt;
|&lt;br /&gt;
* Trying to fix passive earns again…&lt;br /&gt;
* (It worked. Thank god.)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-13&amp;quot; | February 13, 2021&lt;br /&gt;
| [[v3.4.2]]&lt;br /&gt;
|&lt;br /&gt;
* Fix for passive earns not registering&lt;br /&gt;
* Reverted to v3.4.0 due to bugs…&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Passive Earning --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/ox-pelt&amp;diff=3280</id>
		<title>Template:Update history/ox-pelt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/ox-pelt&amp;diff=3280"/>
		<updated>2026-11-03T13:32:48Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Ox Pelt --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-18&amp;quot; | July 18, 2021&lt;br /&gt;
| [[v5.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Buffalo and Ox pelt rarities decreased&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Ox Pelt --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/mining&amp;diff=3279</id>
		<title>Template:Update history/mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/mining&amp;diff=3279"/>
		<updated>2026-11-03T13:32:47Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Mining --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Atlantic Obol, Hunter’s Blind, Daoic Seal, Subterran Crest: New rare items that apply a 2x Boost (8h) for their respective action on use&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-11&amp;quot; | July 11, 2021&lt;br /&gt;
| [[v5.9.4]]&lt;br /&gt;
|&lt;br /&gt;
* Rarity decreased for some mining loot&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Decreased Uranium and other metals’ rarities&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-26&amp;quot; | June 26, 2021&lt;br /&gt;
| [[v5.7.10 – Generators Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Mining loot table adjusted to drop more metals&lt;br /&gt;
* Adjusted some mining recipes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-24&amp;quot; | June 24, 2021&lt;br /&gt;
| [[v5.7.6 – Mining Update]]&lt;br /&gt;
|&lt;br /&gt;
* Mining is now full-featured: mine to extract rare metals from deep inside the earth!&lt;br /&gt;
* Item drop rate rebalance for all commands&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-23&amp;quot; | June 23, 2021&lt;br /&gt;
| [[v5.7.5]]&lt;br /&gt;
|&lt;br /&gt;
* Diamond Pickaxe &amp;amp;amp; Pickaxe no longer affects Rock drop rates&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Add fishing, mining, and hunting, which all scale with your current rank.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-11&amp;quot; | May 11, 2021&lt;br /&gt;
| [[v5.3.5]]&lt;br /&gt;
|&lt;br /&gt;
* loot drop system now works on a 30sec/drop basis. Therefore you can find Extremely Rare items without having to wait at least 15 minutes. Exploring/mining at any amount of time will have the same efficiency as exploring every 30 seconds, so no need to spam pickaxe/excavators!&lt;br /&gt;
* Pickaxe/Excavator have been massively buffed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-15&amp;quot; | March 15, 2021&lt;br /&gt;
| [[v4.7.9]]&lt;br /&gt;
|&lt;br /&gt;
* Slight pickaxe/excavator buff (&amp;amp;#126;50% more materials)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.8]]&lt;br /&gt;
|&lt;br /&gt;
* Pickaxes now have a 30 second cooldown like before&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.5]]&lt;br /&gt;
|&lt;br /&gt;
* Diamond Excavator – a MUCH stronger version of the normal pickaxe&lt;br /&gt;
* Rocks gained from normal pickaxe slightly decreased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing the ⛏️ Pickaxe! Equipping a pickaxe will greatly boost the Rocks, Diamonds, Artifacts and Fossils you gain from exploring&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Mining --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/mashed-potato&amp;diff=3278</id>
		<title>Template:Update history/mashed-potato</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/mashed-potato&amp;diff=3278"/>
		<updated>2026-11-03T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Mashed Potato --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-06&amp;quot; | April 6, 2021&lt;br /&gt;
| [[v4.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Four new foods – pastry, tofu, mashed potato, chocolate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Mashed Potato --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/market&amp;diff=3277</id>
		<title>Template:Update history/market</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/market&amp;diff=3277"/>
		<updated>2026-11-03T13:32:45Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Market --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-24&amp;quot; | October 24, 2026&lt;br /&gt;
| [[The Achievements Update]]&lt;br /&gt;
|&lt;br /&gt;
* Mercantilist now reaches its maximum level at 1,000.&lt;br /&gt;
* At max level, it removes all Market price limits.&lt;br /&gt;
* In many UI areas, there is now a “Buy” button that will intelligently attempt to purchase Items from the Market (or Supply Depot) based on the gaps in your Inventory.&lt;br /&gt;
* The algorithm prioritizes lowest cost, performing calculations to evaluate which ingredients will be cheapest to obtain from the Market and automatically crafting them for you if necesssary.&lt;br /&gt;
* A confirmation is shown with detailed price info before any purchases are made.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-22&amp;quot; | October 22, 2026&lt;br /&gt;
| [[v2026.10.22]]&lt;br /&gt;
|&lt;br /&gt;
* Mercantilist Prestige Perk max level to 5,000, up from 1,000.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-20&amp;quot; | October 20, 2026&lt;br /&gt;
| [[v2026.10.20]]&lt;br /&gt;
|&lt;br /&gt;
* All Items on the Market can now be listed without requiring a Mercantilist unlock.&lt;br /&gt;
* Minimum listing prices now start at an Item’s base value, rounded up to the nearest 100 BC. You can choose any 100 BC price step within your allowed range.&lt;br /&gt;
* Your maximum listing price now starts at twice the minimum list price, and will grow with your Ascension Tier as a multiplier.&lt;br /&gt;
* Mercantilist has been reworked for each level to now contribute +1x to your maximum list price multipliers. Main profiles can raise Mercantilist to level 1,000. Restricted profiles keep their existing Supply Depot Mercantilist benefits.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-10&amp;quot; | August 10, 2026&lt;br /&gt;
| [[v2026.08.10]]&lt;br /&gt;
|&lt;br /&gt;
* You can sell items above your Mercantilist perk.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-04&amp;quot; | August 4, 2026&lt;br /&gt;
| [[v2026.08.04]]&lt;br /&gt;
|&lt;br /&gt;
* On ironman and hardcore profiles the Mercantilist perk now stops at the last level that actually gives a Supply Depot item.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-03&amp;quot; | August 3, 2026&lt;br /&gt;
| [[v2026.08.03.2]]&lt;br /&gt;
|&lt;br /&gt;
* The prestige page and manual now show the correct items unlocked by the Mercantilist perk: restricted profiles (hardcore/seasonal/ironman) see Supply Depot items, while main profiles see Market items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09.2]]&lt;br /&gt;
|&lt;br /&gt;
* The Market live activity feed now shows current activity after you leave and come back instead of staying frozen.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09]]&lt;br /&gt;
|&lt;br /&gt;
* Three new leaderboards and stats: Items Bought, Market Spent, and Market Profit.&lt;br /&gt;
* These new boards show history immediately, past market activity is backfilled so they don’t start from zero.&lt;br /&gt;
* Selling on the Market now always costs at least a 2.5% fee, this applies even if you have the Insider perk fully maxed.&lt;br /&gt;
* The Insider perk now maxes at level 45 (was 50), runes automatically refunded so you can reallocate them.&lt;br /&gt;
* When you create a Market listing you’ll see a live breakdown of the fee, what you receive per item, and the total after fee before you confirm.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-27&amp;quot; | June 27, 2026&lt;br /&gt;
| [[v2026.06.27 – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* The “X sold!” notification you get when someone buys your market listing now shows the item count normally (e.g. “1,234× Weeds sold!”) instead of the broken “&amp;amp;#123;&amp;amp;#123;n0&amp;amp;#125;&amp;amp;#125;× Weeds sold!” text.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-23&amp;quot; | April 23, 2026&lt;br /&gt;
| [[v2026.04.23]]&lt;br /&gt;
|&lt;br /&gt;
* Market preview messages and item embeds sent to Discord now show the actual BC price instead of displaying &amp;amp;#91;object Object&amp;amp;#93;. You’ll see real numbers again when browsing listings from Discord.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-20&amp;quot; | April 20, 2026&lt;br /&gt;
| [[v2026.04.20.2]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* The new Settings → Interface section includes a “📊 Extended Market Data” group with three sub-toggles: Live Activity, Pricing Delta, and Charts.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* When you hover the price history chart near a year boundary, the tooltip now points to the correct data point and shows the right date.&lt;br /&gt;
* The item-logs modal now reliably shows the newest entries first. The same ordering fix was applied to the market activity feed so recent events appear at the top.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-20&amp;quot; | April 20, 2026&lt;br /&gt;
| [[v2026.04.20]]&lt;br /&gt;
|&lt;br /&gt;
* You’ll now see coloured percent changes next to an item’s price on the Market list and in the item modal – e.g. “1d +5% &amp;amp;#124; 7d +12%” – so trends are obvious at a glance.&lt;br /&gt;
* Open any item’s listings and expand the Price History accordion to see a line chart. Pick 1d / 7d / 30d / All or a custom date range to inspect recent moves.&lt;br /&gt;
* Item listings now show a 24-hour volume line (units sold and BC) near the “last updated” area so you can quickly see how active an item is.&lt;br /&gt;
* There’s a new Volume History accordion with a bar chart you can view in 1d / 7d / 30d / 6m / 1y ranges; hover bars to see revenue and units sold.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-19&amp;quot; | April 19, 2026&lt;br /&gt;
| [[v2026.04.19]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* You’ll see recent listing and purchase activity live: item modals load the last 5 events and new events prepend in real time (keeps up to 10).&lt;br /&gt;
* The Market page has a collapsed activity accordion at the top (shows up to 20 entries). When new events arrive while it’s closed you get an “N new” badge – click to open.&lt;br /&gt;
* Delisted listings appear in the feed with a clear delist label so you can tell when someone pulled an item.&lt;br /&gt;
* There’s now a sort dropdown next to the search bar that remembers your preference. Default is priceAsc.&lt;br /&gt;
* The market list is paginated with pages of 20 items. Pinned items always stay on page 1 so they don’t get lost as you flip pages.&lt;br /&gt;
* The supply tiers for an item now show all price tiers (no more hidden tiers) inside a scrollable container so you can scan everything without the UI growing huge.&lt;br /&gt;
* Each tier has a progress bar: green portion = your listings at that price, muted = other players. The bar width reflects how many are listed at that tier.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* If you were offline or the app was backgrounded and missed a market sale or boss broadcast, those notifications will now show up when you reconnect – they no longer disappear silently.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-13&amp;quot; | April 13, 2026&lt;br /&gt;
| [[v2026.04.13.2]]&lt;br /&gt;
|&lt;br /&gt;
* Auto-confirm rules work correctly now. Using shortcuts like max, all, % or typing an exact amount will obey your auto-confirm rules and won’t show the spurious “Invalid confirmation” error anymore.&lt;br /&gt;
* If you set a price tolerance (using a command marketbuy &amp;amp;lt;itemid&amp;amp;gt; &amp;amp;lt;amount&amp;amp;gt; &amp;amp;lt;maxPricePerItem&amp;amp;gt;, no UI equivalent today), confirmation prompt will not appear as it is treated as intentional action.&lt;br /&gt;
* The buy confirmation message is cleaner when every listing is the same price (compact single-price format), and overall confirmation text was tightened up so prompts are clearer.&lt;br /&gt;
* Items marked as excluded from market (for example, Relay Frame) are now hidden from the Market page and search results so you won’t see them.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-12&amp;quot; | April 12, 2026&lt;br /&gt;
| [[v2026.04.12]]&lt;br /&gt;
|&lt;br /&gt;
* It’s now possible to buy an item on the market from multiple listings at the same time. Players no longer need to navigate market multiple times just to buy enough items, granted they have the enough BC to buy them all at once.&lt;br /&gt;
* Max/all/% in the amount input for buy now works based on the BC in wallet, no longer as item amounts. All the other numbers and formulas still use item amounts.&lt;br /&gt;
* Instead of a single person replenishing the single stock of items on the market leaving no room for others to actually trade items, now the trades are queued.&lt;br /&gt;
* This opens the market ever so slightly for all the players, not just those that have near-infinite amount of items to sell.&lt;br /&gt;
* Beware: from now on you will see multiple listings in your own inventory/market tabs if you list same item multiple times at the same price.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-05&amp;quot; | April 5, 2026&lt;br /&gt;
| [[v2026.04.05]]&lt;br /&gt;
|&lt;br /&gt;
* Selling on the market now correctly increments your seller stats (Listings Sold and Market Revenue), so your profile and /stats show the right totals after a sale.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Market&#039;&#039;&#039;&lt;br /&gt;
* Base market transaction fee increased to 25% (from 5%)&lt;br /&gt;
** This value can be decreased to 0% with a new Prestige Perk (see below)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige Perks&#039;&#039;&#039;&lt;br /&gt;
* Insider: Decreases Market transaction fees (-0.05%/Lv, Max Lv. 50)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-25&amp;quot; | July 25, 2025&lt;br /&gt;
| [[Game Update (07-25-2025) – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* Mercantilist now only applies to listing on Item Markets, not buying&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-25&amp;quot; | July 25, 2025&lt;br /&gt;
| [[Game Update (07-25-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Market&#039;&#039;&#039;&lt;br /&gt;
* By default, the Market is now restricted to all players, and must be gradually unlocked through the Mercantilist Prestige Perk (see below)&lt;br /&gt;
* Market minimum listing price is now at least 5x the original Item’s base worth&lt;br /&gt;
* /marketbuy now accepts a third argument for max buy price, where, if specified, will only allow listings priced at or below that value to be purchased&lt;br /&gt;
** This argument is internally included in confirmation prompts, resolving a design flaw where confirming market purchases could allow them to execute on higher-priced listings if the original listing was purchased by another player before the original action was confirmed&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige&#039;&#039;&#039;&lt;br /&gt;
* Mercantilist: Unlock buying and listing for additional Item Markets, ordered by base Item worth ascending&lt;br /&gt;
** Each Level unlocks an additional three Item Markets&lt;br /&gt;
&#039;&#039;&#039;Changelog / Interface&#039;&#039;&#039;&lt;br /&gt;
* Specific Item Markets can now be pinned and rearranged, much like Items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* Maximum list price for the market is now 100b (from 10b)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-05&amp;quot; | November 5, 2024&lt;br /&gt;
| [[A Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* Transaction fee is no longer charged when listing an item, rather deducted from seller proceeds when item is purchased&lt;br /&gt;
** It’s now free to list an item on the market, but the transaction fee is deducted from the sale&lt;br /&gt;
* Maximum listing price is now 10 billion&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Market logs now show price per item at time of purchase&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Market Changes Placement of bid orders on the Market has been disabled.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-10-16&amp;quot; | October 16, 2023&lt;br /&gt;
| [[v8.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Market Improvements Market view now has a dedicated tab with Ask, Bid and Base price available at a glance. Market logs are now visible as well. Listings popup has been improved with a capacity usage bar.&lt;br /&gt;
* Open Trade Restrictions on “Legendary Item” transfers have been removed, and all items are now freely tradeable on the Market. Moving items between users outside of the market has been temporarily disabled.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-09-04&amp;quot; | September 4, 2022&lt;br /&gt;
| [[v6.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* *Fixed market buying not working for certain items&lt;br /&gt;
* *Sell orders can now be listed at increments of 25 instead of 50&lt;br /&gt;
* *Buy orders can now be listed at any (valid) price&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* allowing new features like the overhauled item market&lt;br /&gt;
* Real-time item market&lt;br /&gt;
* /sell has been overhauled! All item sells (except for autosells) go through the Market now, meaning users can place buy orders and outbid the bot for desired items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Max Market list price to 250M, all items can be purchased from market&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* Added History for markets to replace market feed&lt;br /&gt;
* Huge usability upgrades for some command buttons (market, crafting, betting, etc)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.5]]&lt;br /&gt;
|&lt;br /&gt;
* New buttons that allow batch market buying, crafting, and feeding to buddy&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-11-04&amp;quot; | November 4, 2021&lt;br /&gt;
| [[v5.9.24]]&lt;br /&gt;
|&lt;br /&gt;
* Fix inaccurate minimum listing price display&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Lowered market &amp;quot;busy&amp;quot; cooldown&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-18&amp;quot; | July 18, 2021&lt;br /&gt;
| [[v5.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* mktsell and mktbuy are no longer valid commands&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-11&amp;quot; | July 11, 2021&lt;br /&gt;
| [[v5.9.4]]&lt;br /&gt;
|&lt;br /&gt;
* Increase max listed at a time in market to 2k of an item&lt;br /&gt;
* Max listing worth increased to half of inv worth&lt;br /&gt;
* Increased max market sell price to 20m&lt;br /&gt;
* Slight decrease to minimum sell price on market&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-11&amp;quot; | July 11, 2021&lt;br /&gt;
| [[v5.9.3]]&lt;br /&gt;
|&lt;br /&gt;
* Market activity is now logged in (Discord channel)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Minimum item listing cost for marketplace has been increased.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-16&amp;quot; | June 16, 2021&lt;br /&gt;
| [[v5.6.2]]&lt;br /&gt;
|&lt;br /&gt;
* New aliases shop and buy for market&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-29&amp;quot; | May 29, 2021&lt;br /&gt;
| [[v5.5.11]]&lt;br /&gt;
|&lt;br /&gt;
* Numbers in market now have place indicators&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-06&amp;quot; | May 6, 2021&lt;br /&gt;
| [[v5.2.8]]&lt;br /&gt;
|&lt;br /&gt;
* Market limit is now 1/3 of your total inventory worth limit&lt;br /&gt;
* No limit to quantity of items listed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-05&amp;quot; | May 5, 2021&lt;br /&gt;
| [[v5.2.7 – Market Overhaul]]&lt;br /&gt;
|&lt;br /&gt;
* Listings on the market now stack when at the same price point&lt;br /&gt;
* Items on the market can now only be listed in multiples of 50 BC&lt;br /&gt;
* Max listings and quantity increased&lt;br /&gt;
* Entire quantity of items at a price point are now purchasable at once&lt;br /&gt;
* Internal market orderbook restructuring (prep for bid/ask)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-04&amp;quot; | May 4, 2021&lt;br /&gt;
| [[v5.2.6]]&lt;br /&gt;
|&lt;br /&gt;
* Market pages can now be viewed (up to 3 pages)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-19&amp;quot; | March 19, 2021&lt;br /&gt;
| [[v4.8.2]]&lt;br /&gt;
|&lt;br /&gt;
* You can no longer list items on the market lower than their default sell value&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-15&amp;quot; | March 15, 2021&lt;br /&gt;
| [[v4.8.0]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch that allowed listing 0 of an item on the market&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.0]]&lt;br /&gt;
|&lt;br /&gt;
* Market now only displays raw materials (but all items can still be bought/sold)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-08&amp;quot; | March 8, 2021&lt;br /&gt;
| [[v4.5.2]]&lt;br /&gt;
|&lt;br /&gt;
* Greatly improved &amp;quot;bmarket&amp;quot; view&lt;br /&gt;
* Unlock buying more than 1 of an item at once&lt;br /&gt;
* Only max 10 listings per item&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.4.2]]&lt;br /&gt;
|&lt;br /&gt;
* Bot now notifies you when someone purchases your items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.3.5]]&lt;br /&gt;
|&lt;br /&gt;
* Increased max market listings&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-04&amp;quot; | March 4, 2021&lt;br /&gt;
| [[v4.3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Clarifications to listing UI (number avail, not &amp;quot;3x &amp;amp;#91;item&amp;amp;#93; for 1000&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-04&amp;quot; | March 4, 2021&lt;br /&gt;
| [[v4.3.0]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing the USER MARKET! Type &amp;quot;bmarket&amp;quot; to get started. Help command has been updated with information regarding user market.&lt;br /&gt;
* Adds a basic order book to Bcoins items. Users can now list items for certain sell prices and other users can buy these items at any time.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Market --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/manifestation&amp;diff=3276</id>
		<title>Template:Update history/manifestation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/manifestation&amp;diff=3276"/>
		<updated>2026-11-03T13:32:44Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Manifestation --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-12&amp;quot; | July 12, 2021&lt;br /&gt;
| [[v5.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Manifest now accepts all and max&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-29&amp;quot; | May 29, 2021&lt;br /&gt;
| [[v5.5.11]]&lt;br /&gt;
|&lt;br /&gt;
* Slight manifest cost decrease&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-30&amp;quot; | April 30, 2021&lt;br /&gt;
| [[v5.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Slashed manifestation costs for Common and Uncommon items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v5.0.0]]&lt;br /&gt;
|&lt;br /&gt;
* Slashed manifestation costs (25-50% decrease)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.16]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing Manifestation! Users with prestige can now spend their PP to create items out of thin air – for a price.&lt;br /&gt;
* These items are more expensive than they sell for, but can be of use when you&amp;amp;#39;re trying to find the last few for a crafting recipe.&lt;br /&gt;
* Use command with &amp;quot;bmanifest&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Manifestation --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/lunar-shard&amp;diff=3275</id>
		<title>Template:Update history/lunar-shard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/lunar-shard&amp;diff=3275"/>
		<updated>2026-11-03T13:32:43Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Lunar Shard --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-14&amp;quot; | October 14, 2026&lt;br /&gt;
| [[v2026.10.14]]&lt;br /&gt;
|&lt;br /&gt;
* Daily Lunar Shards&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-18&amp;quot; | July 18, 2026&lt;br /&gt;
| [[The Gemerald Update]]&lt;br /&gt;
|&lt;br /&gt;
* opening a Lunar Shard now has a chance to hand you a Gem Bag&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-08&amp;quot; | April 8, 2026&lt;br /&gt;
| [[Relay Preparations]]&lt;br /&gt;
|&lt;br /&gt;
* Per-command caps for several loot-open items are gone. You can open Ocean Bounty, Fancy Crate, Forest Bounty, Hillside Bounty, Cavern Bounty, Lunar Shard, and Exquisite Trunk without the old per-command limits – behavior otherwise stays the same.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Daily Rewards now distribute Fancy Crates, Exquisite Trunks and Lunar Shards on every claim&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-22&amp;quot; | July 22, 2025&lt;br /&gt;
| [[Game Update (07-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar Shards are no longer distributed to attackers&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-12&amp;quot; | July 12, 2025&lt;br /&gt;
| [[Game Update (07-12-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* 1x Lunar Shard is granted upon successful verification&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Each Boss now drops 10 Lunar Shards when defeated (from 5)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-25&amp;quot; | November 25, 2024&lt;br /&gt;
| [[Game Update (11-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar Shard can now be used to unlock a Rare Item, consuming the Shard in the process&lt;br /&gt;
** Rare Item roll probabilities are weighted by the rare item’s base cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[Lunar Shard Update]]&lt;br /&gt;
|&lt;br /&gt;
* all Lunar Shards opened from 7-22-2022 to the v6.1.5 release were fully refunded to user inventories. The items you obtained from opening the shards were not removed and you can keep both the Shards and the previously dropped items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[v6.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar Shard changes&lt;br /&gt;
* Lunar Shard drop rates have once again been changed to be more fair for all users&lt;br /&gt;
* All shards opened from 7-22-2022 to the time of this update have been automatically refunded to all users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-09&amp;quot; | August 9, 2022&lt;br /&gt;
| [[v6.1.4 (backport)]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar shard offer has yet again been extended to the time of this update. If you opened any lunar shard July 22nd – August 8th 2022 and would like it to be refunded&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-04&amp;quot; | August 4, 2022&lt;br /&gt;
| [[v6.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar Shard and Rune changes&lt;br /&gt;
* Lunar Shards no longer drop Lucky Charms or Rankup Tokens and item drop rates have been modified.&lt;br /&gt;
* The Lunar Shard refund offer has been extended to any time between July 22 to the time of this update.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Lunar Shards and Celestial Runes are earnable from some quests! There is a &amp;amp;#126;3-5% chance of them appearing in a Hard Quest per reroll, and this chance is greatly boosted in Extreme Quests. Campaigns will always provide a reliable way to earn these as well.&lt;br /&gt;
* Lunar Shard drops rebalanced to include new power items (Talisman, Charm, Voucher, etc)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Lunar Shard --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/lottery&amp;diff=3274</id>
		<title>Template:Update history/lottery</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/lottery&amp;diff=3274"/>
		<updated>2026-11-03T13:32:42Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Lottery --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-10-30&amp;quot; | October 30, 2022&lt;br /&gt;
| [[v6.3.0]]&lt;br /&gt;
|&lt;br /&gt;
* Bet and Lottery gameplay features are no longer present&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-31&amp;quot; | August 31, 2022&lt;br /&gt;
| [[v6.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed lottery not triggering&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* Added History for lottery to replace gamble feed&lt;br /&gt;
* Fixed lottery pool display and actual payout inconsistency&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed lottery not properly locking&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* Lottery now displays last winner for 5 minutes after drawing instead of immediately beginning next lottery round&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-28&amp;quot; | July 28, 2021&lt;br /&gt;
| [[v5.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Decrease lottery achievement prize tier&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-18&amp;quot; | July 18, 2021&lt;br /&gt;
| [[v5.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* New Lottery System&lt;br /&gt;
* Pool is now randomly determined instead of ticket-dependent&lt;br /&gt;
* Total tickets purchased is now hidden until the lottery is drawn&lt;br /&gt;
* Tickets purchased still increase your chance of winning but no longer affect jackpot&lt;br /&gt;
* Lottery is now paid out in Ancient Treasure instead of Manuscripts&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-12&amp;quot; | July 12, 2021&lt;br /&gt;
| [[v5.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Lottery is now drawn every 30m&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed lottery timer being off by &amp;amp;#126;2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-02&amp;quot; | July 2, 2021&lt;br /&gt;
| [[v5.7.16]]&lt;br /&gt;
|&lt;br /&gt;
* Reverted lottery to previous linear scaling (each ticket contributes 500 to pool, no cap)&lt;br /&gt;
* Lottery now has minimum pool of 10mil and ends every 2hr&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.14]]&lt;br /&gt;
|&lt;br /&gt;
* Lottery pool is now calculated with a nonlinear convergent function – meaning that larger number of tickets will no longer directly correlate with lottery pool&lt;br /&gt;
* Lottery starting pool is now 10mil and increased when past a certain number of tickets&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Lottery is now capped at 40 million&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-23&amp;quot; | May 23, 2021&lt;br /&gt;
| [[v5.5.1]]&lt;br /&gt;
|&lt;br /&gt;
* Lottery is now draw every 6 hours instead of 24hrs.&lt;br /&gt;
* Fix lottery achievements&lt;br /&gt;
* Lottery cooldown after game end has been removed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-20&amp;quot; | May 20, 2021&lt;br /&gt;
| [[v5.4.7]]&lt;br /&gt;
|&lt;br /&gt;
* Fix buying lottery ticket not actually deducting from balance&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-20&amp;quot; | May 20, 2021&lt;br /&gt;
| [[v5.4.6 – Lottery Update]]&lt;br /&gt;
|&lt;br /&gt;
* The lottery is back! Type “blottery” to access its info. Lotto will be drawn approximately once per day.&lt;br /&gt;
* New lottery achievement&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-08&amp;quot; | January 8, 2021&lt;br /&gt;
| [[Game Update (01-08-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Lotto pool now starts at base 750,000 BC and tickets stack on top&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-07&amp;quot; | January 7, 2021&lt;br /&gt;
| [[Game Update (01-07-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Added lottery. Type &amp;quot;bclottery&amp;quot; to access this&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Lottery --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/leather&amp;diff=3273</id>
		<title>Template:Update history/leather</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/leather&amp;diff=3273"/>
		<updated>2026-11-03T13:32:41Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Leather --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-11&amp;quot; | July 11, 2021&lt;br /&gt;
| [[v5.9.4]]&lt;br /&gt;
|&lt;br /&gt;
* Boots can now be converted to Leather with bforge&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Leather --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/leaderboards&amp;diff=3272</id>
		<title>Template:Update history/leaderboards</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/leaderboards&amp;diff=3272"/>
		<updated>2026-11-03T13:32:40Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Leaderboards --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-07&amp;quot; | August 7, 2026&lt;br /&gt;
| [[v2026.08.07.2]]&lt;br /&gt;
|&lt;br /&gt;
* Item-collector trophy position changes in web chat now only show to players on the matching profile type.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-04&amp;quot; | August 4, 2026&lt;br /&gt;
| [[v2026.08.04.2]]&lt;br /&gt;
|&lt;br /&gt;
* Item Collectors and Hoarder leaderboards now have the same main/ironman/hardcore scope dropdown as other boards. Pick your mode to see that mode’s top holders.&lt;br /&gt;
* Each mode now has its own top holder per item and its own hoarder ranking, so collector trophies are earned within your own mode instead of only by a single global top holder.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-03&amp;quot; | August 3, 2026&lt;br /&gt;
| [[v2026.08.03]]&lt;br /&gt;
|&lt;br /&gt;
* Duplicate “Trophy earned!” notifications have been fixed.&lt;br /&gt;
* Both trophy notifications and item rewards are no longer sent if the reset fails.&lt;br /&gt;
* Leaderboard resets complete much faster and (should?) no longer trigger errors.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-15&amp;quot; | July 15, 2026&lt;br /&gt;
| [[v2026.07.15]]&lt;br /&gt;
|&lt;br /&gt;
* Your Recovery Bay module count is now visible in your profile’s Facilities section and on the Players → Facilities leaderboard, just like Mint/Refinery/Cooling.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-11&amp;quot; | July 11, 2026&lt;br /&gt;
| [[v2026.07.11.2]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* New Facilities entry under the Players tab on the Leaderboard for Farms, Stables and Cooling, Mint, or Refinery modules.&lt;br /&gt;
* There’s an Extras switch (on by default) that lets you include or exclude bonus facilities/modules (extra farm plots, extra stables, and free relay module slots from XenoServer). Turn it off to count only the ones you paid for.&lt;br /&gt;
* You can flip a Cost switch to show how much was paid to build those (base cost only; extras are free).&lt;br /&gt;
* Boards only list players who own more than one of the selected facility/module.&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* On the Item Collectors leaderboard, clicking the amount next to a top holder now jumps straight to that item’s full leaderboard.&lt;br /&gt;
* Stat leaderboards (every window except All-time) now show a position-change arrow after each rank.&lt;br /&gt;
* Hover an arrow to see how many positions a player moved and the value change versus the previous period.&lt;br /&gt;
* There’s a new Custom option in the stat dropdown so you can rank a specific day (within the last 70 days) or a specific week (Mon–Sun). The arrow compares that chosen period to the one right before it.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-16&amp;quot; | June 16, 2026&lt;br /&gt;
| [[v2026.06.16.2]]&lt;br /&gt;
|&lt;br /&gt;
* Every game item now has its own “&amp;amp;lt;Item&amp;amp;gt; Collector” trophy. Hold the most of an item to own that item’s Collector trophy.&lt;br /&gt;
* Trophies are assigned at the daily reset: the current top holder is granted the trophy, anyone who no longer qualifies is revoked, and any equipped title tied to a revoked Collector is automatically removed.&lt;br /&gt;
* Collector trophies can be equipped as titles.&lt;br /&gt;
* There is an “Item Collectors” leaderboard that shows top holders of each item.&lt;br /&gt;
* There is a combined “Hoarder” leaderboard that ranks players by how many Collector trophies they hold.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-14&amp;quot; | June 14, 2026&lt;br /&gt;
| [[v2026.06.14]]&lt;br /&gt;
|&lt;br /&gt;
* The Leaderboard is now a full page instead of a small popup. It shows all categories in one place: Players, Stats, Items, Trophies, Collectibles, Factions, and Pets.&lt;br /&gt;
* You can now pick a period for every stat in the Stats panel or Leaderboards page: Today, This Week, This Month, Last Day, Last Week, Last Month, or All‑time.&lt;br /&gt;
* The old triplet rows (Day / Week / All Time) are collapsed into a single stat row with a period selector.&lt;br /&gt;
* Note: monthly leaderboards are display-only now (no monthly trophies yet). Last‑week/last‑month fill in once the full period has closed.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-06&amp;quot; | April 6, 2026&lt;br /&gt;
| [[v2026.04.06]]&lt;br /&gt;
|&lt;br /&gt;
* If your row in the user leaderboard is shown as an off-page “find me” entry, it now is clickable.&lt;br /&gt;
* The leaderboard entry that used to say Inventory Worth now displays as Inventory, so the picker and label match.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-05&amp;quot; | April 5, 2026&lt;br /&gt;
| [[v2026.04.05]]&lt;br /&gt;
|&lt;br /&gt;
* Two new leaderboard types: Wallet (💰) and Inventory Worth (🎒). They appear as the first two options in the web leaderboard dropdown and the Discord select menu.&lt;br /&gt;
* The Inventory Worth leaderboard computes the value of what players hold, and both new options should load without errors. You can also call them from Discord, e.g. /leaderboard global wallet or /leaderboard global inventoryWorth.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-28&amp;quot; | March 28, 2026&lt;br /&gt;
| [[v2026.03.28]]&lt;br /&gt;
|&lt;br /&gt;
* The leaderboard follows the same functionality as logs above, but you can also see your own position regardless of the page you are on. (TheDepartedOne)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-31&amp;quot; | July 31, 2025&lt;br /&gt;
| [[Game Update (07-31-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Leaderboards now show compact number representations on small screens for visual clarity&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-22&amp;quot; | February 22, 2025&lt;br /&gt;
| [[Game Update (02-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Entries per page increased to 15 (from 10)&lt;br /&gt;
* Name and leaderboard value are now formatted side-by-side, in the same row&lt;br /&gt;
* Pets Leaderboard is now ordered by Lifetime Items Found stat&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Some leaderboard resets may be staggered to prevent similar issues as well&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Leaderboards: All Stats, Factions and Items are now tracked on leaderboards&lt;br /&gt;
** Stat and Item leaderboards are available both globally and per Discord server&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[v6.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* Leaderboard changes&lt;br /&gt;
* Added per-item leaderboards, a longtime request – now you can view the users who hold the most of any single item in the game!&lt;br /&gt;
* Leaderboard menus now come with a convenient drop-down menu for navigation.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Added Faction, Pet, Quest leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.5]]&lt;br /&gt;
|&lt;br /&gt;
* Global leaderboard Top Ranks now works&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-13&amp;quot; | May 13, 2022&lt;br /&gt;
| [[v6.0.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Leaderboard has been restored and is fully working, and can be navigated in full with buttons&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-13&amp;quot; | May 13, 2021&lt;br /&gt;
| [[v5.3.7]]&lt;br /&gt;
|&lt;br /&gt;
* Global leaderboard now displays positional changes between updates&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Extended global leader to 1000 users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.4]]&lt;br /&gt;
|&lt;br /&gt;
* Minor leaderboard and global rank display changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.3]]&lt;br /&gt;
|&lt;br /&gt;
* Checking your balance now shows your position globally if you are on the leaderboard&lt;br /&gt;
* Leaderboard once again has 20 pages&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-04&amp;quot; | February 4, 2021&lt;br /&gt;
| [[v3.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Server leaderboard now properly functions&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-29&amp;quot; | January 29, 2021&lt;br /&gt;
| [[Game Update (01-29-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Leaderboard changes – users only show up on Global Leaderboard if they have a balance of &amp;amp;#126;15000 BC or greater&lt;br /&gt;
* Server leaderboard no longer displays pages&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-19&amp;quot; | January 19, 2021&lt;br /&gt;
| [[Game Update (01-19-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Limit global leaderboard pages to 15&lt;br /&gt;
* Fix leaderboard display&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-08&amp;quot; | January 8, 2021&lt;br /&gt;
| [[Game Update (01-08-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed longtime leaderboard glitch – server leaderboard no longer displays duplicate users with same balance&lt;br /&gt;
* More leaderboard fixes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-05&amp;quot; | January 5, 2021&lt;br /&gt;
| [[Game Update (01-05-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Leaderboard is now per-server by default&lt;br /&gt;
* *Note: server leaderboard may take time to populate, users will appear once they check their balance at least once in a server&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Leaderboards --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/items&amp;diff=3271</id>
		<title>Template:Update history/items</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/items&amp;diff=3271"/>
		<updated>2026-11-03T13:32:39Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Items --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-30&amp;quot; | October 30, 2026&lt;br /&gt;
| [[v2026.10.30]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Copy your categories and bulk sets to the clipboard and import them later.&lt;br /&gt;
* When importing, choose to merge them with what you have or replace what you have.&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Items and bulk sets are now streamlined to look and feel the same way, with all sections collapsed to avoid clutter.&lt;br /&gt;
* Bulk sets show the amount of items you currently own.&lt;br /&gt;
* Clicking a pinned bulk set opens the modal directly to that set.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-27&amp;quot; | August 27, 2026&lt;br /&gt;
| [[v2026.08.27]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed many actions which could have caused values over safe int value (&amp;amp;#126;9.1Q) to throw an error. People who reach that amount of worth in inventory would have crashed the whole game (for themselves), which is no longer the case.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-22&amp;quot; | August 22, 2026&lt;br /&gt;
| [[v2026.08.22]]&lt;br /&gt;
|&lt;br /&gt;
* You can use, craft, (un)lock or pin a whole selection of items at once from the Items page instead of doing them one-by-one.&lt;br /&gt;
* Each item will use the amount set in that item’s “Value to use on item card” preference (holding Shift still means max).&lt;br /&gt;
* The Pin button is now a dropdown showing all your categories so you can put the selection into any category, not just Pinned.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-16&amp;quot; | August 16, 2026&lt;br /&gt;
| [[v2026.08.16]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* You can lock a usable item so it can’t be used by accident by using 🔒 Lock button in item modal.&lt;br /&gt;
* While locked all controls that use the item are disabled.&lt;br /&gt;
* Bulk sets that contain any locked item won’t execute until you unlock that item.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* Collapsing the item details in an item’s info popup no longer hides the Use / Equip / Sell buttons.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-04&amp;quot; | August 4, 2026&lt;br /&gt;
| [[v2026.08.04]]&lt;br /&gt;
|&lt;br /&gt;
* Selecting all items and pressing Sell will no longer crash if the selection contains items you don’t actually own.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-01&amp;quot; | August 1, 2026&lt;br /&gt;
| [[v2026.08.01]]&lt;br /&gt;
|&lt;br /&gt;
* You can type ‘owned‘ in any amount box to mean how many of that item you currently hold.&lt;br /&gt;
* For example ‘100k-owned‘ will craft enough to top up to exactly 100,000 without you doing the subtraction.&lt;br /&gt;
* It is also available as a saveable quick-button in the amount presets.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-11&amp;quot; | July 11, 2026&lt;br /&gt;
| [[v2026.07.11]]&lt;br /&gt;
|&lt;br /&gt;
* Items page and sidebar items get new options to collapse or expand all sections at once.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09.2]]&lt;br /&gt;
|&lt;br /&gt;
* A new button next to the item search switches between the normal grouped category view and a single flat “All items” list.&lt;br /&gt;
* New Compact option shrinks item rows and section titles so more fits on screen.&lt;br /&gt;
* The Salvage box has been removed from the items page. Utterly useless!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09]]&lt;br /&gt;
|&lt;br /&gt;
* New Compact option for the sidebar item list to show much denser item cards.&lt;br /&gt;
* New Only owned filter to show just the items you own.&lt;br /&gt;
* Equipped is now a category you can show or hide in the sidebar (it’s off by default).&lt;br /&gt;
* Category ‘Stop’ is renamed to ‘Stop in’ and now includes ‘Next categories’ and ‘Loot sources’ so you can pick exactly where pinned items stop showing.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-08&amp;quot; | July 8, 2026&lt;br /&gt;
| [[v2026.07.08]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Create your own item categories: give them a name, emoji, set items and order.&lt;br /&gt;
* Pinned items become the reserved “Pinned” category. You may or may not continue using it.&lt;br /&gt;
* Reorder and hide any Items section (built-in ones too).&lt;br /&gt;
* Museum, Specials, and My Listings are now reorderable and sortable too.&lt;br /&gt;
* Sidebar quick-items: pick which categories appear there.&lt;br /&gt;
* Search now filters inside the categorized view (it no longer drops you to a flat list), auto-expands any collapsed sections the search matches, and has a clear button.&lt;br /&gt;
* Duplicate Relay Network section is now removed.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* When your phone or tab wakes from sleep and reconnects, item counts refresh immediately instead of showing stale numbers.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-18&amp;quot; | June 18, 2026&lt;br /&gt;
| [[v2026.06.18]]&lt;br /&gt;
|&lt;br /&gt;
* You can now use k/m/b/t shorthand when setting an item reserve amount, an autosell limit, and an auto-confirm threshold, matching other amount fields in the UI. For real this time!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-29&amp;quot; | March 29, 2026&lt;br /&gt;
| [[v2026.03.29]]&lt;br /&gt;
|&lt;br /&gt;
* Max inventory button settings and redundant button cleanup. (TheDepartedOne)&lt;br /&gt;
** There’s a new setting to control the Use/Equip/Craft button behavior in inventory — you can configure them based on how you’d like the buttons to act.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Item sale buttons are now colored red instead of green for visual clarity&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-29&amp;quot; | April 29, 2025&lt;br /&gt;
| [[Game Update (04-29-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Reserve: Set an amount of an Item to always retain during bulk actions&lt;br /&gt;
** Currently only applies to Pet Feed and Boss Attack operations&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Pinned Items are now displayed below your Actions for quick access&lt;br /&gt;
* Item Info card no longer forces a loading screen when first viewing an Item&lt;br /&gt;
* Item Info card now displays drop rate for each source an Item can be obtained from&lt;br /&gt;
* Items are now searchable by attribute in addition to name (for ex. searching “rare”, “food”, “weapon” will return relevant Items)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* New “Used to Purchase” section added to item info page&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-06&amp;quot; | January 6, 2025&lt;br /&gt;
| [[Sights and Sounds]]&lt;br /&gt;
|&lt;br /&gt;
* New graphics have been introduced for some Items, replacing previous placeholder icons&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / UI/UX&#039;&#039;&#039;&lt;br /&gt;
* Web Client Items view now segregates Boosts and Weapons for easy organization&lt;br /&gt;
&#039;&#039;&#039;Changelog / Other&#039;&#039;&#039;&lt;br /&gt;
* Multi-select Items to use them in bulk for an action, or select “Use Everything”, and Bconomy will attempt to intelligently use your Items in the most beneficial way&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-05&amp;quot; | November 5, 2024&lt;br /&gt;
| [[A Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* The Autosell feature has been redesigned&lt;br /&gt;
* Set a limit for the max amount of an item owned, if that limit is exceeded through finding or harvesting that item, the excess will be converted to BC&lt;br /&gt;
** this new system lets users efficiently manage their inventory and while always having a certain amount of each item on-hand&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Pin Sorting: Control the order which pins appear in your Inventory&lt;br /&gt;
** Due to platform limitations pin management is only available on Web Client at the moment, but changes will instantly sync to Discord client as well&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-09&amp;quot; | August 9, 2024&lt;br /&gt;
| [[Game Update – Laying the Groundwork]]&lt;br /&gt;
|&lt;br /&gt;
* Item Overhaul: Significant changes have been made to Bconomy’s items&lt;br /&gt;
** Many unused items have been given new names and crafting recipes and uses&lt;br /&gt;
*** Players who owned these old items before the update will still have the same amount of these items, just under the new name&lt;br /&gt;
** Some existing crafting recipes have been tweaked to account for changes/new items&lt;br /&gt;
* UI Improvements: Pins, sorting and more&lt;br /&gt;
** Pinning (favoriting) items for fast access is now available on Discord and syncs with Web&lt;br /&gt;
** New sorting and display options for Web inventory&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Gameplay Updates&#039;&#039;&#039;&lt;br /&gt;
* Item Changes Bconomy’s item storage and crafting logic have been completely reimplemented in the backend. The old system had chronic issues, limiting what we could do with items and their interaction with in-game mechanics. This change should be mostly invisible to users aside from some items temporarily losing their crafting recipes, renaming certain loot items, and slight base worth adjustments. Some items have received new icons on the Web Client.&lt;br /&gt;
&#039;&#039;&#039;Platform Updates&#039;&#039;&#039;&lt;br /&gt;
* Inventory Management A long-awaited feature, the Web Client now includes drastic improvements to game item management. Items are now sorted by category (Craftable, Material, Loot, etc) and include clear at-a-glance indications to current usage and status. Items are now multi-selectable by tapping on the item’s icon, and can be bulk managed. Keyboard shortcuts like shift-clicking and Ctrl-A are functional.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-10-16&amp;quot; | October 16, 2023&lt;br /&gt;
| [[v8.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Searchable Items Items on the Inventory and Market view can be looked up with a search bar.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-14&amp;quot; | July 14, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 6]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed Hard Drives not being able to be used multiple times in one command, and not updating Web UI when used.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-09-04&amp;quot; | September 4, 2022&lt;br /&gt;
| [[v6.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* */inventory sellall has returned as a command&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Item Autosell: On the Item Info menu, you can now toggle if you want to Auto-sell any items you discover&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Inventory info navigation now restricted to items you own&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-25&amp;quot; | May 25, 2022&lt;br /&gt;
| [[v6.0.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* New inventory navigation menu and action buttons&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-14&amp;quot; | May 14, 2022&lt;br /&gt;
| [[v6.0.5]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;Classic&amp;quot; is now an inventory sorting method&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-07&amp;quot; | July 7, 2021&lt;br /&gt;
| [[v5.8.5 – Trading Update]]&lt;br /&gt;
|&lt;br /&gt;
* ALL NEW item parser system – item IDs should finally make more sense&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-03&amp;quot; | July 3, 2021&lt;br /&gt;
| [[v5.7.17]]&lt;br /&gt;
|&lt;br /&gt;
* Inv cap raised to +400k/rank&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Overhaul item ID system – more aliases now work and are shorter&lt;br /&gt;
* Attempting to gamble or pay large amounts, or bsellall, now asks for confirmation&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-26&amp;quot; | June 26, 2021&lt;br /&gt;
| [[v5.7.10 – Generators Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing Autosell – Any items you gain from exp/mine/fish/hunt over your max item limit will be automatically sold&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.1]]&lt;br /&gt;
|&lt;br /&gt;
* Proper emojis now display for all new items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Inventory cap has been increased for all users&lt;br /&gt;
* Inventory pages now scale with amount of items present.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-10&amp;quot; | May 10, 2021&lt;br /&gt;
| [[v5.3.0]]&lt;br /&gt;
|&lt;br /&gt;
* Numeric IDs are no longer accepted for items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-06&amp;quot; | May 6, 2021&lt;br /&gt;
| [[v5.2.8]]&lt;br /&gt;
|&lt;br /&gt;
* Market limit is now 1/3 of your total inventory worth limit&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-04&amp;quot; | May 4, 2021&lt;br /&gt;
| [[v5.2.5]]&lt;br /&gt;
|&lt;br /&gt;
* Prestige I-III now grant +10m inventory cap (persists after ascension)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-04&amp;quot; | May 4, 2021&lt;br /&gt;
| [[v5.2.4]]&lt;br /&gt;
|&lt;br /&gt;
* All items are now sellable via &amp;quot;bsell&amp;quot; command. Sell price is listed on &amp;quot;binfo&amp;quot; page for item.&lt;br /&gt;
* &amp;quot;bsellall&amp;quot; still only sells loot items but now includes an optional argument for selling everything&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-03&amp;quot; | May 3, 2021&lt;br /&gt;
| [[v5.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Inventory worth now accounts for crafted items&lt;br /&gt;
* Users now have a maximum inventory worth, trying to explore or open crates when above this will disallow the action&lt;br /&gt;
* Giving now respects inventory space and inventory worth&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-26&amp;quot; | April 26, 2021&lt;br /&gt;
| [[v5.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Complete overhaul of &amp;quot;branks&amp;quot; and &amp;quot;binventory&amp;quot; view&lt;br /&gt;
* Inventory now dynamically scales along with now many items you have in your backpack, adding new columns as necessary. ID will be hidden to prevent bloat once two columns are reached&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-20&amp;quot; | April 20, 2021&lt;br /&gt;
| [[v5.0.9]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch preventing IDs of over 10k from being properly parsed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-08&amp;quot; | April 8, 2021&lt;br /&gt;
| [[v4.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* New item parser – bot now recognizes plurals in ID (ex. “log” and “logs” both work)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-20&amp;quot; | March 20, 2021&lt;br /&gt;
| [[v4.8.4]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;binfo&amp;quot; now shows XP given for food items and metal given for forge items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-15&amp;quot; | March 15, 2021&lt;br /&gt;
| [[v4.8.0]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;bitem/binfo&amp;quot; command is now fully operational! Shows indispensable stats for each item including uses, craftability, sell price, drop rates, and more.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.8]]&lt;br /&gt;
|&lt;br /&gt;
* Add item descriptions&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.6]]&lt;br /&gt;
|&lt;br /&gt;
* Items can be looked up with &amp;quot;bitem &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.1]]&lt;br /&gt;
|&lt;br /&gt;
* Increased backpack cost to balance fancy crates&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.4.0]]&lt;br /&gt;
|&lt;br /&gt;
* Transition all item commands to now use name IDs instead of numbers (ex. you can use market rock instead of market 0)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.3.2]]&lt;br /&gt;
|&lt;br /&gt;
* Big Backpack grants +750 inventory space&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-04&amp;quot; | February 4, 2021&lt;br /&gt;
| [[v3.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Ability to give other users items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-30&amp;quot; | January 30, 2021&lt;br /&gt;
| [[Game Update (01-30-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Made certain rare items easier to find&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Items --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/hunting&amp;diff=3270</id>
		<title>Template:Update history/hunting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/hunting&amp;diff=3270"/>
		<updated>2026-11-03T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Hunting --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Atlantic Obol, Hunter’s Blind, Daoic Seal, Subterran Crest: New rare items that apply a 2x Boost (8h) for their respective action on use&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* hunting, which all scale with your current rank.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Hunting --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/hearty-loaf&amp;diff=3269</id>
		<title>Template:Update history/hearty-loaf</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/hearty-loaf&amp;diff=3269"/>
		<updated>2026-11-03T13:32:37Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Hearty Loaf --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Removed: Hearty Loaf, Seasoned Potato&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Remove incorrect &amp;quot;equip time&amp;quot; display for Hearty Loaf&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Hearty Loaf doubles items gained from explore&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Hearty Loaf --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/gunpowder&amp;diff=3268</id>
		<title>Template:Update history/gunpowder</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/gunpowder&amp;diff=3268"/>
		<updated>2026-11-03T13:32:36Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Gunpowder --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-25&amp;quot; | June 25, 2021&lt;br /&gt;
| [[v5.7.8 – The Long Awaited Generators Update Phase 1]]&lt;br /&gt;
|&lt;br /&gt;
* Forge now uses Coal instead of Gunpowder&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-06&amp;quot; | March 6, 2021&lt;br /&gt;
| [[v4.5.0]]&lt;br /&gt;
|&lt;br /&gt;
* Gunpowder price lowered&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-05&amp;quot; | March 5, 2021&lt;br /&gt;
| [[v4.3.2]]&lt;br /&gt;
|&lt;br /&gt;
* gunpowder has no current use&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Gunpowder --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/guessing-game&amp;diff=3267</id>
		<title>Template:Update history/guessing-game</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/guessing-game&amp;diff=3267"/>
		<updated>2026-11-03T13:32:35Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Guessing Game --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-26&amp;quot; | April 26, 2021&lt;br /&gt;
| [[v5.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Guessing now charges up to 6 guesses every 20 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-15&amp;quot; | April 15, 2021&lt;br /&gt;
| [[v5.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* New aliases, &amp;quot;bf&amp;quot; now opens farm, &amp;quot;bn&amp;quot; runs guess command&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-15&amp;quot; | March 15, 2021&lt;br /&gt;
| [[v4.8.1]]&lt;br /&gt;
|&lt;br /&gt;
* Prizes for guessing game now scale with rank (higher ranks get rewards of 500k+)&lt;br /&gt;
* Decreased correct guess cooldown from 30hr to 24hr, increased 1 digit away cooldown to 12hr&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-26&amp;quot; | February 26, 2021&lt;br /&gt;
| [[v4.1.6]]&lt;br /&gt;
|&lt;br /&gt;
* Increased prizes for guessing game (guessed correctly, 1 away, 2 away, 3 away, etc)&lt;br /&gt;
* 24 hr cooldown upon guessing number correctly&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-12&amp;quot; | February 12, 2021&lt;br /&gt;
| [[v3.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Updated guessing game, now you earn incremental rewards for guessing close to the jackpot number. Prize raised to 200k BC&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-12&amp;quot; | February 12, 2021&lt;br /&gt;
| [[v3.1.5.1]]&lt;br /&gt;
|&lt;br /&gt;
* Removed random jackpots due to bugs&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-11&amp;quot; | February 11, 2021&lt;br /&gt;
| [[v3.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* New game: Guess my number! Type &amp;quot;bguessnumber&amp;quot; to get started. A roulette-like game where you can guess a number between 1-100 to win a jackpot.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Guessing Game --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/giveaways&amp;diff=3266</id>
		<title>Template:Update history/giveaways</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/giveaways&amp;diff=3266"/>
		<updated>2026-11-03T13:32:34Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Giveaways --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-27&amp;quot; | March 27, 2025&lt;br /&gt;
| [[Game Update (03-27-2025) – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* “Start Giveaway” has been added to navigation menu&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-17&amp;quot; | March 17, 2025&lt;br /&gt;
| [[A Farm Update]]&lt;br /&gt;
|&lt;br /&gt;
* Maximum winners for a giveaway has been increased to 10 (from 5)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Karmic Reputation (KR): A new currency gained by hosting Giveaways&lt;br /&gt;
** One KR is gained for every 1,000,000 BC worth of Items given away&lt;br /&gt;
*** Rare Items given away have a 10x KR Bonus on top of their base worth&lt;br /&gt;
** KR will be usable to buy permanent cosmetics like exclusive Pet modifiers, UI/Profile themes, special Trophies, and more&lt;br /&gt;
*** Cosmetics available to purchase will be time-limited and rotate based on the current Season but, once bought, will be owned permanently&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-04&amp;quot; | March 4, 2025&lt;br /&gt;
| [[The Giveaways Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Giveaways&#039;&#039;&#039;&lt;br /&gt;
* Giveaways are now integrated in Bconomy, fully automated so community members don’t have to devote hours of their time to running them. Supporters are now able to host Giveaways and broadcast a global message when starting one.&lt;br /&gt;
&#039;&#039;&#039;Changelog / Giveaways&#039;&#039;&#039;&lt;br /&gt;
* Giveaways have been released&lt;br /&gt;
** New “Given Away” statistic tracks BC worth given away&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;br /&gt;
| [[v6.1.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Party Mode giveaways now show User Avatars&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Party mode for Giveaways has been added&lt;br /&gt;
* Giveaways can now be set to Party mode, which broadcasts whenever a user claims just like legacy giveaways. It also comes with the benefit of allowing exactly who claimed when to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-15&amp;quot; | May 15, 2022&lt;br /&gt;
| [[v6.0.7]]&lt;br /&gt;
|&lt;br /&gt;
* Giveaways are BACK!**&lt;br /&gt;
* Giveaways are back, now faster, more functional, and easier to use! Donors can also deposit into their giveaway balance if they wish to keep holding events after they use up their credit.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-11-04&amp;quot; | November 4, 2021&lt;br /&gt;
| [[v5.9.24]]&lt;br /&gt;
|&lt;br /&gt;
* Cooldown now happens after rapidly cancelling or ending multiple giveaways&lt;br /&gt;
* Giveaway invites are no longer shown for non-public giveaways (&amp;amp;lt;10mil or not shown on cooldown screen) and disclaimer for server gws&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-09-24&amp;quot; | September 24, 2021&lt;br /&gt;
| [[v5.9.23]]&lt;br /&gt;
|&lt;br /&gt;
* Fix giveaways being unavailable for extended periods of time&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-28&amp;quot; | May 28, 2021&lt;br /&gt;
| [[v5.5.9]]&lt;br /&gt;
|&lt;br /&gt;
* Giveaway notifications now show up under “Events” in cooldown menu&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-24&amp;quot; | May 24, 2021&lt;br /&gt;
| [[v5.5.2]]&lt;br /&gt;
|&lt;br /&gt;
* Giveaway BC per month increased for donors&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-18&amp;quot; | May 18, 2021&lt;br /&gt;
| [[v5.4.3]]&lt;br /&gt;
|&lt;br /&gt;
* Giveaways made even more common with bigger prizes and longer durations&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-12&amp;quot; | April 12, 2021&lt;br /&gt;
| [[v5.0.4]]&lt;br /&gt;
|&lt;br /&gt;
* Attempting to end a server giveaway with less than 20 participants fails&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-26&amp;quot; | March 26, 2021&lt;br /&gt;
| [[v4.8.7]]&lt;br /&gt;
|&lt;br /&gt;
* Giveaways can now be cancelled or ended prematurely&lt;br /&gt;
* Donor servers can now set custom invites for &amp;quot;bgiveawayserver&amp;quot; via command&lt;br /&gt;
* Giveaway balances now roll over for each month&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-11&amp;quot; | February 11, 2021&lt;br /&gt;
| [[v3.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* New giveaway system&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Giveaways --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/generators&amp;diff=3265</id>
		<title>Template:Update history/generators</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/generators&amp;diff=3265"/>
		<updated>2026-11-03T13:32:33Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Generators --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-21&amp;quot; | May 21, 2026&lt;br /&gt;
| [[Welcome to the Relay Network]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;What happens to your generators&#039;&#039;&#039;&lt;br /&gt;
* Your old generators are decommissioned at release. You have not lost anything.&lt;br /&gt;
* Every legacy generator becomes one Mint module at the same level. A level-15 generator becomes a level-15 module.&lt;br /&gt;
* You get a final BC payout for whatever your generators had earned at the moment of decommission, capped by the usual idle window. Same maths as any other generator claim.&lt;br /&gt;
* One gate: to migrate, you first need to buy a Mint bay. Until you do, the Legacy Migration page tells you so. The first bay costs 50M BC. Once it is built, hit migrate and collect.&lt;br /&gt;
&#039;&#039;&#039;Trophies and leaderboards&#039;&#039;&#039;&lt;br /&gt;
* The five apex unlocks plus a one-shot Founding Engineer trophy (migrate within 30 days of launch) and the tiered Decommissioner / Liquidator / Last of the Generators trophies (50 / 150 / 300 modules at migration) round out the new trophy list.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-04&amp;quot; | April 4, 2026&lt;br /&gt;
| [[v2026.04.04]]&lt;br /&gt;
|&lt;br /&gt;
* New Auto-upgrade toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Hypervisor, Vitality&lt;br /&gt;
** Perk benefit decreased to 4hr per level (from 6hr)&lt;br /&gt;
** Maximum perk level increased to 21 (from 10)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* Hypervisor: Increases time Generators can run for before they idle&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* An unlimited amount of Generators are now able to be purchased, limited only by whether you can afford the Item cost requirement&lt;br /&gt;
** The new infinite upgrade scaling mechanic introduced in this update is used here: each purchase will increase the Item requirement amount and complexity required for the next one&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-24&amp;quot; | December 24, 2024&lt;br /&gt;
| [[Game Update (12-24-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Max of 20 Generators can be owned (from 10)&lt;br /&gt;
* Base earn rate for each Generator increased to 5,000 BC/min (from 3,000)&lt;br /&gt;
* Earn rate increase per level increased to 1,500 BC/min (from 200)&lt;br /&gt;
* Upgrades now cost sets of Items, rather than BC&lt;br /&gt;
** The Items required for each level change as you upgrade your Generator&lt;br /&gt;
* Maximum level for each Generator is now Level 15&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-06&amp;quot; | August 6, 2024&lt;br /&gt;
| [[2024 Relaunch]]&lt;br /&gt;
|&lt;br /&gt;
* Streamlined Generator, Farm and Action Tools game mechanic updates&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Misc Changes Optimizations have been made to client-server reconnect logic, greatly lowering latency in re-establishing server connection with game data caching. Bank balance live update now smoothly increases. Default text command prefix is now “/” instead of “b”. Farm and Gen status now dynamically update. Improvements to Discord client downtime reporting (Discord client may be offline for a few days before stabilizing). Various misc. improvements and bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-12&amp;quot; | July 12, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 4]]&lt;br /&gt;
|&lt;br /&gt;
* Generators now shows earnings from last claim, OR time until next claim&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-20&amp;quot; | May 20, 2022&lt;br /&gt;
| [[v6.0.9.9]]&lt;br /&gt;
|&lt;br /&gt;
* Generators now show overheat modifiers&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-15&amp;quot; | May 15, 2022&lt;br /&gt;
| [[v6.0.8]]&lt;br /&gt;
|&lt;br /&gt;
* Full button and menu navigation for Generator Shop&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-28&amp;quot; | June 28, 2021&lt;br /&gt;
| [[v5.7.12]]&lt;br /&gt;
|&lt;br /&gt;
* Decreased generator buy price and overheat rate&lt;br /&gt;
* Prestige users can now add gen slots at any rank&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-26&amp;quot; | June 26, 2021&lt;br /&gt;
| [[v5.7.10 – Generators Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Release of Generator Upgrades – see bgen upgrades or bhelp gens for more info&lt;br /&gt;
* Overheat Risk slightly decreased&lt;br /&gt;
* Mining loot table adjusted to drop more metals&lt;br /&gt;
* Renamed &amp;quot;Server Rack&amp;quot; to &amp;quot;Machine Casing&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-25&amp;quot; | June 25, 2021&lt;br /&gt;
| [[v5.7.9]]&lt;br /&gt;
|&lt;br /&gt;
* Cooldowns menu now uses circles and generator CD works properly.&lt;br /&gt;
* Multiple gen bugfixes&lt;br /&gt;
* Included more information on gen help menu&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-25&amp;quot; | June 25, 2021&lt;br /&gt;
| [[v5.7.8 – The Long Awaited Generators Update Phase 1]]&lt;br /&gt;
|&lt;br /&gt;
* Generators (previously known as miners) have arrived!&lt;br /&gt;
* Type bhelp gens to view all information.&lt;br /&gt;
* New generator crafting recipes.&lt;br /&gt;
* Transmute replaced with generator time on Cooldowns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Generators --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/fun-house&amp;diff=3264</id>
		<title>Template:Update history/fun-house</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/fun-house&amp;diff=3264"/>
		<updated>2026-11-03T13:32:32Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Fun House --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-11-01&amp;quot; | November 1, 2026&lt;br /&gt;
| [[v2026.11.01]]&lt;br /&gt;
|&lt;br /&gt;
* Roulette keeps the last eight numbers during your current page session.&lt;br /&gt;
* Better animations, looks, sounds and feels across the Fun House.&lt;br /&gt;
* Pressing Space again during a spin no longer scrolls the page or repeats the action. Focused buttons can still be used with Space when a game shortcut isn’t available.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31]]&lt;br /&gt;
|&lt;br /&gt;
* Poker table entries and notable hands can appear in Player Activity.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-30&amp;quot; | October 30, 2026&lt;br /&gt;
| [[v2026.10.30]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Use commands to place dice and roulette bets, such as /funhouse/dice 8 100 or /funhouse/roulette red:100 17:50.&lt;br /&gt;
* `/help` now lists available Fun House commands for games that could work with them without UI (e.g. Blackjack and Poker can’t work fully with hotkeys).&lt;br /&gt;
** Use /funhouse/duelaccept without a duel ID to accept the top challenge on the duels board.&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Roulette remembers the chips on the table and your chip choice when you switch games or pages.&lt;br /&gt;
* Dice remembers your bet pick, and the poker lobby remembers your buy-ins.&lt;br /&gt;
* Switching profiles still clears these remembered choices.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* After a dice roll, the board now highlights the bet that was actually rolled, including bets made with a hotkey.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-29&amp;quot; | October 29, 2026&lt;br /&gt;
| [[v2026.10.29]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Pick one bet and roll two dice: an exact total from 2 to 12, Low (2 to 6), High (8 to 12) or Doubles.&lt;br /&gt;
* Rarer totals pay more, up to 35x your bet on a 2 or a 12.&lt;br /&gt;
* Snake Eyes and Boxcars: win a dice bet on a total of 2 and on a total of 12, each with at least the min bet. Unlocks the Loaded Dice title.&lt;br /&gt;
* Seen Every Face: roll every pair of dice faces, from 1 and 1 up to 6 and 6, with at least the min bet, and win. Unlocks the Dice Collector title.&lt;br /&gt;
* Never Tell Me the Odds: double down on a hard 20 and win the hand. Unlocks the Scoundrel title. This is also a trophy, therefore you accumulate how many times you pull this off.&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Fun House Coins, Shop titles, Beat the House, Regular and Jackpot Hunter were rebalanced, with refunds where they apply. Chips won from other players are now kept as PvP chips and can’t be spent in the Shop.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-29&amp;quot; | October 29, 2026&lt;br /&gt;
| [[Fun House rebalance]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Fun House Coins&#039;&#039;&#039;&lt;br /&gt;
* Fun House Coins sold for 100 million chips each. That was far too cheap for an item that protects your Coinflip losses:&lt;br /&gt;
* New price: 999 million chips per coin.&lt;br /&gt;
* Refund: coins you bought and still held were refunded at the old price into your Fun House winnings. Coins you used up count as the bought ones first, so coins from achievements were never refunded.&lt;br /&gt;
&#039;&#039;&#039;Fun House Shop titles&#039;&#039;&#039;&lt;br /&gt;
* Each house game now has its own title, and you unlock it by doing something special in that game.&lt;br /&gt;
* 🎡 Spin Doctor &amp;amp;#124; Roulette &amp;amp;#124; Green and Mean &amp;amp;#124; 1 billion chips&lt;br /&gt;
* 🍀 Four-Leaf Fortune &amp;amp;#124; Slots &amp;amp;#124; So Close &amp;amp;#124; 1 billion chips&lt;br /&gt;
* 🎩 Card Sharp &amp;amp;#124; Blackjack &amp;amp;#124; Seen It All &amp;amp;#124; 1 billion chips&lt;br /&gt;
* 🎲 Bone Roller &amp;amp;#124; Dice &amp;amp;#124; Snake Eyes and Boxcars &amp;amp;#124; 1 billion chips&lt;br /&gt;
* 👑 King of the Fun House &amp;amp;#124; All &amp;amp;#124; Own the other four titles &amp;amp;#124; 10 billion chips&lt;br /&gt;
* Duels and Poker are played against other players, not against the house, so they don’t have a Shop title.&lt;br /&gt;
* Refund: every title you owned was refunded at the price you paid, into your winnings, and removed.&lt;br /&gt;
&#039;&#039;&#039;Beat the House&#039;&#039;&#039;&lt;br /&gt;
* Beat the House is earned by owning every Shop title. Since all titles were refunded and removed, Beat the House was reset too, and its reward (500 million chips and 25 Fun House Coins) was taken back as far as your balance allowed. You can earn it again by owning all five titles under the new rules.&lt;br /&gt;
&#039;&#039;&#039;Regular&#039;&#039;&#039;&lt;br /&gt;
* The Regular achievement counts Fun House games played, and its first tiers came too quickly. The thresholds are higher now, and so are the chip rewards.&lt;br /&gt;
* 1 &amp;amp;#124; 100 &amp;amp;#124; 1,000 &amp;amp;#124; 30,000&lt;br /&gt;
* 2 &amp;amp;#124; 1,000 &amp;amp;#124; 5,000 &amp;amp;#124; 150,000&lt;br /&gt;
* 3 &amp;amp;#124; 5,000 &amp;amp;#124; 10,000 &amp;amp;#124; 175,000&lt;br /&gt;
* 4 &amp;amp;#124; 10,000 &amp;amp;#124; 25,000 &amp;amp;#124; 550,000&lt;br /&gt;
* 5 &amp;amp;#124; 25,000 &amp;amp;#124; 50,000 &amp;amp;#124; 1,100,000&lt;br /&gt;
* Tiers you already claimed stay claimed, and you received the difference in chips for each of them.&lt;br /&gt;
&#039;&#039;&#039;Jackpot Hunter&#039;&#039;&#039;&lt;br /&gt;
* Jackpot Hunter needed two slots jackpots, and each one is about a 1 in 262,144 spin. That was simply too much. It now needs a single jackpot, which rewards 1 billion chips, 15 Fun House Coins and the Jackpot Hunter title. If you had already claimed it, you received the difference.&lt;br /&gt;
&#039;&#039;&#039;Buy-in, PvP chips and winnings&#039;&#039;&#039;&lt;br /&gt;
* Your chips are now split three ways, and the Chip wallet shows each part:&lt;br /&gt;
* Buy-in: chips you bought, and chips you got as achievement rewards.&lt;br /&gt;
* PvP chips: chips you won from other players in Duels and Poker.&lt;br /&gt;
* Winnings: profit from Slots, Roulette, Dice and Blackjack. The only part you can spend in the Shop.&lt;br /&gt;
* Lose in Slots, Roulette, Dice or Blackjack &amp;amp;#124; Winnings, then buy-in, then PvP chips&lt;br /&gt;
* Lose a Duel or at Poker &amp;amp;#124; PvP chips, then buy-in, then winnings&lt;br /&gt;
* Cash out &amp;amp;#124; Winnings, then PvP chips, then buy-in&lt;br /&gt;
* Buy something in the Shop &amp;amp;#124; Winnings only&lt;br /&gt;
* So a loss to another player never eats your house game winnings while you still have PvP chips or buy-in to cover it. Chips you won from other players before this update stay where they already are.&lt;br /&gt;
&#039;&#039;&#039;Also new&#039;&#039;&#039;&lt;br /&gt;
* Blackjack has a new long shot of an achievement too: double down on a hard 20 and win the hand to earn Never Tell Me the Odds and the Scoundrel title.&lt;br /&gt;
* The Fun House has a new house game, Dice&lt;br /&gt;
* and Seen Every Face.&lt;br /&gt;
* with two new achievements, Snake Eyes and Boxcars&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-28&amp;quot; | October 28, 2026&lt;br /&gt;
| [[v2026.10.28]]&lt;br /&gt;
|&lt;br /&gt;
* Play poker against up to 9 other players at tables in the Fun House. Choose low, mid, or high stakes; low stakes start at 10K/20K blinds.&lt;br /&gt;
* You have 30 seconds to act. If time runs out, your hand checks when it can; otherwise, it folds. Two timeouts in a row sit you out, and after 5 minutes sitting out, you leave the table and get your chips back.&lt;br /&gt;
* Not enough chips to play? You can also spectate the game! No sniping, (un)fortunately.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-27&amp;quot; | October 27, 2026&lt;br /&gt;
| [[v2026.10.27]]&lt;br /&gt;
|&lt;br /&gt;
* The new trophy counts every slots spin that lands two Old Crowns, so you can see how often you came close to the jackpot.&lt;br /&gt;
* The trophy can’t be equipped as a title; the So Close achievement still awards the “Almost Royal” title.&lt;br /&gt;
* If you already earned the So Close achievement, you’ll receive the trophy.&lt;br /&gt;
* At the daily and weekly reset, the player with the most profit earns the Ringmaster or Golden Ticket trophy, and the player who lost the most chips earns the Sucker or House’s Best Friend trophy.&lt;br /&gt;
* Your bet stays in the box after a slots spin, blackjack deal, or duel post, making it easier to repeat the same bet.&lt;br /&gt;
* Roulette now offers chips all the way up to your max bet. Tap “More chips” to see the larger options.&lt;br /&gt;
* After a slots spin, the payout row you won on lights up.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-26&amp;quot; | October 26, 2026&lt;br /&gt;
| [[v2026.10.26]]&lt;br /&gt;
|&lt;br /&gt;
* Try Slots, Roulette, Blackjack and Duels!&lt;br /&gt;
* The game manual now has a Fun House section with a page explaining each game.&lt;br /&gt;
* Earn new achievements for Fun House games.&lt;br /&gt;
* Earn Beat the House by owning every Fun House title.&lt;br /&gt;
* Fun House Coins&lt;br /&gt;
* Fun House chips&lt;br /&gt;
* Spend chips won from Fun House games (not chips you bought) on five titles and the Fun House Coin.&lt;br /&gt;
* The Fun House Coin protects a lost coinflip like the Auspicious Coin, but stays on your account and can’t be sold, traded, listed or given away.&lt;br /&gt;
* See the Fun House profit leaderboard and check the House ledger for Slots, Roulette and Blackjack bets, payouts and the difference, both for today and all time.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* New setting to hide Minigames (Coinflip, Ball Pit, Burn) from navigation menu&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.12]]&lt;br /&gt;
|&lt;br /&gt;
* New RPS command – now there is an option to play RPS against the bot using brps as well as against other users as before. This is a fun, more interactive alternative to bbet.&lt;br /&gt;
* Small changes to gambling win/loss message&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Decreased gamble cooldown to 3sec&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-01&amp;quot; | July 1, 2021&lt;br /&gt;
| [[v5.7.13]]&lt;br /&gt;
|&lt;br /&gt;
* Attempting to gamble or pay large amounts, or bsellall, now asks for confirmation&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v5.0.0]]&lt;br /&gt;
|&lt;br /&gt;
* Only bets greater than 1m will be posted to (Discord channel)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.14]]&lt;br /&gt;
|&lt;br /&gt;
* Minimum bet is now 50 BC&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* 3 new stats: top global rank, crops harvested, highest gamble streak&lt;br /&gt;
* Gamble streaks are now tracked when gambling&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-26&amp;quot; | February 26, 2021&lt;br /&gt;
| [[v4.1.6]]&lt;br /&gt;
|&lt;br /&gt;
* Include biggest earners and losers on topgambles&lt;br /&gt;
* Notifies users if they are on the topgambles list&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-25&amp;quot; | February 25, 2021&lt;br /&gt;
| [[v3.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Topgambles is back! Type “btopgambles”/”btg” to see the gambling leaderboard (24hr)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-16&amp;quot; | February 16, 2021&lt;br /&gt;
| [[v3.4.9]]&lt;br /&gt;
|&lt;br /&gt;
* Maximum bet is now 5mil (sorry (Discord user)…)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-05&amp;quot; | February 5, 2021&lt;br /&gt;
| [[v3.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Big bets are posted to (Discord channel)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-03&amp;quot; | January 3, 2021&lt;br /&gt;
| [[Game Update (01-03-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Gambling leaderboard has been upgraded&lt;br /&gt;
* Now displays monthly, weekly, and daily top gambles&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Fun House --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/fishing&amp;diff=3263</id>
		<title>Template:Update history/fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/fishing&amp;diff=3263"/>
		<updated>2026-11-03T13:32:31Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Fishing --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Atlantic Obol, Hunter’s Blind, Daoic Seal, Subterran Crest: New rare items that apply a 2x Boost (8h) for their respective action on use&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Survival Kit, Massive Driftnet have had crafting recipes altered to account for the aforementioned item replacements&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Add fishing, mining, and hunting, which all scale with your current rank.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Fishing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/farm&amp;diff=3262</id>
		<title>Template:Update history/farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/farm&amp;diff=3262"/>
		<updated>2026-11-03T13:32:30Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Farm --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31.2]]&lt;br /&gt;
|&lt;br /&gt;
* In Farm Manage, select plots and choose a target level to upgrade them all at once.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-31&amp;quot; | October 31, 2026&lt;br /&gt;
| [[v2026.10.31]]&lt;br /&gt;
|&lt;br /&gt;
* Use several Fairy Rings&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-27&amp;quot; | October 27, 2026&lt;br /&gt;
| [[v2026.10.27 – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* Choosing a target level for Farm and Tool upgrades or new Plot auto-upgrades is now enabled.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-28&amp;quot; | September 28, 2026&lt;br /&gt;
| [[v2026.09.28]]&lt;br /&gt;
|&lt;br /&gt;
* Watering crops after a farm boost expires no longer grants any extra boosted growth.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-17&amp;quot; | September 17, 2026&lt;br /&gt;
| [[v2026.09.17]]&lt;br /&gt;
|&lt;br /&gt;
* Watering no longer forces you to harvest first after 24 hours of accumulated growth.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-10&amp;quot; | September 10, 2026&lt;br /&gt;
| [[v2026.09.10]]&lt;br /&gt;
|&lt;br /&gt;
* New tutorial that walks you through buying a plot, planting, watering, harvesting, upgrades, and boosts.&lt;br /&gt;
* The walkthrough can be replayed and will adapt to your existing farm so it skips steps you already have.&lt;br /&gt;
* Your first farm plot is now free, and new players can water plots immediately after planting.&lt;br /&gt;
* Watering your farm now stores newly harvestable crops in your Farm rather than directly depositing to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-30&amp;quot; | August 30, 2026&lt;br /&gt;
| [[v2026.08.30]]&lt;br /&gt;
|&lt;br /&gt;
* The individual plot popup no longer shows bulk uproot options.&lt;br /&gt;
* To uproot multiple plots at once, use the Farm manage screen.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-28&amp;quot; | August 28, 2026&lt;br /&gt;
| [[v2026.08.28]]&lt;br /&gt;
|&lt;br /&gt;
* Manage Farm modal has been updated to be in-line with Manage Pets, with four actions: Boost, Plant, Reorder and Uproot.&lt;br /&gt;
* Reorder plots into any order you like, including auto-sort similar to Pets.&lt;br /&gt;
* Search your plots by crop, filter by boosted or planted, and sort by more specific properties.&lt;br /&gt;
* Plot cards now lead with the crop’s name, glow green while boosted, and show how much is ready to claim.&lt;br /&gt;
* Watering bar now tells you how long ago you last watered.&lt;br /&gt;
* Crops bar lists exactly what is ready to claim.&lt;br /&gt;
* Rainmaking Amulet bar shows how many amulets your next watering will use and no longer disappears when you have equipped them all.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-14&amp;quot; | August 14, 2026&lt;br /&gt;
| [[v2026.08.14]]&lt;br /&gt;
|&lt;br /&gt;
* Boost success messages now show the real number of crops you harvested in the “New Items” summary instead of placeholder text.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-09&amp;quot; | August 9, 2026&lt;br /&gt;
| [[v2026.08.09]]&lt;br /&gt;
|&lt;br /&gt;
* Farm boosts: combine 5 Enriching Fertilizer into 1 Experimental; combine an Experimental + Pluperfect Gemeralds into Gilded Manure.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-25&amp;quot; | July 25, 2026&lt;br /&gt;
| [[v2026.07.25]]&lt;br /&gt;
|&lt;br /&gt;
* Non-native/custom-emoji Farm crops now pop their crop image when plots grow instead of the generic lettuce particle.&lt;br /&gt;
* Clicking Harvest on the Farm page now pops particles for the crop types being harvested.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-24&amp;quot; | July 24, 2026&lt;br /&gt;
| [[v2026.07.24]]&lt;br /&gt;
|&lt;br /&gt;
* The farm tutorial now uses an expanded multi-panel flow and includes farm tutorial videos.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-14&amp;quot; | June 14, 2026&lt;br /&gt;
| [[v2026.06.14]]&lt;br /&gt;
|&lt;br /&gt;
* The Arbory prestige perk can be upgraded higher: max level is now 37. That means you can plant up to 40 of the same crop at once (up to 480 plots total).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-04&amp;quot; | June 4, 2026&lt;br /&gt;
| [[v2026.06.04]]&lt;br /&gt;
|&lt;br /&gt;
* The Farm view now displays a Rainmaking Amulet bar (equipped / cap + owned count) below the status bars; click it to equip up to your cap.&lt;br /&gt;
* If your equip slots are full, equipping via the shortcut now automatically unequips enough other equipped items (they return to inventory) to make room instead of failing.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-04&amp;quot; | April 4, 2026&lt;br /&gt;
| [[v2026.04.04]]&lt;br /&gt;
|&lt;br /&gt;
* New Auto-upgrade toggle in purchase modals for farm plots and generators. Turn it on and the server will attempt to upgrade the new facility immediately after you buy it (as far as your materials allow).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
* You can now boost all your pets or farm plots in a single operation instead of boosting each one individually.&lt;br /&gt;
* In the pet management modal, click Bulk Boost to open the boosting UI. Same for farming – click Manage Farm and use the Bulk Boost button there.&lt;br /&gt;
* You can filter targets by: all active, unboosted only, or expiring within a custom duration. A preview panel shows how many items you’ll spend and what existing boosts would be replaced.&lt;br /&gt;
* There’s also a Replace existing boosts toggle if you want to overwrite lower-tier boosts with better ones.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-22&amp;quot; | July 22, 2025&lt;br /&gt;
| [[Game Update (07-22-2025) – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* Rainmaking Amulet added to Rare Item (&amp;amp;amp; Lunar Shard) loot pool&lt;br /&gt;
* Rainmaking Amulet base worth increased to 10M (from 7.5M)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Farm&#039;&#039;&#039;&lt;br /&gt;
* Watering variance has been removed&lt;br /&gt;
** Instead of 10-50 minutes, a flat 30 minute reduction is now applied each time&lt;br /&gt;
** Same applies for farm watering byproducts&lt;br /&gt;
* Plant Menu: An improved interface for managing Farm Plots&lt;br /&gt;
* Last used Boost item is now remembered between individual plot menus&lt;br /&gt;
* More uproot options (All of same type, All plots) added on planted plot menus&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Rainmaking Amulet: Is now equippable&lt;br /&gt;
** If this item is equipped, and an additional water could have occurred since the Farm was last tended to, it is consumed, and water’s time reduction will be increased&lt;br /&gt;
** This effect stacks if multiple are equipped at once&lt;br /&gt;
* Farm Plot and Pet Adventure Boosts can now be overridden at any time&lt;br /&gt;
** Must confirm before this can be performed&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige Perks&#039;&#039;&#039;&lt;br /&gt;
* Overgrowth (New Perk): Increase byproducts gained from farm watering (Weeds, Mushrooms)&lt;br /&gt;
* Arbory Perk max level increased to 22 (from 17)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-18&amp;quot; | April 18, 2025&lt;br /&gt;
| [[Game Update (04-18-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Significant optimizations have been applied to Farm Page, hopefully reducing lag for some users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Manure has replaced Woven Basket for buying and upgrading Farm plots&lt;br /&gt;
&#039;&#039;&#039;Changelog / Prestige&#039;&#039;&#039;&lt;br /&gt;
* Hypervisor, Vitality&lt;br /&gt;
** Perk benefit decreased to 4hr per level (from 6hr)&lt;br /&gt;
** Maximum perk level increased to 21 (from 10)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* Deluge: Lower cooldown between watering your farm&lt;br /&gt;
* Arbory: Increases max number of one type of crop that can be planted at once&lt;br /&gt;
* Vitality: Increases time Farm can survive between watering&lt;br /&gt;
* Fecundity: Increases rare crop output from Farm&lt;br /&gt;
* Base farm survival time between waters is now 12 hours (from 30)&lt;br /&gt;
* Base maximum same type crop planted in farm is now 3 (from 5)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-17&amp;quot; | March 17, 2025&lt;br /&gt;
| [[A Farm Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Pets&#039;&#039;&#039;&lt;br /&gt;
* Manure is now potentially gained when any item is fed to a Pet&lt;br /&gt;
** This item can be used to craft Fertilizers, which grant a multiplier boost to Farm Plots (see below)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Farm&#039;&#039;&#039;&lt;br /&gt;
* Plots are no longer reset when crops perish, and any that grew before the expiry can be collected&lt;br /&gt;
* Fertilizer items can now be used to boost a Farm Plot, applying a temporary multiplier to any items harvested in that period (see below)&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Enriching Fertilizer and Experimental Fertilizer are now craftable, and each provides a multiplier boost to a Farm Plot when used&lt;br /&gt;
* Gilded Manure is now classified as a Rare Item, has had its base worth increased to 1,000,000,000 BC, and applies a 1,250x boost to a Farm Plot for 24h when used&lt;br /&gt;
* Basic Fertilizer has been renamed to Toilet Plunger (currently no use)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Rainmaking Amulet, Gilded Manure, Industrial Fertilizer, Experimental Fertilizer: Standard items that will have uses in coming updates&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* An unlimited amount of Farm Plots are now able to be purchased, limited only by whether you can afford the Item cost requirement&lt;br /&gt;
** The new infinite upgrade scaling mechanic introduced in this update is used here: each purchase will increase the Item requirement amount and complexity required for the next one&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-24&amp;quot; | December 24, 2024&lt;br /&gt;
| [[Game Update (12-24-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Upgrades now cost sets of Items, rather than BC&lt;br /&gt;
** The Items required for each level change as you upgrade your Farm plot&lt;br /&gt;
* Maximum level for each Farm plot is now Level 15, allowing a max grow time reduction of -75%&lt;br /&gt;
* Improvements and fixes to planting crops command processing – crops are now planted correctly on specified plot, and unplanted plots are intelligently filled in if more than one crop plant is requested&lt;br /&gt;
* Farm reset no longer prompts confirm if crops have died&lt;br /&gt;
* Fairy Ring Special is now usable&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Items&#039;&#039;&#039;&lt;br /&gt;
* Removed Items: Sprinkler, Anvil, Bacon Snack, Dark Chocolate, Chocolate Pastry, Meaty Nuggets, White Rice, Sushi, Cheddar Cheese, Hamburger, Fishwich, Butter, Buttered Waffle, Magic Hoe&lt;br /&gt;
&#039;&#039;&#039;Changelog / Specials&#039;&#039;&#039;&lt;br /&gt;
* New Specials: Fairy Ring, XenoServer, Golden Lariat, Forged Banknote&lt;br /&gt;
** These are currently only obtainable as a Boss drop&lt;br /&gt;
** These Specials are earnable in-game, but can’t be used yet…&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Exotic Bean, Soybean, Wheat, Potato are now harvestable from farm&lt;br /&gt;
* Watering changes: Watering your plots will yield both Weeds and Red Mushrooms each time&lt;br /&gt;
** Number of Weeds/Mushrooms increases by number of active plots&lt;br /&gt;
** Watering cooldown increased to 30m (from 20m)&lt;br /&gt;
** Watering now decreases crop grow time by 10m-30m&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-09&amp;quot; | August 9, 2024&lt;br /&gt;
| [[Game Update – Laying the Groundwork]]&lt;br /&gt;
|&lt;br /&gt;
* Farm: Clover and Big Log are now growable in plots&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-06&amp;quot; | August 6, 2024&lt;br /&gt;
| [[2024 Relaunch]]&lt;br /&gt;
|&lt;br /&gt;
* Streamlined Generator, Farm and Action Tools game mechanic updates&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Misc Changes Optimizations have been made to client-server reconnect logic, greatly lowering latency in re-establishing server connection with game data caching. Bank balance live update now smoothly increases. Default text command prefix is now “/” instead of “b”. Farm and Gen status now dynamically update. Improvements to Discord client downtime reporting (Discord client may be offline for a few days before stabilizing). Various misc. improvements and bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-10-16&amp;quot; | October 16, 2023&lt;br /&gt;
| [[Game Update (10-16-2023)]]&lt;br /&gt;
|&lt;br /&gt;
* Slight adjustment to farm crop harvest rewards&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-14&amp;quot; | July 14, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 6]]&lt;br /&gt;
|&lt;br /&gt;
* Renamed Fertilizer to &amp;quot;Manure&amp;quot; and it is no longer craftable, instead it&amp;amp;#39;s Hunt loot. Re-enabled for use on crops (-30M for all).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-12&amp;quot; | July 12, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 4]]&lt;br /&gt;
|&lt;br /&gt;
* Farm view now shows autoharvested crops since last check&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-11-17&amp;quot; | November 17, 2022&lt;br /&gt;
| [[v6.3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Bug fix for farm crops not being harvestable&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-27&amp;quot; | August 27, 2022&lt;br /&gt;
| [[v6.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Nepotism, Holy Discount, and Green Thumb have been changed to allow for higher max upgrades at the cost of items.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-04&amp;quot; | July 4, 2022&lt;br /&gt;
| [[v6.1.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* Harvest boost events are temporarily disabled until end of Summer Event for balance reasons&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-18&amp;quot; | June 18, 2022&lt;br /&gt;
| [[v6.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Crop 5x Boost now affects all cash crops&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Celestial Uplink and Mystical Agriculture perks buffed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Prestiges I, II and III now grant -25% crop grow time each&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-03&amp;quot; | July 3, 2021&lt;br /&gt;
| [[v5.7.17]]&lt;br /&gt;
|&lt;br /&gt;
* 15 plots are now buyable&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-04&amp;quot; | June 4, 2021&lt;br /&gt;
| [[v5.5.16]]&lt;br /&gt;
|&lt;br /&gt;
* Fix water buff hiding sprinkler bonus&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-31&amp;quot; | May 31, 2021&lt;br /&gt;
| [[v5.5.12]]&lt;br /&gt;
|&lt;br /&gt;
* Fertilizer can now be used multiple times in one command&lt;br /&gt;
* Weeds grow and fertilizer crafting costs adjusted to prevent infinite fertilizer abuse&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-28&amp;quot; | May 28, 2021&lt;br /&gt;
| [[v5.5.10]]&lt;br /&gt;
|&lt;br /&gt;
* “bcd” now respects sprinkler autowatering&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-21&amp;quot; | May 21, 2021&lt;br /&gt;
| [[v5.4.8]]&lt;br /&gt;
|&lt;br /&gt;
* Tractors have been implemented! Craft tractors to autoharvest crops. Each tractor will autoharvest 150 crops before being used up.&lt;br /&gt;
* Tractors can be stacked up to 600 harvests and sprinklers can be stacked up to 36 autowaters.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-18&amp;quot; | May 18, 2021&lt;br /&gt;
| [[v5.4.5]]&lt;br /&gt;
|&lt;br /&gt;
* Expand maximum plots to 12&lt;br /&gt;
* Sprinkler crafting cost decreased&lt;br /&gt;
* Watering your crops with Sprinklers adds a +30m buff&lt;br /&gt;
* Limit new plot price to 500k max&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-17&amp;quot; | April 17, 2021&lt;br /&gt;
| [[v5.0.8]]&lt;br /&gt;
|&lt;br /&gt;
* Crop death increased to 30 hrs from 24 hrs&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-15&amp;quot; | April 15, 2021&lt;br /&gt;
| [[v5.0.7]]&lt;br /&gt;
|&lt;br /&gt;
* New aliases – &amp;quot;bpl&amp;quot; for &amp;quot;bplant&amp;quot;, &amp;quot;bh&amp;quot; for &amp;quot;bharvest&amp;quot;, &amp;quot;bwat&amp;quot; for &amp;quot;bwater&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-15&amp;quot; | April 15, 2021&lt;br /&gt;
| [[v5.0.6]]&lt;br /&gt;
|&lt;br /&gt;
* New aliases, &amp;quot;bf&amp;quot; now opens farm, &amp;quot;bn&amp;quot; runs guess command&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v5.0.0]]&lt;br /&gt;
|&lt;br /&gt;
* Fix fatal error where sprinklers would reset when manually watered&lt;br /&gt;
* Sprinklers no longer require bricks to craft&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-10&amp;quot; | April 10, 2021&lt;br /&gt;
| [[v4.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Fix bug with sprinklers being consumed without reason&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-10&amp;quot; | April 10, 2021&lt;br /&gt;
| [[v4.9.12: Farm Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Sprinklers now have a use! They will automatically water your farm if you don’t manually water yourself in 4 hours (up to 30 autowaters).&lt;br /&gt;
* DEV NOTE: This, effectively, allows you to AFK from the game for multiple days without your crops, while also providing a nice boost&lt;br /&gt;
* “bcrate”, “bfertilize” and “bsprinkler” have been merged into one “buse” command&lt;br /&gt;
* Crops now die if unwatered for 24hr+&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-06&amp;quot; | April 6, 2021&lt;br /&gt;
| [[v4.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Changed crafting recipe for Sprinkler&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-03&amp;quot; | April 3, 2021&lt;br /&gt;
| [[v4.9.6]]&lt;br /&gt;
|&lt;br /&gt;
* Bplant no longer requires plot ID specified, crop name now first (ex. &amp;quot;bplant weeds&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.0 – Factions Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Greater amounts of plots now need a certain rank to buy&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.8]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch where 3+ of some crops could be planted&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.6]]&lt;br /&gt;
|&lt;br /&gt;
* Fertilizer can now be used with &amp;quot;bfertilize&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch where harvesting more of 1 crop type would not register item(s)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.6.6]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch where some crops couldn&amp;amp;#39;t be uprooted&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.6.5]]&lt;br /&gt;
|&lt;br /&gt;
* 7 ALL NEW crops! Check them out with &amp;quot;bplant&amp;quot;&lt;br /&gt;
* &amp;quot;bplant&amp;quot; now uses textual rather than numerical IDs&lt;br /&gt;
* Cash crop balance changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-04&amp;quot; | March 4, 2021&lt;br /&gt;
| [[v4.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Extend watering deadline to 30 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-19&amp;quot; | February 19, 2021&lt;br /&gt;
| [[v3.7.3]]&lt;br /&gt;
|&lt;br /&gt;
* Plants now wither away and die if not watered in 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-13&amp;quot; | February 13, 2021&lt;br /&gt;
| [[v3.4.5]]&lt;br /&gt;
|&lt;br /&gt;
* Max 3 of any crop can be planted&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-13&amp;quot; | February 13, 2021&lt;br /&gt;
| [[v3.3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Added up to 9 plots of land available for plot purchase&lt;br /&gt;
* Plot cost now scales exponentially&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-12&amp;quot; | February 12, 2021&lt;br /&gt;
| [[v3.3.0]]&lt;br /&gt;
|&lt;br /&gt;
* THE FARMING UPDATE!!!!&lt;br /&gt;
* NEW farming feature! Type &amp;quot;bhelp farming&amp;quot; to get started.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Farm --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/factions&amp;diff=3261</id>
		<title>Template:Update history/factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/factions&amp;diff=3261"/>
		<updated>2026-11-03T13:32:29Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Factions --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-10-22&amp;quot; | October 22, 2026&lt;br /&gt;
| [[v2026.10.22]]&lt;br /&gt;
|&lt;br /&gt;
* Factions can now enable “Open Recruitment” – players who request to join will be added to the faction immediately without requiring prior approval.&lt;br /&gt;
* Faction browser now sorts Factions differently, prioritizing those that are more engaged with the game, as well as listing those with Open Recruitment first.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-16&amp;quot; | September 16, 2026&lt;br /&gt;
| [[v2026.09.16]]&lt;br /&gt;
|&lt;br /&gt;
* The “Faction Routing” research is now called “Vault Routing“.&lt;br /&gt;
* Hardcore profiles can use it: the Mint bay’s routing slider can send a share of each Mint payout straight into your own Vault as FP.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-08&amp;quot; | September 8, 2026&lt;br /&gt;
| [[v2026.09.08]]&lt;br /&gt;
|&lt;br /&gt;
* Hardcore and Seasonal profiles can open faction links to view faction information, but you’ll see a mode-specific warning that you cannot interact with Factions.&lt;br /&gt;
* Profiles that are already in a faction or cannot join factions can still open the Faction Leaderboard from the faction details.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-26&amp;quot; | August 26, 2026&lt;br /&gt;
| [[v2026.08.26]]&lt;br /&gt;
|&lt;br /&gt;
* Type durations like 30min, 2h, or 1h30min into the Vault deposit box to deposit enough FP to keep your current boosts running that long.&lt;br /&gt;
* Boost actions are now compact rows instead of four expandable sections; each row shows the multiplier, FP/hour cost, and how strong it is compared to your biggest boost.&lt;br /&gt;
* Checkboxes let you pick which specific actions a bulk change applies to (instead of changing all four at once).&lt;br /&gt;
* Vault sidebar badge now turns yellow when you have under 30 minutes of boost time left, and red under 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-16&amp;quot; | August 16, 2026&lt;br /&gt;
| [[v2026.08.16]]&lt;br /&gt;
|&lt;br /&gt;
* A new “Vault” badge appears on the Faction / Vault nav tab and counts down while your FP boost is draining. As any other badge, requires Bay Telemetry research in Relay Network.&lt;br /&gt;
* The badge hides when nothing is draining.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-14&amp;quot; | August 14, 2026&lt;br /&gt;
| [[v2026.08.14]]&lt;br /&gt;
|&lt;br /&gt;
* Faction Vault, Faction Boosts, and your personal Vault modals now show how long your current FP balance will last.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-13&amp;quot; | August 13, 2026&lt;br /&gt;
| [[v2026.08.13]]&lt;br /&gt;
|&lt;br /&gt;
* Faction Boosts and Solo Vault modals now have an “All actions” section to raise or lower every action’s multiplier at once, instead of one at a time.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-07&amp;quot; | August 7, 2026&lt;br /&gt;
| [[v2026.08.07.2]]&lt;br /&gt;
|&lt;br /&gt;
* The Faction page loads again (it was erroring for factions with relay activity).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-03&amp;quot; | August 3, 2026&lt;br /&gt;
| [[v2026.08.03.2]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
* Hardcore profiles get their own personal Vault they can deposit BC into to power boosts.&lt;br /&gt;
* Use deposits to add per-action boost steps for fishing, hunting, exploring, and mining (up to 16 steps each). Each step adds +0.25× to loot and boss damage.&lt;br /&gt;
* The Vault balance drains over time depending on how many boost steps you run; when it empties your boosts reset.&lt;br /&gt;
* You can increase Vault capacity by upgrading with Grand Halls.&lt;br /&gt;
* The “FP Contributed” stat and its leaderboard are renamed to “FP Deposited to Vault” and now include personal Vault deposits.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* When you deposit BC to a faction vault the new total now appears on the faction page right away.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-28&amp;quot; | July 28, 2026&lt;br /&gt;
| [[v2026.07.28.2]]&lt;br /&gt;
|&lt;br /&gt;
* Ironman profiles can only join, create, or receive ownership of factions run by other ironman players; main profiles stay in main-run factions.&lt;br /&gt;
* The faction browser now only shows factions you’re eligible to join.&lt;br /&gt;
* Players currently in a faction of a different profile type have been removed as a one-time cleanup.&lt;br /&gt;
* Hardcore and Seasonal profiles no longer see the Faction tab at all.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-08&amp;quot; | July 8, 2026&lt;br /&gt;
| [[v2026.07.08]]&lt;br /&gt;
|&lt;br /&gt;
* Boss faction damage bonuses now increase when faction members are online while the boss is active, they no longer have to attack first.&lt;br /&gt;
* Faction members who were online for a boss keep contributing to that boss’s faction bonus even if they later go offline.&lt;br /&gt;
* The boss multiplier text now describes online faction members instead of calling them co-attackers.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-07&amp;quot; | July 7, 2026&lt;br /&gt;
| [[v2026.07.07]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
* Faction Lieutenants and Leaders see “Active N ago” alongside “Joined” on their own faction member cards. Member actions are now in an Actions menu on each member card, and the faction member list has a refresh button to update activity on demand.&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
* The “BC routed to faction from minting” stat now shows the actual amount routed going forward instead of a tiny number that only counted mint ticks. Existing totals aren’t changed retroactively.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-13&amp;quot; | June 13, 2026&lt;br /&gt;
| [[Mint Update]]&lt;br /&gt;
|&lt;br /&gt;
* A new research node (Faction Routing) allows rerouting a portion of your Mint generated income to your faction instead.&lt;br /&gt;
* Fuel boosts the transfered BC by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-13&amp;quot; | June 13, 2026&lt;br /&gt;
| [[Mint Overhaul]]&lt;br /&gt;
|&lt;br /&gt;
* The biggest new idea is teamwork. Once you research the new routing node, you get a slider that lets you send a share of your minted BC into a shared faction Mint buffer. You decide how much to keep for yourself and how much to give.&lt;br /&gt;
* There is a boost for giving away while your Mint is fueled. The portion you route during fueled time arrives in the faction buffer with a 15% bonus on top. Anything that does not fit in the buffer simply stays with you, so nothing is ever wasted.&lt;br /&gt;
* The faction buffer has a limit that grows as your faction builds more halls, same mechanics as the Vault itself. To turn that buffer into spendable faction funds, a player with Sergeant rank or higher moves it into the faction vault. This keeps the shared pot under trusted control while still letting every member chip in.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-21&amp;quot; | May 21, 2026&lt;br /&gt;
| [[Welcome to the Relay Network]]&lt;br /&gt;
|&lt;br /&gt;
* Faction-level relay stats&lt;br /&gt;
* Faction pages get a new 📡 Relay Network section. Daily, Weekly, and Total tabs show BC Minted and BC Refined across the faction’s members. The faction browser lets you sort factions by any of those metrics.&lt;br /&gt;
* Salvage itself is deliberately excluded from faction stats. Joining or leaving a faction does not reset your relay stats; they follow you.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-24&amp;quot; | April 24, 2026&lt;br /&gt;
| [[v2026.04.24]]&lt;br /&gt;
|&lt;br /&gt;
* The Faction Vault deposit buttons (25%/50%/75%/100%) were also fixed so they no longer error when your client-side vault number is out of sync – the vault modal sends the percent to the server to be resolved against the server’s current max.&lt;br /&gt;
* Accepting or declining faction join requests works again (previously those actions failed after a refactor).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-14&amp;quot; | April 14, 2026&lt;br /&gt;
| [[v2026.04.14]]&lt;br /&gt;
|&lt;br /&gt;
* Faction member contribution totals now use a compact formatter (e.g. 1200 → 1.2k) in the member list so large numbers are easier to scan.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-06-11&amp;quot; | June 11, 2025&lt;br /&gt;
| [[Summer Stargazing]]&lt;br /&gt;
|&lt;br /&gt;
* Active boost FP drain per second increased to 15M FP/s (from 1.5M FP/s)&lt;br /&gt;
** This is a significant but necessary increase due to how powerful Faction boosts have remained since their introduction&lt;br /&gt;
** This change allows maximum boosts to still be achieved, but now requires meaningful contributions from multiple Faction members to sustain&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Maximum FP drain per second increased to 1,500,000 FP/s (from 1,200,000)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-22&amp;quot; | February 22, 2025&lt;br /&gt;
| [[Game Update (02-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Changelog / Supporter Perks&#039;&#039;&#039;&lt;br /&gt;
* Supporters can now set customizations for an owned Faction, including Tag Color, Name Color, Name Style and Emblem&lt;br /&gt;
** These customizations will be disabled if the owner’s perks expire&lt;br /&gt;
* Name customizations are now displayed on Profiles, Leaderboard, Faction Members, and several other UI elements&lt;br /&gt;
&#039;&#039;&#039;Changelog / Other&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug preventing faction tag reset&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-06&amp;quot; | December 6, 2024&lt;br /&gt;
| [[Game Update (12-06-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Max FP/s drain for Boost increased to 1.2M/s (from 1M/s)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* Faction maximum Boost drain per second increased to 1,000,000 FP/s (from 800,000 FP/s)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-25&amp;quot; | November 25, 2024&lt;br /&gt;
| [[Game Update (11-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Faction Members view sorts deposits by ascending, not descending&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-05&amp;quot; | November 5, 2024&lt;br /&gt;
| [[A Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* Faction Boosts are now completely reset if the Vault FP falls to 0&lt;br /&gt;
** deposit small amounts of FP needed only for the duration to run commands to maximize command efficiency – unfortunately, this was not intended behavior and has been patched out&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Additions&#039;&#039;&#039;&lt;br /&gt;
* Deposited Bcoins are now converted to Faction Points (“FP” in-game)&lt;br /&gt;
* Faction Level has been removed from the game&lt;br /&gt;
** “Total FP Deposited” and “Monthly FP Deposited” are the metric for measuring a faction’s power and activity level&lt;br /&gt;
** Existing factions have had BC spent on leveling added to their Total FP Deposited counter&lt;br /&gt;
* Boosts: FP can be consumed to trigger faction-wide loot action boost multipliers&lt;br /&gt;
** Faction Boosts increment by steps of 0.25x, up to a total of 5x&lt;br /&gt;
** Increasing the Faction Boost level also increases FP consumption per second&lt;br /&gt;
** Faction Boosts can be active forever, depending solely on whether there is FP available to consume&lt;br /&gt;
** Changing any Faction Boost will incur a 20 minute cooldown on further changes to that action’s Faction Boost&lt;br /&gt;
* Faction Customization: Factions can set tags, which are identifiers that display in front of members’ names (like “&amp;amp;#91;EPIC&amp;amp;#93; Wewert”)&lt;br /&gt;
** Faction owners can set a “Message of the Day” (shown to members) and an “About” description (shown to the public)&lt;br /&gt;
* Ability to transfer faction ownership re-enabled&lt;br /&gt;
* Number of pending join requests are shown to faction members with adequate permissions directly on faction info page&lt;br /&gt;
* Faction changes (Receiving a join request, promotions/demotions, changing a boost) are now logged to the Faction’s chat channel&lt;br /&gt;
&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
* Grand Hall crafting recipe difficulty increased (to &amp;amp;#126;300k base worth)&lt;br /&gt;
** Each Hall now grants +1M vault capacity (from +100k)&lt;br /&gt;
*** This increase applies retroactively to already used Halls&lt;br /&gt;
* Faction Ranks now grant different sets of permissions&lt;br /&gt;
** This is visible through an in-game reference menu&lt;br /&gt;
* Number of Grand Halls applied to Faction is now uncapped&lt;br /&gt;
* Some faction changes by other members now immediately live update for all users logged into the Web Client (instead of requiring an app reload)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-06&amp;quot; | August 6, 2024&lt;br /&gt;
| [[2024 Relaunch]]&lt;br /&gt;
|&lt;br /&gt;
* Proper Faction recruitment and invite system&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-10-16&amp;quot; | October 16, 2023&lt;br /&gt;
| [[v8.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Browse factions directly from the web client.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-11-17&amp;quot; | November 17, 2022&lt;br /&gt;
| [[v6.3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Bug fix for faction promotion not working&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-16&amp;quot; | August 16, 2022&lt;br /&gt;
| [[v6.1.6]]&lt;br /&gt;
|&lt;br /&gt;
* Warehouse now upgradeable to 15B&lt;br /&gt;
* Items are now required for high level Warehouse upgrades!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-04&amp;quot; | August 4, 2022&lt;br /&gt;
| [[v6.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Faction fleets have been disabled&lt;br /&gt;
* current fleets have been disabled and you can refund units for their purchase price.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Work Bonus frequency slightly decreased to account for Commission&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-27&amp;quot; | June 27, 2022&lt;br /&gt;
| [[v6.1.2]]&lt;br /&gt;
|&lt;br /&gt;
* Faction Commissions added, max faction slots reduced to 50&lt;br /&gt;
* Commissions are powerful boosts to user actions that finally add tangible benefits to being a faction member, with higher level factions proportionally increasing the Commission. This will hopefully incentivize teamwork in levelling up Factions in lieu of future additions like Faction Wars.&lt;br /&gt;
* Faction Level Cap raised to 250&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-25&amp;quot; | May 25, 2022&lt;br /&gt;
| [[v6.0.9.10]]&lt;br /&gt;
|&lt;br /&gt;
* Faction leadership transfer has returned /faction transfer&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-08-02&amp;quot; | August 2, 2021&lt;br /&gt;
| [[v5.9.13]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed faction name changing failing as Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-09&amp;quot; | July 9, 2021&lt;br /&gt;
| [[v5.9.0]]&lt;br /&gt;
|&lt;br /&gt;
* Attempting to level up a faction without enough space will notify a hall is needed&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-02&amp;quot; | June 2, 2021&lt;br /&gt;
| [[v5.5.14]]&lt;br /&gt;
|&lt;br /&gt;
* bkick not working via Bcoins ID&lt;br /&gt;
* bpromote and bdemote now work via Bcoins ID&lt;br /&gt;
* Various faction fixes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-02&amp;quot; | June 2, 2021&lt;br /&gt;
| [[v5.5.13 –  Happy pride month]]&lt;br /&gt;
|&lt;br /&gt;
* New command bvpay allows faction members to send vault BC to other users&lt;br /&gt;
* lower ranked users can now withdraw from the vault without needing to be promoted. This means that factions could potentially assign &amp;quot;vault manager&amp;quot; positions to users who manage payouts after each expedition, ensure members don&amp;amp;#39;t &amp;quot;go rogue&amp;quot; and withdraw everything, encourages greater faction cohesion, and much more.&lt;br /&gt;
* bmembers now shows each members&amp;amp;#39; Bcoins ID&lt;br /&gt;
* bkick and bvpay accept both Bcoins ID and user pings&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-28&amp;quot; | May 28, 2021&lt;br /&gt;
| [[v5.5.9]]&lt;br /&gt;
|&lt;br /&gt;
* Factions now track invited users’ join dates (not retroactive)&lt;br /&gt;
* Lieutenant+ members can reset vault contribution statistics now&lt;br /&gt;
* Members page for faction now displays 10 members per page&lt;br /&gt;
* Lieutenants can no longer promote other users to Lieutenant or demote them from Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-24&amp;quot; | May 24, 2021&lt;br /&gt;
| [[v5.5.2]]&lt;br /&gt;
|&lt;br /&gt;
* Faction emblems are now displayed in emoji form on &amp;quot;btf&amp;quot; and your balance&lt;br /&gt;
* Donors can now set custom faction banners&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-11&amp;quot; | May 11, 2021&lt;br /&gt;
| [[v5.3.5]]&lt;br /&gt;
|&lt;br /&gt;
* Limit of Grand Halls per faction now scales with faction rank&lt;br /&gt;
* Maximum seaplanes for 1 faction is now capped at 23&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-10&amp;quot; | May 10, 2021&lt;br /&gt;
| [[v5.3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Vault tracker enabled – typing &amp;quot;bmembers&amp;quot; will display how much a user has taken or given to the faction vault&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-03&amp;quot; | May 3, 2021&lt;br /&gt;
| [[v5.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;bupgradevault&amp;quot; merged to &amp;quot;buse hall&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-29&amp;quot; | April 29, 2021&lt;br /&gt;
| [[v5.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* Donors now can set custom taglines and use faction banners to display on their balance (see &amp;quot;bhelp all 7&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Faction ID is now shown when viewing&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.2]]&lt;br /&gt;
|&lt;br /&gt;
* New command &amp;quot;bleadershiptransfer&amp;quot; for factions&lt;br /&gt;
* Update insignia for Sergeant and Lieutenant&lt;br /&gt;
* Sergeant rank can now properly kick users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.1]]&lt;br /&gt;
|&lt;br /&gt;
* More than 10 seaplanes can now be purchased depending on faction level&lt;br /&gt;
* Fix faction rank issues&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-02&amp;quot; | April 2, 2021&lt;br /&gt;
| [[v4.9.0 – Factions Update Phase 2]]&lt;br /&gt;
|&lt;br /&gt;
* Factions have been completely overhauled&lt;br /&gt;
* Users now have a faction-specific ranks with permissions – check these with &amp;quot;bfperms&amp;quot;&lt;br /&gt;
* Faction specific ranks come with insignia (based off US military)&lt;br /&gt;
* Tiered promotion/demotion system&lt;br /&gt;
* Factions can now hold up to 50 users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-19&amp;quot; | March 19, 2021&lt;br /&gt;
| [[v4.8.2]]&lt;br /&gt;
|&lt;br /&gt;
* Fleets update – you can now own more of each unit (1/2 of faction lv except for Seaplanes), easier fleet buying process&lt;br /&gt;
* Command &amp;quot;blevelup&amp;quot; changed to &amp;quot;bfaclevelup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-13&amp;quot; | March 13, 2021&lt;br /&gt;
| [[v4.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Other users’ factions can now be looked up with pings (ex. bfac (Discord user))&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.2]]&lt;br /&gt;
|&lt;br /&gt;
* Fix &amp;quot;vault over capacity&amp;quot; even when grand halls are available&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-04&amp;quot; | March 4, 2021&lt;br /&gt;
| [[v4.2.5]]&lt;br /&gt;
|&lt;br /&gt;
* Rename &amp;quot;Warehouse&amp;quot; to &amp;quot;Grand Hall&amp;quot;&lt;br /&gt;
* New command &amp;quot;bupgradevault&amp;quot; – using Grand Halls will upgrade your faction&amp;amp;#39;s vault by 500k each&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-25&amp;quot; | February 25, 2021&lt;br /&gt;
| [[v3.9.5]]&lt;br /&gt;
|&lt;br /&gt;
* Fix leaving factions&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-25&amp;quot; | February 25, 2021&lt;br /&gt;
| [[v3.9.4]]&lt;br /&gt;
|&lt;br /&gt;
* Re-enable faction disbanding&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-22&amp;quot; | February 22, 2021&lt;br /&gt;
| [[v3.7.8]]&lt;br /&gt;
|&lt;br /&gt;
* Factions can now be levelled up to Lv 100&lt;br /&gt;
* *DEV NOTE: This serves no purpose right now aside from increasing your spot on top factions! By reaching level 20 you have all faction benefits in the game. I&amp;amp;#39;m adding this now so players have a BC sink in case they wish to prepare for future updates.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-20&amp;quot; | February 20, 2021&lt;br /&gt;
| [[v3.7.4]]&lt;br /&gt;
|&lt;br /&gt;
* Disable disband factions feature until a fix is implemented&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-19&amp;quot; | February 19, 2021&lt;br /&gt;
| [[v3.7.2]]&lt;br /&gt;
|&lt;br /&gt;
* Faction changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-13&amp;quot; | February 13, 2021&lt;br /&gt;
| [[v3.4.0]]&lt;br /&gt;
|&lt;br /&gt;
* THE BANNERS UPDATE&lt;br /&gt;
* Added 12 ALL NEW faction banners! Type &amp;quot;bbanners&amp;quot; for more info!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-09&amp;quot; | February 9, 2021&lt;br /&gt;
| [[v3.1.3]]&lt;br /&gt;
|&lt;br /&gt;
* Introducing faction leaderboard! Type &amp;quot;btopfactions&amp;quot;/&amp;quot;btf&amp;quot; to view how your faction ranks.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-05&amp;quot; | February 5, 2021&lt;br /&gt;
| [[v3.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed bug with faction kicking&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-28&amp;quot; | January 28, 2021&lt;br /&gt;
| [[Game Update (01-28-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Faction logs are enabled! Type &amp;quot;bfaclogs&amp;quot; to view faction logs.&lt;br /&gt;
* Minor faction log fixes&lt;br /&gt;
* Fixed glitch with faction invites&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-10&amp;quot; | January 10, 2021&lt;br /&gt;
| [[Game Update (01-10-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed glitch where &amp;quot;createfaction&amp;quot; and &amp;quot;changefactionname&amp;quot; commands would not execute&lt;br /&gt;
* Nerfed naval fleets – 33% instead of 50% of unit price earned&lt;br /&gt;
* Implemented seaplanes – each seaplane decreases exp time by 4 hours&lt;br /&gt;
* Max faction level cap raised to level 20&lt;br /&gt;
* Max user count per faction raised to 12&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-05&amp;quot; | January 5, 2021&lt;br /&gt;
| [[Game Update (01-05-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Faction list is also per-server&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-04&amp;quot; | January 4, 2021&lt;br /&gt;
| [[Game Update (01-04-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Removed warchest from faction view&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-03&amp;quot; | January 3, 2021&lt;br /&gt;
| [[Game Update (01-03-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Warchest has been deprecatd&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Factions --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/explore&amp;diff=3260</id>
		<title>Template:Update history/explore</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/explore&amp;diff=3260"/>
		<updated>2026-11-03T13:32:28Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Explore --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Atlantic Obol, Hunter’s Blind, Daoic Seal, Subterran Crest: New rare items that apply a 2x Boost (8h) for their respective action on use&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-13&amp;quot; | April 13, 2025&lt;br /&gt;
| [[Game Update (04-13-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Survival Kit, Massive Driftnet have had crafting recipes altered to account for the aforementioned item replacements&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-05&amp;quot; | March 5, 2025&lt;br /&gt;
| [[Spring Fling (Spring 2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Magic Conch, Untamed Spirit, Seraphic Clasp and Condemned Skull: Rare items that provide 2x boosts to their respective Loot Actions for 4 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-27&amp;quot; | June 27, 2021&lt;br /&gt;
| [[v5.7.11]]&lt;br /&gt;
|&lt;br /&gt;
* Increase base explore rate and work earnings for lower ranks&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* All craft items are now findable via exploring&lt;br /&gt;
* Higher ranks now have a built-in base multiplier for exploring to properly scale with increased rank.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-12&amp;quot; | May 12, 2021&lt;br /&gt;
| [[v5.3.6]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue with limiting explore for some users&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-11&amp;quot; | May 11, 2021&lt;br /&gt;
| [[v5.3.5]]&lt;br /&gt;
|&lt;br /&gt;
* The way loot/explore works in Bcoins has been completely revamped!&lt;br /&gt;
* loot drop system now works on a 30sec/drop basis. Therefore you can find Extremely Rare items without having to wait at least 15 minutes. Exploring/mining at any amount of time will have the same efficiency as exploring every 30 seconds, so no need to spam pickaxe/excavators!&lt;br /&gt;
* Pickaxe/Excavator have been massively buffed.&lt;br /&gt;
* Loot drop chances have been buffed (big increases for common/uncommon items)&lt;br /&gt;
* Exploring now fully charges in 60 min for parity with &amp;quot;bwork&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-03&amp;quot; | May 3, 2021&lt;br /&gt;
| [[v5.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* Users now have a maximum inventory worth, trying to explore or open crates when above this will disallow the action&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-11&amp;quot; | April 11, 2021&lt;br /&gt;
| [[v4.9.14]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch with resetting explore time when too many of an item exists&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.6]]&lt;br /&gt;
|&lt;br /&gt;
* Exploring has a min cooldown of 5 minutes if a pickaxe of any type is equipped&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-04&amp;quot; | February 4, 2021&lt;br /&gt;
| [[v3.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* Work and explore will no longer reset sporadically&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-02-03&amp;quot; | February 3, 2021&lt;br /&gt;
| [[v3.1]]&lt;br /&gt;
|&lt;br /&gt;
* Adjusted explore loot chances&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-29&amp;quot; | January 29, 2021&lt;br /&gt;
| [[Game Update (01-29-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Explore loot table adjustments&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-28&amp;quot; | January 28, 2021&lt;br /&gt;
| [[Game Update (01-28-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* Loot table adjustments for explore&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-01-10&amp;quot; | January 10, 2021&lt;br /&gt;
| [[Game Update (01-10-2021)]]&lt;br /&gt;
|&lt;br /&gt;
* New work/explore functions! Explore has a cooldown of 30 seconds, and is more interactive than the previous explore. Old &amp;quot;explore&amp;quot; function has been renamed to &amp;quot;work&amp;quot; and features somewhat lower income (this is more than made up by the &amp;quot;explore&amp;quot; function)&lt;br /&gt;
* Nerfed naval fleets – 33% instead of 50% of unit price earned&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Explore --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/exotic-bean&amp;diff=3259</id>
		<title>Template:Update history/exotic-bean</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/exotic-bean&amp;diff=3259"/>
		<updated>2026-11-03T13:32:27Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Exotic Bean --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
* Exotic Bean, Soybean, Wheat, Potato are now harvestable from farm&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-04-06&amp;quot; | April 6, 2021&lt;br /&gt;
| [[v4.9.7]]&lt;br /&gt;
|&lt;br /&gt;
* Renamed &amp;quot;Coffee Bean&amp;quot; to &amp;quot;Exotic Bean&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Exotic Bean --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/equipment&amp;diff=3258</id>
		<title>Template:Update history/equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/equipment&amp;diff=3258"/>
		<updated>2026-11-03T13:32:26Z</updated>

		<summary type="html">&lt;p&gt;MangoBot: Normalize legacy changelog list formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- bconomy:begin history:Equipment --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-11&amp;quot; | July 11, 2026&lt;br /&gt;
| [[v2026.07.11]]&lt;br /&gt;
|&lt;br /&gt;
* Equippable items now have a full Equip amount input instead of a single Equip button.&lt;br /&gt;
* The old “Max Inventory Buttons” setting has been removed. In its place each item’s Use / Craft / Equip preset config has a new “Value to use on item card” field that decides what a card button click sends by default (leave blank for 1). Holding Shift still sends max.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-05-10&amp;quot; | May 10, 2025&lt;br /&gt;
| [[Game Update (05-10-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* A new mechanic allowing certain Items can be Equipped, where they can then be consumed by certain game actions (see below)&lt;br /&gt;
** Number of Equip slots available can be increased by the Hammerspace Perk&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-04-05&amp;quot; | April 5, 2025&lt;br /&gt;
| [[Prestige Perks Revamp]]&lt;br /&gt;
|&lt;br /&gt;
* Hammerspace: Increases number of items that can be equipped at once&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-11-07&amp;quot; | November 7, 2023&lt;br /&gt;
| [[v8.2.0]]&lt;br /&gt;
|&lt;br /&gt;
* Action Tools replace the old “Equip” system, and although are more expensive to upgrade, they allow players to reach multipliers higher than ever before. Rather than focusing on temporary equips, Action Tools allow players to build up lasting power in a tangible manner. Tool boosts multiplicatively stack with Event boosts.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* Reactor, Diamond Rod, Diamond Handknife, Diamond Pickaxe and Down Coat crafting recipes have been rebalanced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-05-18&amp;quot; | May 18, 2022&lt;br /&gt;
| [[v6.0.9.8]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue causing items to randomly unequip&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-07-25&amp;quot; | July 25, 2021&lt;br /&gt;
| [[v5.9.8]]&lt;br /&gt;
|&lt;br /&gt;
* Fix Down Coat and Activewear not calculating boosts correctly&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-05-03&amp;quot; | May 3, 2021&lt;br /&gt;
| [[v5.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* Only certain items are now equippable&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-14&amp;quot; | March 14, 2021&lt;br /&gt;
| [[v4.7.8]]&lt;br /&gt;
|&lt;br /&gt;
* Fix glitch where force unequipping would not destroy item&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-03-12&amp;quot; | March 12, 2021&lt;br /&gt;
| [[v4.6.0]]&lt;br /&gt;
|&lt;br /&gt;
* Item equipping has finally been added! When an item is equipped it will allow you to use it actively.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Equipment --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
</feed>